[color=a36209][center][h3]Tower[/h3][/center][/color] [color=ed1c24][u][b]Health:[/b][/u] 6627/7000[/color] [color=0072bc][u][b]Mana:[/b][/u] 1450/4050[/color] [color=39b54a]Status:[/color] [hider=Stats] [b]Strength:[/b] 35 [b]Agility:[/b] 20 [b]Intelligence:[/b] 10 [b]Stamina:[/b] 25 [/hider] [hider=Passives] [u]Vengeful Smite (3)[/u] - User has a low chance to deal magic damage to target that has managed to deal melee damage against user. Passive. [u]Fortress of Wood (6)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Fortress of Stone (12)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Holy Miracles (15)[/u] - User's Holy Discipline spells have a low chance to cost 0MP instead. Passive. [u]Lead (1/Paladin)[/u] - Whenever user is the first to take damage among friendlies, user has a small chance to recover 50HP and 50MP. Refreshes every hour. Passive. [u]Inspiring Presence (1/Paladin)[/u] - Whenever User takes damage, they have a small chance to either recover 100HP or have target nearby friendly gain 50HP. Passive. [u]For Honor (5/Paladin)[/u] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [u]For Glory (5/Paladin)[/u] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [u]Honor and Glory (5/Paladin)[/u] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [u]Aura of Confidence (10/Paladin)[/u] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [u]Detect Danger (10/Paladin)[/u] - User has a low chance of sensing next incoming attack towards a nearby friendly. Passive. [u]Greater Lead (10/Paladin)[/u] - Whenever User is the first to take damage among friendlies, user has a small chance to recover 200HP and 200MP. Refreshes every hour. Passive. [u]Resolve (10/Paladin)[/u] - User feels less physical pain when hit. Passive. [/hider] [hider=Skills] Shield Wielding: 60 Sword Wielding: 25 [/hider] [hider=Items] [b]Universal:[/b] 34% [b]Piercing:[/b] 40% [b]Bladed:[/b] 50% [b]Concussive:[/b] 26% [b]Magic:[/b] 13% [b]Natural Resistance:[/b] 12% Full Metal Plate Armor (Uncommon) [Equipped] Spell Resist Shield, Large (Uncommon) [Equipped] (Increased Magic Resistance) Clothes [Equipped] Cloak of The Magi [Equipped] (+150 Mana) Oliam's Longsword [Equipped] (+5 all attributes, +5 Sword wielding) [/hider] [hr] It was lucky that Denis was not the type to grow frustrated, because Cecilia running face first into a situation that could easily kill her has happened more times than he was comfortable allowing. As she jumps past one of the shamans, Dennis finally managed to close the distance between himself and the closest brute, who was thankfully focused on Cecilia having sidestepped him. When he was close enough to have every goblin within his range, he used his Mass Aggravate to get their attention and give Cecilia a chance to get out of the situation. Dennis followed up with a Radiating Challenge toward one of the unharmed Brutes. The shamans were more interesting, but they probably had spells that could target their allies - at a glance, the brutes seemed almost entirely focused on DPS, so directing as much of it as possible towards himself was beneficial. Dennis gripped his shield, hoping that the barrage of attacks hitting him wouldn't get through all of his armor. Hopefully, his mana would last through the combat until he could get some Chakra magic... [hr] Summary: Run up to nearest Brute Mass Aggravate Radiating Challenge on Goblin Brute 3