[hider=Anarchy Red][center][h1][color=#d8cb6c]Q[/color][color=#d7ad66]u[/color][color=#d58f60]i[/color][color=#d47159]n[/color][color=#d25353]n[/color] [color=#a95c79]L[/color][color=#94618c]e[/color][color=#7f659f]i[/color][color=#7974b3]u[/color][color=#7283c8]r[/color][color=#6c91dc]u[/color][color=#65a0f0]s[/color][/h1][h2][color=6F508B]Anarchy[/color] [color=BC2338]Red[/color][/h2] [img]https://i.imgur.com/lRXnf7J.png[/img] [indent][indent][indent][indent][indent][indent][indent][indent][indent][hider=Costume][img]https://i.imgur.com/JCBKsRA.png[/img][/hider][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/center] [indent][indent][color=#e8d558][b]└Appearance:[/b][/color][/indent]While Quinn isn't the most genetically intimidating woman, as she stands at 5'7" and has an athletic build, her absolute confidence makes up for her normal body. The way she walks, the way she talks, the way she dresses, everything about her reeks of self-strength and conviction. Her attire is usually punk. Black leather jackets, dark jeans, and torn graphic tees are only a small portion of her regular clothing. [indent][color=#d58f60][b]└Age:[/b][/color][/indent]20 [indent][color=#d47159][b]└Gender:[/b][/color][/indent]Female [indent][color=#d25353][b]└Quirk Name:[/b][/color][/indent]Venomancer [indent][color=#a95c79][b]└Quirk Type:[/b][/color][/indent]Mutant [indent][color=#7f659f][b]└Quirk Description:[/b][/color][/indent]Quinn has a 1.6m long prehensile tail with a stinger at the end. The tail is capable of expanding to the girth of her leg or contracting to the girth of a 50cm snake. The tail itself is protected by segments of elastic plating. While shrunken down, the tail becomes noticeably softer but is able to freely undulate. It is also able to match the speed of a whip with similar efficacy. While enlarged, the segments become incredibly hard, rivaling the metal armour used on humvees. Though, it is only capable of moving the joints between the segments rather than having free movement. It is considerably slower than her thin tail, only reaching the speed of a regular punch. Despite being the speed of a regular punch, the blow can easily break bone and crack rock. Within the tail are five poison sacs, each one unique. As the amount of venom she can pump into a single sting is limited, a single sting from each venom isn't a death sentence. However, as with all poisons and medicines, too much is completely lethal. The first venom is a basic one. It causes general pain and swelling, but is otherwise not dangerous unless stung dozens of times. The second venom is a strong cytotoxin, which causes deep sores, pain, a feeling of weakness, and fevers. The third venom is a horrid hemotoxin. It causes internal hemorrage and muscle weakness, but it still isn't horribly dangerous. The fourth venom is a weak neurotoxin, causing severe confusion and unspeakable amounts of emotional distress from the resulting hallucinations. The fifth venom is a total anesthetic, eliminating pain in low doses while knocking them out with higher doses. [indent][color=#6c91dc][b]└Inventory & Possessions:[/b][/color][/indent] On her person, Quinn carries very little in the way of identifiable objects. She keeps $600 in her shoe and loose change in her pockets, but nothing else besides that. Surprisingly, she lives an ascetic lifestyle. She lives in a basic apartment but spends more time sleeping at other people's homes. Besides the clothes she wears, she has very little in the way of permanent possessions. She subsists off of everything disposable. Burner phones, other people's stuff, anything that can be disposed of. Her costume is one of the few things she keeps. Consisting of a wig, a mask, reinforced clothing, and a clawed glove that's resistant to pretty much everything, her costume doesn't stand out too much but conceals her identity. [indent][color=#65a0f0][b]└Sample Post:[/b][/color][/indent]The classy restaurant was bustling. Waiters in fancy suits carefully carried glasses of chardonnay and other expensive liquors to their guests, careful to not act out of line. The deep red carpeting still managed to give way to each step, showing no wear and tear. The dull candle lights made it hard to see anything that wasn't the food in front of each patron. Deep in the restaurant was a heavy-set man. By all accounts, he was the standard patron. Acted well, looked rich. In the regular streets, he would have stood out. But in this restaurant, he was normal. Nobody would have suspected him for anything. But he was Quinn's mark. A man who had something very important. In the dimly lit restaurant, it was difficult to see that the man's wrist was handcuffed to a briefcase. A classic trope. If it weren't for this fatal mistake, he would have blended in with the other bougie connoisseurs. Had he been more careful, it wouldn't have to end up like this. Quinn wasn't dressed as her normal self. That would draw too much attention, no. She wore a suit, a wig, some makeup, and postured herself as a man. Really, her unbridled confidence and aggression in her movement was indistinguishable from a young