[hider=Drujha Nagmesh, Master of the Daedra] [center][img]https://68.media.tumblr.com/373b293e5cdd6c34a4cc22795f3bae47/tumblr_omampdVxMe1tavmi2o1_500.jpg[/img][/center] [hr] [B]Name:[/B] Drujha Nagmesh. [B]Race:[/B] Argonian [B]Age:[/B] 33 [B]Birthsign:[/b] The Steed [B]Family Origins:[/B] Soulrest, the Black Marsh [B]Appearance:[/B] Standing at approximately 5’5”, Drujha is not the tallest Argonian around and her more frail appearance makes her even less intimidating than most of her kin, even if she tries to carry herself at the tallest she can manage. To many, she still seems youthful as her dark scales hide the marks of stress and age. Her thinner build, does not help very much fitting the build that would be expected of someone who relies on more upon magic than any physical trait, however, it does help with first impressions. It is no doubt that she also takes great pride in maintaining her youthful appearance. To hide her frailer nature, Drujha sports a heavy cloak, almost as dark as her scales and lined with white fur and adorned with traditional argonian patterns that ends just below her stomach though traveling the full length of her arms. Under the cloak she wears a tattered, dark purple tunic that extends to her knees but is missing the sides, which show the soft scales of the argonian. She wears blackened pants, adorned in symbols of various draemora symbols alongside other script in the argonian language, tucked into brown boots. Overall, she seems to be a neat and always clean, with the exception of the tattered tunic she wears beneath her cloak which seems to hardly see the light of day. Her hands are wrapped in linens, bloodied and dirty, almost ruining the appeal of her otherwise clean wardrobe. Moving onto her physical attributes, this argonian has a head full of dark blue plumage that runs down to the base of her skull and goes outwards. While this may make wearing hoods a bit more difficult, they do not take away from her seemingly glowing yellow, reptilian eyes. Drujha’s skin is riddled with various deadric symbols that have either been burned into her skin or carved into her, not a sign of daedric worship but of her commitment to attempt controlling them, however, this does make people assume she worships them. [hr] [B]Personality:[/B] Over time, Drujha has grown to become what many would note as controlling and highly self-absorbed in a world that only she lives in. These claims have rooted in the fact that Drujha seeks control in order to keep others safe, in order to mold a world that she views as perfect in every regard, whether or not that means she has to alienate a few people does not bother her. In that light, it is clear that she has become a tad bit cynical and cold as she believes that nobody will understand, or even support, her vision of a world where the daedra were totally controlled. To many, it seems that her obsession with control borders that edge of sanity and insanity as she attempted to garner further power in her magic. Once, she was very eager and happy to share her ideals, but rejection and argument have tempered her to believe other things and while she does maintain a happy and outgoing appearance, it has been lessened. She is one who will not expect others to understand her vision, though she does not a actively force her ideals down another throat. If one does not agree with her ideals, then she tends to drop the subject altogether and move into other topics of converts. If it was not overtly apparent, it would seem that the only thing she cares about would be her great dream to an almost fanatical degree, but to say it is the only thing she cares about would be wrong. Drujha cares deeply for her argonian roots, caring deeply for the hist that made her who she is and her family that has raised her. That being said, Drujha is very much a pragmatist. She is cunningly brutal and brutally cunning, offering no remorse for those who have wronged her or actively stepped in the way of her vision. In this way, strangers have been known to call her heartless for not considering the impacts of her choices and what it would do. For her, there is nothing an individual could offer if they get in her way, no information, no bartering for lives, no mercy, it is how she earned a reputation amongst some cults that she has had to deal with. On a lighter note, due to her studies of daedra, she is very much a fan of literature, finding great pleasure from reading various works of fiction. While, to a minor extent, this liking spreads to other arts, she views literature as more grasping than the others as she finds herself lost in words from time to time. Additionally, Durjha enjoys conversation, whether they be philosophical in nature or just to pass the time, and while her cynical nature may sometimes make others shy away from in depth conversation, she does her best to not let that cynicism actively drive one away. In that aspect, and others, she is a well mannered individual. With her well mannered self, Drujha is a great guest, and a great host, never interrupting someone