[hr] [center][h1][color=gold]Quick Reference Guide[/color][/h1][/center] [hr] [hider=Alien Races] [center][h2][color=gold]Alien Races[/color][/h2][/center] [center][img]https://i.imgur.com/7hvUn9U.png?1[/img][/center] [hider=Humans] [center][h3][color=gold]Humans[/color][/h3][/center] [center][img]https://i.imgur.com/OawuQw1.png?1[/img][/center] In 2247, the Human race encountered the Collective after the latter discovered the former through use of an interstellar probe. Many Humans did not see eye-to-eye with the ideals of the Collective, but a power move by Martian settlers compounded a Human-Collective deal in which the majority of the Sol system was ceded to the Collective as Mars became the new capital of the Sol system. Earth became an exile world, but later joined the Tyche Concord. The Sol system has since prospered. Humans are known as very pertinent and hard-working builders by other alien races, and they have spread quickly both across the various worlds of the Collective - influentially, as well. [/hider] [hider=Kyrema] [center][h3][color=gold]Kyrema[/color][/h3][/center] [center][img]https://i.imgur.com/PCBWjGu.jpg?2[/img][/center] The Kyrema, hailing from Azïc, are oft regarded as wise but sometimes cynical scholars and explorers. They care little for family matters and more about making new discoveries. One of the two founding races of the Collective, along with the Krai. [/hider] [hider=Krai] [center][h3][color=gold]Krai[/color][/h3][/center] [center][img]https://i.imgur.com/YBB6ea6.png?2[/img][/center] Collais is the home of the Krai. The Krai themselves are peacemakers, and enjoy taking time for leisure. They made an alliance with the Kyrema early in their spacefaring history, and so the Collective was born. [/hider] [hider=Jazekii] [center][h3][color=gold]Jazekii[/color][/h3][/center] [center][img]https://i.imgur.com/ra0t5YM.png?2[/img][/center] The Jazekii are easily the Collective’s physically largest race - and muscled, due to the high gravity of their homeworld of Karazn. The Jazekii familial system is based in large clans, living together in extravagant palaces on the outskirts of the Collective’s cities. Once warlike, the Jazekii have found no need for war in hundreds of years, as they have prospered under the combined might of the Collective. [/hider] [hider=Semrians] [center][h3][color=gold]Semrians[/color][/h3][/center] [center][img]https://i.imgur.com/ni6jRav.jpg?1[/img][/center] Hailing from the distant planet of Tarlata are the Semrians - a lithe, thin race of serpent-like aliens. Their fur-covered bodies are long and flexible, and their four arms are more bony and rigid, extending from the sides of their bodies. They forgo legs, and instead slither like snakes with their muscled torso upright, but with the exception of having two tail-ends rather than one. The two tails can be similarly flexed, giving the Semrians extra height if need be. Their mouths are beaked, sitting below two beady eyes, and two large, backswept catlike ears behind their head. Semrians are often regarded as philosophers and monks due to their solitary and scholarly nature. [/hider] [hider=Sorgati] [center][h3][color=gold]Sorgati[/color][/h3][/center] [center][img]https://i.imgur.com/nTG1cza.png?1[/img][/center] On average about five feet tall when upright, the Sorgati have four identical limbs set in two pairs at either end of their rectangular body. Each limb can be used as either a leg or arm when called upon. The “head,” if one can call it that, is set in the center of the torso with three gemstone like eyes set equidistant around a circular mouth. The mouth itself works double duty as nutrient intake and a chemical analysis organ. The Sorgati are quite often artists or designers. Everyone seems to find their works beautiful regardless of their species. The home planet of the Sorgati is Bavi'ka. [/hider] [hider=Tervani] [center][h3][color=gold]Tervani[/color][/h3][/center] [center][img]https://i.imgur.com/ezYDTsT.png?1[/img][/center] The three-eyed Tervah are a noble, hardy race of explorers who have conquered many a system, stretching out from their homeworld of Ulavara. Other races have jokingly referred to the Tervah as “wet Humans” and to Humans as “dry Tervah” due to an overall similar figure. Standing around the same height of the average Human, the straight-backed Tervah have gilled necks and webbed fingers and toes, owing from an aquatic heritage. A stout muzzle ends in a flat nose and a set of thin lips. On the crown of their head and their shoulders reside