go-getter who made their living in something sad, like a super specific technology that had zero benefits or some cryptocurrency. As the heavy-set man kept on checking his watch, he had decided now of all times to relieve himself. Nervously, he walked to the washroom. Naturally, he took a stall away from the prying eyes of others. Quinn followed him. Taking the stall next to the man, she acted completely normal. After all, any camera in the washroom would have not pointed to the insides of the toilets, as that would be incredibly creepy for a high class establishment. Silently, Quinn's tail crept behind the small gap between the wall and the divider. In a flash, her tail crept around the man's mouth and stung him in the neck. A quick dose of anesthetic. The man quickly drifted off to dreamland. Without any hesitation, Quinn let the man slump back in his porcelain throne and stung the suitcase locks. This time, it wasn't as gentle. The stinger easily penetrated the lock, smashing the mechanism into bits. She carefully finessed the suitcase open and took the small stack of papers held within. Placing them hidden inside of her suit jacket, she left the washroom and then the restaurant. If she had been a weirdo, she would have muttered a weird one-liner. Something along the lines of 'No gods, no masters.' That would have been pretty sad to say, though. She got the papers, and that was all that mattered.[/indent][/hider] [hider=Arachne][center][h1][color=#dabea9]J[/color][color=#c9b8a6]u[/color][color=#b8b1a2]d[/color][color=#a7ab9f]i[/color][color=#97a59b]t[/color][color=#869e98]h[/color] [color=#869e98]A[/color][color=#97a59b]s[/color][color=#a8ab9f]t[/color][color=#b8b1a2]e[/color][color=#c9b8a6]r[/color][color=#dabea9]a[/color][/h1][h2][color=#dabea9]A[/color][color=#b8b1a2]r[/color][color=#97a59b]a[/color][color=#759894]c[/color][color=#97a59b]h[/color][color=#b8b1a2]n[/color][color=#dabea9]e[/color] [/h2] [img]https://i.imgur.com/lWEKhDy.png[/img] [indent][indent][indent][indent][indent][indent][indent][indent][indent][hider=Costume][img]https://i.imgur.com/fqkDdrZ.png[/img][/hider][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][/indent][url=https://youtu.be/w_m1IpAM9vU]Main[/url] [url=https://www.youtube.com/watch?v=ItnDN-XIh_g]Battle[/url][/center] [indent][indent][color=#dabea9][b]└Appearance:[/b][/color][/indent]Standing at 5'3", Judith is a lackadaisical beauty. While blessed with a good face, her body is rather thin and unimpressive. To call it lithe would be a misnomer; there's not a single bit of suppleness in her. She's stronger than she looks, but only because she looks like a twig. Her presence is similar. The way that she talks, moves, and expresses herself is slow and meek. To the point of seeming air-headed, Judith acts with very few cares in the world. Judith's aesthetic are things that are comfy. Thick wool sweaters, ultra soft pants, and shoes that cross the boundary of slipper and sneaker are all regulars in her ensemble. [indent][color=#759894][b]└Age:[/b][/color][/indent]16 [indent][color=#dabea9][b]└Gender:[/b][/color][/indent]Female [indent][color=#759894][b]└Quirk Name:[/b][/color][/indent]Weaver [indent][color=#dabea9][b]└Quirk Type:[/b][/color][/indent]Emitter [indent][color=#759894][b]└Quirk Description:[/b][/color][/indent] By combining a mixture of sweat and skin cells, Judith can form sticky threads that she has control over. As long as the threads remain attached to her body, she can control them. Because of this control, Judith can quickly weave extremely durable netting, webs, and ropes on the fly. The threads are incredibly durable and elastic, but become less elastic but more durable the more she layers her threads. The stickiness of each thread can be freely controlled by Judith so long as the thread remains attached to her body. Once the detach, they can't attach at all. Despite her cells having a strong enough bond to repel water and most adverse conditions, both strong acids and strong bases can dissolve the bonds. Additionally, strong enough cuts can still slice through the threads. Blunt trauma, however, remains ineffective at dealing with them. The speed at which she makes the threads isn't incredibly impressive either. She can't fire off ropes of webbing like Spiderman and the absolute maximum she can make in one motion is a two foot long length of fabric the width of her hands. Because she requires both sweat and skin cells, she needs to drink enough water and be careful not to overuse her power. Slight overuse will result in her skin turning raw and pained. Moderate overuse will cause scrapes and minor bleeding. Severe overuse, which is obvious when it will come, will cause her epidermis to be completely rubbed off, exposing (and cutting) the dermis layer. [indent][color=#dabea9][b]└Inventory & Possessions:[/b][/color][/indent] Judith's costume is a defensive measure. Created out from a durable cloth-wire blend, it can repel basic trauma and cuts with relative ease. Since Judith's threads can attach to the insides of the coat, she can much more easily move in the suit as one would believe.[/indent][/hider]