Application Name of Nation: Zurosh Empire Species: Orcs, a violent, savage, war mongering species. Despite their crude nature, the Orcs are still an intelligent species. Orcs can be described as having green skin, an usually ugly face, large sharp teeth, and an extremely muscular body. Orcs range from six feet to seven feet and their weight can be anywhere from 250 pounds to 350 pounds. Description of Government: The Orcs have a hereditary monarch, known as the Chieftain, that serves as the main ruler, but the clan overlords form a council that the monarch will take advice from when the monarch makes any major decisions. The only real power that the clan overlords own is the ability to govern their own clans and the ability to take the monarch out of power with a majority of the council of clan overlords voting for the removal of the monarch. The overlords are normally allowed to govern their own clans in their own way, but the monarch has the right to overrule any decisions that the overlords make that the monarch doesn’t agree with. The main role of the monarch is to keep the clans unified and to guide the empire as a whole in times of emergency. Description of Military: The Orcs are experts in the art of war due to their culture being centered on the creation of fierce warriors. The Orcish military is composed of a very basic ranking and organizational system with clear boundaries on who is who. The Chieftain – The “commander and chief” so to speak. The Chieftain is the absolute ruler of the military and it is he who makes the final decisions for the entire Orcish military. The Overlords – The leaders of the clans are not only political leaders, but also military leaders as well. They take their orders from the Chieftain and only the Chieftain. The Overlords are well versed in military tactics and strategies, more so than anyone else except the Chieftain. The Warlords – The field commanders who lead the grunts and fight with the grunts. They take their orders from the Overlords and they carry them out in the best fashion possible. The Warlords are selected by the Overlords based on their bravery, strength, and intelligence. The Grunts – The backbone of the Orcish military, the Grunts are the standard soldiers that do the majority of the conventional fighting. They are well-trained in the arts of combat and they follow their leaders’ orders without question. Ground Forces: The Orcs excel in ground combat which includes combat on planets, inside ships, and other forms of fighting that don’t include the use of airborne vehicles. The Orcish military do have ground vehicles but the majority of the Grunts prefer to use their wide variety of weapons and tools to wreak havoc on the enemy. The senior Grunts make up the majority of those who use the vehicles and other mechanical combat devices due to them being a little weaker in actual combat compared to the new, younger Grunts. The Roggurk – The standard infantryman is referred to as a “Roggurk”. They are the Grunts that do the ground fighting rather than the combat between ships in space. The typical Roggurk is equipped with body armor covering the whole body, head to toe. The body armor is made of a strong material and has its own shield system which allows for the armor to withstand small arms fire without suffering injury, but should the shields be taken down then the armor would only be effective at stopping shrapnel from harming the user. For the weaponry, the Roggurk is issued a ranged plasma weapon of their choice and an energy axe for close range combat. The axe is the preferred weapon of choice by the Orcs and they will attempt to use it every opportunity they have. The Dorrak – The combat vehicle preferred by the majority of the Orcs. It is a tank equipped with dual cannons that can fire a wide variety of ammunition for different situations and enemies. The Dorrak is effective against both ground and air vehicles due to the advanced nature of its targeting systems and the power that the cannons unleash. It has strong armor that can withstand small arms fire as well as most anti-armor infantry equipped weapons. Its weak spot is located all on the top side of it making it vulnerable to air vehicles. The Komarod – The armored personnel carrier used to transfer Orc troops when the drop ships are unavailable. The Komarod is equipped with a small cannon to provide covering fire for any infantry units that may be entering or exiting the vehicle. It has decent armor that protects it from small arms fire, but an anti-armor weapon should be able to punch a hole through it should it hit the right spot. The Komarod is able to carry eight Orcs plus the driver and gunner making it a total of ten Orcs including weapons and supplies. The Mog – The command vehicle used by the Overlords and the Warlords to communicate with each other and their troops. It is a well armored vehicle with no armaments with the sole purpose of it to keep the leaders in a safe, mobile location that they can give and receive orders from. The armor is able to withstand small arms fire, anti-armor infantry equipped weapons, and air vehicles need to hit the command vehicle with a lot of ordnance in order to destroy it. Space Forces: The Orcs have a large number of ships with many good qualities and a few bad ones as well. The Orcish navy is composed of ships with excellent armor and shielding that is capable of taking an enormous amount of beating while still being able to function a hundred percent properly, however, the ships only have mediocre weaponry that isn’t too powerful, but it is accurate and hits what it means to hit. The weaponry is able to take out frigates or smaller ships with less armor and shielding with relative ease, but anything stronger is hard to destroy. To make up for the weak weaponry, the Orcs have become experts in the boarding of ships and the combat that goes on within them. Orcish ships also have only mediocre engines that can’t go as fast as other races, but their slipspace drives enable them to travel extremely fast to certain locations, nevertheless, the Orcs are still slow in battle and slipspace drives don’t change that. Gulrok Drop Ship – The Gulrok is a drop ship used to transport troops, supplies, and vehicles in atmosphere, but it is also still functional in space so it can be used to board ships by using the hangar area as the entry point. It is swift and agile with armor, but only minor shields that make no real difference except for when small arms fire does no damage to it. The Gulrok can carry 16 fully geared Orcs and a single vehicle or supplies. It is armed with a nose mounted plasma cannon with the intent of it being used as support fire for ground troops. Buzga Boarding Ship – The Buzga is a swift and agile troop carrier used to board enemy vessels. It works by attaching to the enemy ship from the outside