a plumage of feather-like sensory organs. [/hider] [hider=Viveni] [center][h3][color=gold]Viveni[/color][/h3][/center] [center][img]https://i.imgur.com/qGl1to5.png?1[/img][/center] The Viveni are the newest race to enter the Collective. They converse using oral sounds to deliver basic speech but release pheromones to provide certain contexts. Before joining the Collective, the Viveni fought massive, bloody wars with one another, but sought peace after being discovered by the Collective, which they view as an honoured mediator. [/hider] [/hider] [hider=Factions & Organizations] [center][h2][color=gold]Factions & Organizations[/color][/h2][/center] [hider=The Collective] [center][h3][color=gold]The Collective[/color][/h3][/center] [center][img]https://i.imgur.com/AdyQYlT.png[/img][/center] The foremost influential power in the galaxy, the seed colonies of the Collective span a great area of the Milky Way. Having gathered new races into its ranks, the Collective has conquered not these races, but these races have worked together to conquer scarcity. Putting illustrious technology and prowess to work, the citizens of the Collective have built up habitable worlds and created self-sustaining systems on a galactic scale. Food, water, shelter, power, entertainment, connectivity and all else is readily available to those under the Collective’s umbrella. Each citizen of the Collective is implanted with neural nanotechnology, enabling connectivity to the Collective’s Neural Supernetwork, which allows for quick and easy exchange of data and information between peers. This technology forms the basis for Collective society, as it allows each individual to upload and download knowledge as they need, as well as allow for a decentralized government in the form of a pure, direct democracy (though sometimes Ministers are appointed by the Citizenry in the case of disputes). Crime is also regulated through this technology; though the Collective’s laws are few in number, and serve only to protect others from harm or wrongdoing, the laws are enforced directly. Though simply thinking about committing a crime does not constitute a criminal charge, seriously considering or taking action to commit a crime do result in warnings and criminal charges, though charges often result in Merit reductions or, in the worst case, rehabilitation. Merit is the Collective’s system of currency, or lack thereof. In the Collective’s world of post-scarcity, there is no need to pay for belongings, food, water, shelter, et cetera. Those can all be provided for the Collective Citizen in any justifiable number as long as said citizen has a requisite level of Merit (a base level is provided to each Citizen so that they are able to live rather comfortably). Merit is gained through acts which benefit Collective society, from doing good deeds that help other Citizens, to baking muffins for public consumption, to creating a statue for public display, to saving the lives of those caught in a building fire. Merit is not lost through obtaining goods, and is therefore not a currency. Gaining Merit only results in being able to access a higher standard and quality of non-essential goods. Merit is only lost through criminal actions. In addition to the Neural Supernetwork (the Neuranet), nanotechnology makes itself apparent in almost all corners of Collective life, from carpet-cleaning to printing parts for starships. The Collective also makes use of benevolent AI that assist them in daily life in numerous scopes of work, home life or otherwise, in exchange for technological freedom. This symbiotic relationship is upheld, and so the Collective continues to prosper. As the cherry on top, the Collective practices genetic modification. Through gene editing, the Collective Citizenry is free of disease, are adaptable to a wide range of climates, pressures and atmospheres, and have ‘cured’ aging - the Citizens of the Collective do not age past their early adulthood, and thus live forever, unless killed by other means. [hr] [/hider] [hider=The Vanguard] [center][h3][color=gold]The Vanguard[/color][/h3][/center] [center][img]https://i.imgur.com/Co31wug.png[/img][/center] The Vanguard makes up the Collective’s police, military, and specialists. It is divided into several branches: [list] [*]Peacekeepers - Main public police force of the Collective. [*]Tacticians - High-ranking Officers within the military that supply strategic knowledge. [*]Combatants - Main fighting forces of the Vanguard. Soldiers, Warlocks, Warriors.