[color=bdbdbd][color=DBA901][center]M A G E : L I G H T[/center][/color][hr][center]Light [color=ffffff]•[/color][/center] These mages govern mind and body in positive ways [i]and[/i] control the very essence of light itself. At their best, Mages of Light can conjure impenetrable shields and influence those around them to do the impossible. [indent][indent][indent] [color=DBA901][sub]L E V E L 1[/sub][/color] For an instant, light can be persuaded to move in a straight line in any direction carrying with it the persuasive spells mages of light utilize. This light is formless and cannot pass through objects. It can however be absorbed into a target bestowing upon it a desired effect. [color=DBA901][sub]L E V E L 2[/sub][/color] Light can be bent and moved at will. Spells at this level can enhance the body allowing targets to move faster, lift heavier objects, heal and take less damage. [color=DBA901][sub]L E V E L 3[/sub][/color] Mages can turn dark to light both figuratively and literally. Light can be conjured and maintained in an area no more than ten feet in diameter providing the addition of an "area of effect" to any spell. Mages of Light can heal en mass, or provide bonuses to multiple individuals at the same time. [color=DBA901]M A S T E R Y[/color] [color=ffffff][color=ffffff]Life[/color][sup][color=DBA901]M[/color][/sup] [color=ffffff]•••••••••[/color][/color] [indent]Exhausting all of your mage points, you can guide the souls of the fallen back to their body or create an entirely new one. Revive fallen allies or trap your new soul in a crystal.[/indent] [/indent][/indent][/indent] [color=DBA901]S P E L L B O O K[/color] [color=ffffff]Glow[/color][sup][color=DBA901]1[/color][/sup] [color=ffffff]•[/color] [indent]Push light into an object no larger than 10ft in any dimension.[/indent] [/color]