[@Raineh Daze] I have to say, that's the first time I've been told to make my character higher fantasy :lol Maybe to fix two of the mentioned problems I'll make him a seventh son, giving him the ability to communicate with the dead and use them for magics. Stuff that's more internally focused, I'm thinking, here are some examples:[list] [*]Ghostly Armour: Pate takes a moment to call upon the spirit of an expired knight. He binds it to his body, causing a deep purple aura around him, shaped like a suit of plate armour. This ability acts like real armour, but weighs nothing and doesn't restrict his movement at all, but he can only sustain it for fifteen to twenty minutes before his soul starts to be eroded by the bound spirit. [*]Drag Under: Pate calls a highly malignant spirit into his sword. When it makes contact with someone, the spirit is sent to reave their soul, resulting in extreme pain. Unfortunately, this spirit is impatient and will turn on pate if he doesn't hit someone or banish it within two minutes. [/list] I think I'll make one or two more when I need to actually add them to the sheet. Maybe I could even make it so he's befriended the spirit of a knight who he can call on once per day, but it won't attack him? As for the armour thing, I was trying to keep him lightly armoured for the sake of speed and maneuverability. (Yeah, I know armour doesn't impact this as much as is commonly portrayed, but it does a bit. Those milliseconds are precious to Pate)