[list] [*]Air Combatants - The Air-Force division of the Combatants. [*]Sea Combatants - The Naval equivalent of the Combatants. [/list] [*]Sentinels - Central Espionage Division of the Vanguard. Infiltrators, Assassins, Spies. [*]Lifekeepers - Doctors, Surgeons, Medical Officers and Search and Rescue Teams make up the Lifekeepers. [*]Practitioners - Similar to Advisors, but continually practice in their individual fields within the Vanguard as military personnel. [*]Advisors - Non-military personnel that bring auxiliary expertise to the Vanguard; Medical, Physical, Chemical, Engineering, et cetera. [*]Consulars - Citizenry-appointed regulators that assure the input of the Citizenry is made clear to the Vanguard, specifically the Tacticians and Advisors. [*]Star Guardians - The space forces of the Vanguard. Starship pilots and Combatants trained specifically for space combat. Were originally more like a Coast-Guard-type organization - they have now been militarized after the threat of the Colossus arose. [/list] [hr] [/hider] [hider=The Exile Worlds] [center][h3][color=gold]The Exile Worlds[/color][/h3][/center] [center][color=red](Not Currently Playable.)[/color][/center] [center][img]https://i.imgur.com/bbRNELZ.png[/img][/center] Not all remain satisfied with the Collective. When one wishes to leave, their neural implants are deactivated and they have a choice of where to go. The exile worlds are a plethora of planets still within Collective space but not controlled by the Collective. They have free reign, and are politically diverse, though they do not have the resources of the Collective. Collective Citizens who wish to leave may choose whichever exile world they want to start anew on. Those wishing to leave the exile worlds and join (or re-join) the Collective are only accepted under a specific set of circumstances. [hr] [/hider] [hider=The Tyche Concord] [center][h3][color=gold]The Tyche Concord[/color][/h3][/center] [center][img]https://i.imgur.com/Xczq47S.png?1[/img][/center] The Tyche Concord is an alliance of exile worlds that are partnered with the Collective instead of being separated from them. The Concord regulates trade between the two powers; the Collective gains access to resources only produced by members of the Concord, and in return the Concord gains access to Collective space and technology. The Tyche Concord is based, obviously, from Tyche, in the Solomon system, one orbital out from Hyperion. [hr] [/hider] [hider=The Colossus] [center][h3][color=gold]The Colossus[/color][/h3][/center] [center][color=red](Not Currently Playable.)[/color][/center] [center][img]https://i.imgur.com/Hm9KdoW.png?2[/img][/center] The Colossus seems to have come from nowhere and everywhere at once. It is a mysterious army, using a mix of old Collective materiel, stolen new technology, and unknown alien ships. Striking out from the interstellar space between Collective systems, they strong-arm and overwhelm the Vanguard military presence and conquer systems, cutting them off from the rest of the Collective. Their motives are unknown. [hr] [/hider] [/hider] [hider=Player Ship Skeleton] [center][h2][color=gold]Ship Skeleton[/color][/h2][/center] [color=gold][b]Ship Manufacturer:[/b][/color] (Who made the ship?) [color=gold][b]Ship Designation:[/b][/color] (What is the ship's name?) [color=gold][b]Ship Class:[/b][/color] (What kind of ship is it? Frigate, cruiser, freighter...) [color=gold][b]Ship Size:[/b][/color] (How big is the ship in meters/kilometres?) [color=gold][b]Ship Crew/Personnel:[/b][/color] (How many people, aliens, AI, etc. crew the ship?) [color=gold][b]Ship Cargo Capacity:[/b] [optional][/color] (How much cargo can the ship transport?) [color=gold][b]Ship Armament:[/b][/color] (What kind of weapons does the ship have? Plasma cannons, lasers, missiles...) [color=gold][b]Ship Technologies:[/b][/color] (What kind of extra gadgets is your ship packing?) [color=gold][b]Ship Appearance:[/b][/color] (What's it look like?) [color=gold]Other:[/color] (Anything else of note.) [hider=Code][center][quote][code][b]Ship Manufacturer:[/b] [b]Ship Designation:[/b] [b]Ship Class:[/b] [b]Ship Size:[/b] [b]Ship Crew/Personnel:[/b] [b]Ship Cargo Capacity:[/b] [b]Ship Armament:[/b] [b]Ship Technologies:[/b] [b]Ship Appearance:[/b] [b]Other:[/b] [/code][/quote][/center][/hider] [/hider] [hider=Solomon System] [center][h1][color=gold]Solomon System[/color][/h1][/center] [hr] [center][h2][color=gold]Abarimon[/color][/h2][/center] [center]A "hot Jupiter," resting in a close orbit to Solomon, it is used only as a gas mine.