then burning a hole into the interior of the ship where the Orcs can enter the ship. The Buzga usually creates an entry point in the weak points of the ship such as exterior windows. The boarding ship has just enough armor and shielding to survive a few hits from various fighters and turrets until its troops are deployed within the enemy ship. It has no armaments whatsoever as its main goal is to get the troops in and not to engage the enemy. Thuldur Fighter – The Thuldur is a swift, maneuverable, and small fighter used for both space combat and in atmosphere combat. It has armor and shielding capable of withstanding a decent amount of punishment from enemy fighters. The Thuldur is equipped with forward firing plasma cannons and several ship to ship missiles for use on other fighters. Agronak-Class Light Frigate – The Agronak is a troop carrier and is used to hover and/or land in atmosphere to deploy troops on the ground. The frigate is armed with mostly plasma based weaponry with the exception of its nuclear missiles and Ludan Missile pods, which are used to deal with unshielded foes in space or on the ground. Gomoku-Class Heavy Frigate – The Gomoku is a vessel used for fleet support and is meant to engage in ship to ship battles. The frigate is armed with mostly plasma based weaponry with the exception of its nuclear missiles and Ludan Missile pods, and the heavy frigate contains a weaker version of the energy projector used on other larger ships. The weaker version of the energy projector has reduced range, less powerful beam, and isn’t able to stay on for very long. Zugrad-Class Destroyer – The Zugrad is a warship used to support larger ships in a fleet with its larger array of weaponry than the frigates. The destroyer is armed with once again plasma based weaponry in the form of turrets, nuclear missiles, and Ludan Missile pods. The destroyer has a slightly stronger energy projector than the Gomoku, but it is still weak compared to the larger ships such as the cruisers. The armor on the Zugrad is much more compared to the frigates due to the fact that the destroyers were meant to face and destroy the enemy. Zunhurtz-Class Light Cruiser – The Zunhurtz is a toned down version of the Gromagash in both size and weaponry. The Zunhurtz has the plasma turrets, nuclear missiles, Ludan Missile pods, and an energy projector weaker than those found on a Gromagash. The light cruiser can serve as a flagship in smaller groups of ships, but the heavy cruiser is the preferred flagship by most fleets as it is more powerful. Gromagash-Class Heavy Cruiser – The Gromagash is a ship capable of many different roles both on and off the battlefield with the roles ranging from being a flag ship to a troop carrier to being the escort of a larger ship. Despite its many uses, all Gromagashs have the same armaments with having plasma turrets, Ludan Missile pods, and a powerful energy projector. The armor and shielding is quite strong on this vessel as it is used commonly in naval engagements. Thulkash-Class Carrier – The Thulkash is a troop, supplies, and fighter carrier that is a necessity in planetary invasions as well as large naval engagements where the mass deployment of fighters is necessary to combat the enemy. The carrier has no armaments except for Ludan Missile pods and a weak energy projector which is really only used as a last resort. It has strong armor and shielding as a good defense is really the only offense in this situation. Grinaz-Class Super Carrier – The Grinaz is basically a larger version of the Thulkash that is able to carry more troops, supplies, and fighters. It is also able to carry more Ludan Missile pods and its energy projector is stronger. The armor and shielding is also much stronger than the Thulkash. History: The Orcs are a race whose history started roughly 950,000 years ago on the planet of Brukkash in the Garnosh Galaxy not too far away from the Milky Way Galaxy. The Orcs were created in a lab by an intelligent race that is only known by the majority of Orcs as “the Kamurs”. The Kamurs were an advanced race with space capabilities, like the modern-day USA in real life. The Orcs were a special project of the Kamurs in an effort to create a superior fighting force that would be capable of obliterating their enemies. The Kamurs did succeed in creating that force, but after a few hundred years, the Orcs became too powerful and too smart for the Kamurs to handle which then led to the Orcs breaking out of the lab and wreaking havoc on the Kamur society. The Orcs quickly took over Brukkash and annihilated the entire Kamur race using their superior intelligence and strength. The Orcs quickly found out how to reproduce using the information that the Kamur lab rats had recorded, and this caused the boom in the population of Orcs on Brukkash. Clans were able to form due to the increased population and development of the social side of Orcs. These clans were both beneficial and detrimental to the Orc race. The Orcs were able to advance their technology faster as those within the clan worked together to achieve things quicker, however, the clans divided the Orcs up and created separate groups which conflicted with each other. The clans fought amongst each other for a few hundred thousand years and all the while technology was still advancing. During those few hundred thousand years of fighting, true space technology was created that enabled nearby planets to be colonized. The major clans moved out of Brukkash and to their own separate planets which halted fighting somewhat, as the Orcs still continued to fight amongst each other whenever they came in contact with one another clan. The fighting continued until a great overlord arose from the Zurosh clan, a powerful clan that was the center of conflict most of the time. Shagul, the overlord of the Zurosh clan, was a wise overlord who ended all conflicts between the clans through negotiations based on logic and reasoning. The powerful, major clans decided to form a pact that stopped the fighting that had existed for so long. With peace restored to the Orc race, significant technological accomplishments were achieved due to the team work that was possible thanks to Shagul. This pact advanced itself to an official form of government for the entire Orc race which the clan overlords in the pact decided, and it is still the current form of government in use today ((See Description of Government)). The Orc race now had an even more organized society which enabled them to do great things such as creating a fierce empire that spans over one million planets located in the Garnosh Galaxy. This conquest of over one million planets took them until now to do. The current Chieftain requested that a new galaxy be discovered in order to expand the empire, and he has assigned an extremely large colonial fleet to find it then colonize it.