A lot of it depends on the thread. I think no character sheet can work in very specific settings. I think detailed character sheets can work in very specific settings. However, I think a lot of people go overboard with the requirements for some thread that I end up just wasting creative energy. Ticking all of the boxes on some expansive character sheets, then to have the thread die within a couple of weeks has been rather annoying. Ultimately, what I have been doing so far is doing conditional biographies or even very short ones for my threads. For Natrelmon, you can easily pump out a bio with only 3 paragraphs and I'll accept it. It is because there is a quick list of very specific choices and a lot of the development comes from the journey. On some of my worlds that require more details (combat oriented ones with player designed moves/attacks) I will often do conditional bio acceptance where someone can just churn out the bare bones of a character and then add to it as needed, so they can jump in easier (usually they just cannot participate in combat until they finish those sections). It has worked pretty well for me.