[/center] [center][h3][color=gold]Vāyu[/color][/h3][/center] [center]Abarimon's sole satellite. Its sandy, inhospitable surface is baked by Solomon. Only underground refineries and mines provide shelter.[/center] [hr] [center][h2][color=gold]Jinn Belt[/color][/h2][/center] [center]An asteroid belt where millions live in small colonies.[/center] [hr] [center][img]https://i.imgur.com/MGoZ0YO.jpg?1[/img] Ansfront.[/center] [center][h2][color=gold]Karkinos[/color][/h2][/center] [center]An arid, rocky world where terraforming operations are underway. The main settlement is Ansfront.[/center] [center][h3][color=gold]Attis[/color][/h3][/center] [center]The rocky, airless mining moon of Karkinos.[/center] [hr] [center][img]https://i.imgur.com/Golwy7u.jpg?1[/img] In orbit above Maylie.[/center] [center][h2][color=gold]Maylie[/color][/h2][/center] [center]A large waterworld that serves as a major residential planet in Solomon, next to Hyperion. Numerous sunken cities and agricultural depots dot Maylie. Its capital city is Yolvien.[/center] [center][h3][color=gold]Thalia[/color][/h3][/center] [center]The larger of Maylie's two moons. It serves as both a mining base and an agricultural centre.[/center] [center][h3][color=gold]Ceraon[/color][/h3][/center] [center]Rocky and airless like Thalia, mines and military centres are present on Ceraon.[/center] [hr] [center][img]https://i.imgur.com/j5XO3tI.jpg?1[/img] Hyperion's Capital, Ipsum.[/center] [center][h2][color=gold]Hyperion[/color][/h2][/center] [center]The heart of the Collective. This beautiful terrestrial world is populated by over six billion. Huge megacities dot the landscape, with the Vanguard's military centre - Hyperion Base - resting in a crater in the north. The capital city is Ipsum.[/center] [hr] [center][img]https://i.imgur.com/eEUAPex.jpg[/img] A settlement on Tyche.[/center] [center][h2][color=gold]Tyche[/color][/h2][/center] [center]The namesake of the Tyche Concord. It is a colder and starker terrestrial world than Hyperion, but still beautiful and habitable. From the capital city of Agathos, trade between the worlds of the Tyche Concord and the Collective prospers.[/center] [hr] [center][h2][color=gold]Argus[/color][/h2][/center] [center]The second of Solomon's gas giants. Aside from numerous gas mines, several floating cities reside in Argus' upper atmosphere, including its capital, Noll City.[/center] [center][img]https://i.imgur.com/TqcDhNE.jpg?1[/img] A view of Ahab's surface.[/center] [center][h3][color=gold]Ahab[/color][/h3][/center] [center]A dense, watery moon, exploited only for its abundance of liquid water and for agricultural purposes.[/center] [center][img]https://i.imgur.com/1yXfcpO.jpg?1[/img] In Rivendell's outlands.[/center] [center][h3][color=gold]Rivendell[/color][/h3][/center] [center]A warm, swampy but illustrious moon of Argus, currently being colonized by the Collective after extensive terraforming efforts. Most of its residents are settled in Elrond City.[/center] [center][h3][color=gold]Illuyanka[/color][/h3][/center] [center]With a dense atmosphere of carbon dioxide and soot, this volcanic moon is only exploited for its rare metals.[/center] [hr] [center][h2][color=gold]Jíufeng[/color][/h2][/center] [center]Solomon's outermost gas giant. Much like Argus, it is dotted by gas mines and floating cities. Its capital is Galari Horizon.[/center] [center][h3][color=gold]Dökkálfar[/color][/h3][/center] [center]A rocky and intimidating moon dotted with gleaming crystal towers. Brave colonists have flocked here to witness its twisted beauty.[/center] [center][h3][color=gold]Rhapso[/color][/h3][/center] [center]A small rocky, airless moon dotted with mines.[/center] [center][h3][color=gold]Nessus[/color][/h3][/center] [center]Similar to Rhapso, Nessus is also primarily mined.[/center] [center][h3][color=gold]Lomar[/color][/h3][/center] [center]Rocky canyons of beautiful colors stretch across the surface of this otherwise uninhabitable moon. Mines and a military base are present here.[/center] [hr] [center][h2][color=gold]Euporie[/color][/h2][/center] [center]Solomon's richest planet in terms of raw metallic resources. Colonist-workers have also set up a settlement here, named Tir's Reach.[/center] [hr] [center][img]https://i.imgur.com/Zcq3Qnl.jpg?1[/img] An old fortress on Ino.[/center] [center][h2][color=gold]Ino[/color][/h2][/center] [center]A cold, icy, mountainous world where massive refineries process material from all over Solomon.[/center] [hr] [center][h2][color=gold]Maalik[/color][/h2][/center] [center]Solomon's resident factory world. Everything from simple toys to starship parts are built here. Otherwise, Maalik is dark, rocky, and airless.[/center] [hr] [/hider] [hider=Miscellaneous] [center][h2][color=gold]Miscellaneous[/color][/h2][/center] [center][img]https://i.imgur.com/S6E8DvE.jpg?1[/img][/center] [hider=Corporations, Organizations & Manufacturers] [center][h3][color=gold]Corporations, Organizations & Manufacturers[/color][/h3][/center] [color=gold]BRUMADÉ[/color] (Tyche-Based Firearms Manufacturer) [color=gold]GENERATIONAL[/color] (Collective-Based Manufacturer of Bladed Tools & Weapons) [color=gold]Ian V. Xavier Firearms[/color] (Collective-Based Firearms Manufacturer) [color=gold]Incarrasi[/color] (Collective-Based Manufacturer of Consumer Electronics) [color=gold]Kasper New Series[/color] (Collective-Based Firearms Manufacturer) [color=gold]Krueller-10 Weapon Systems[/color] (Collective-Based Firearms Manufacturer) [color=gold]Leitgester Technology Solutions[/color] (Collective-Based Manufacturer of Consumer Electronics) [color=gold]Oskana Metalwork Industries[/color] (Collective-Based Manufacturer of Military Vehicles) [color=gold]Section 4 Armament[/color] (Tyche-Based Firearms Manufacturer) [color=gold]Tambin Armory[/color] (Collective-Based Manufacturer of Military Vehicles) [color=gold]Taurus Engineering[/color] (Collective-Based Manufacturer of Military Equipment) [color=gold]Titanium Craftworks[/color] (Collective-Based Manufacturer of Starships) [color=gold]Vanguard Private Manufacturing[/color] (Manufacturing Arms & Armor Specifically for the Vanguard) [/hider] [hider=Planet Classes] [center][h3][color=gold]Planet Classes[/color][/h3][/center] [list] [*]Class A - Agricultural Center [*]Class C - Colony [*]Class F - Factory World [*]Class GM - Gas Mine [*]Class M - Military Base [*]Class N - Nature Preserve [*]Class P - Protected Sentience [*]Class R - Residential Center [*]Class RF - Refinery [*]Class RS - Resource Gathering [*]Class T - Terraforming [/list] [/hider] [hider=Weaponry Types] [center][h3][color=gold]Weaponry Types[/color][/h3][/center] [b][color=gold]Laser Weaponry[/color][/b] - Fire a barely-visible beam that flares, brightens, and usually causes a small, spark-laden explosion upon contact with a surface. The firing itself is fairly quiet for a firearm, with only a loud (but aurally tolerable) electric whine upon firing. Can fire as a single burst, or a beam, depending on the model of weapon. Power levels can be varied, but battery-magazines deplete quickly if the power levels are increased. No recoil. [b][color=gold]Plasma Weaponry[/color][/b] - Loud, bright and obnoxious to fire, but pack a hell of a punch. Uses a particle beam to create a magnetic channel for ionized gas (usually held in the magazine) to flow through, though the particle beam can also ionize the surrounding air at the cost of weapon battery life. It's essentially like shooting a straight, bright, non-branching lightning bolt. Can be found in Automatic and semi-automatic variants. Little recoil. [b][color=gold]Propellant-driven Projectiles[/color][/b] - Using high-power explosives contained within the body of the projectile, instead of an auxiliary casing, these weapons essentially shoot caseless ammunition in the form of a sort of rocket-bullet. This even goes for shotgun rounds. These weapons make extensive use of discarding sabots to keep the projectile package intact before it leaves the barrel. They are quieter and kick less than their firearm counterparts of a millennia past, and they can be customized just as much. [b][color=gold]Magnetic-driven Projectiles[/color][/b] - Use magnetic rails or coils in order to launch projectiles at lethal velocity. Like propellant-driven projectiles, the rounds are caseless and use discarding sabots. They can be fired either supersonically or subsonically. Supersonically, the rounds produce a sonic boom (like a whip-crack) when passing an observer. Subsonically, everything is quiet. Whisper-quiet. Ideal for those with a mind for stealth. No recoil. [/hider] [hider=Species Age Limits] [center][h3][color=gold]Species Age Limits[/color][/h3][/center] (Maximum ages for Collective and Ex-Collective citizens) Kyrema - No older than 2600 years. Krai - No older than 2600 years. Jazekii - No older than 1700 years. Semrians - No older than 1350 years. Sorgati - No older than 1000 years. Humans - No older than 800 years. Tervani - No older than 500 years. Viveni - No older than 250 years. [/hider] [/hider]