when they speak as well as giving them her undivided attention. She will smile, apologize, thank, etc as she has learned that it is with good manners that others are more likely to see you in a better light. [hr] [B]History:[/B] Even when Drujha was but a mere hatchling, heard tale of the Oblivion Crisis and how it seemed to have devastated the world over, only to be driven back by the likes of the ‘Hero of Kvatch’ and usher in a newer era of peace. However, Drujha was more enamored with the aspect of the Oblivion Crisis that is often forgotten to the outside world, that the Argonians had managed to invade the daedra and defeat them in their own plane of Oblivion. She remembered that she would always ask her elders to speak of those tales that had been passed down, and when they did not wish to speak, they would give her a book of the event and she would read it. Being born with a strong connection to magic, she felt that perhaps she could live up to and do even more than what her ancestors had done. By consequence, it was these tales that started the, arguably, unhealthy obsession with the Daedra and how to control them since it had been shown that the Argonians are more than able to invade there likes. Drujha would study and study, leading her to the likes of magic and conjuration as she had read that powerful mages could summon Daedra from their planes and use them against their foes. This prompted her to seek a teacher from a young age, only barely reaching her adolescence before a begrudging mage would finally take her under his wing, teaching her the basics of magic. This teacher was known to some in Cyrodil as Walks-In-Water, and was commonly referred to as such by his peers. It was under Walks-In-Water that this young mind became focused on her goal as he demonstrated that mages could, in fact, summon Dremora from other planes of existence. Her favorite memory would be the time when she first managed to summon something, while it was not Daedra or Dremora, it had been something. After years of studying, years of practicing spells and other forms of magic, she had summoned a dagger from nothing and Drujha knew that she had to learn more, and so she did. Conjuration was a difficult aspect to learn, but Drujha was determined and eager to learn and practice anything that she needed in order to move forwards. The lass would stay with her teacher for many years as she learned and absorbed his knowledge, until he had learned of her intentions and refused to teach her any further, but by that point, her obsession had grown too great and her desire too strong. In a bout of rage, Drujha slew her master with the magic that he had taught her and she fled before any could find what had happened, travelling to Cyrodil so that she may learn more. It was at this point in her life of traveling a refining her magic through books and scrolls, that Drujha had gotten involved with a Daedric cult dedicated to Molag Bal, the Harvester of Souls. At first, it had started as an investigation into daedric activity, not knowing that they had been dedicated to the Prince of Domination, near a small town on the way from Cyrodiil to Morrowind. However, she was quickly found and captured by the cultists when she began to actively investigate the area they were known to frequent. After many weeks being chained to a pole and being interrogated, her mind had slipped in and out of sanity until inevitably, she fell to the cultists. It was within her time with this cult that she had perhaps learned more about the Daedra and their creations than she could have ever desired, but the thirst persisted within her and eventually she got in too deep. The markings that are scattered on her body were caused by this cult, they took they daggers and hot irons and put the markings of Molag Bal upon her flesh. They took her and molded her for a time, allowing her to become drunk on a power that she did not fully understand, but eventually, Drujha had done it, she had been able to summon a Dremora Lord from some plane of existence. It had taken nearly ten years of perfection, ten years of trial and error, ten years of her life dedicated to the study of daedra, but she had done it. It was a power that grew mad with power with, unable to come out of her stupor until one day as she ate with her comrades, something within her told her to run for her life. So she did, slaughtering the cultists with her newfound magic and proceeding to run, proceeding to run just as she had when she had killed her master all those years ago. She had little to time to rest until she realized that she had ran all the way to a local hist tree that had taken root, a rare sight outside of the Black Marsh. Drujha knew that the Hist was saving her from a fate that would have cost her the soul that they had given her, something that she should not throw away so willingly and it was a warning to what the power could do to the minds of those unprepared for it. She ingested the sap of the hist and allowed her vision to clear her mind. Drujha says that she saw her plan coming to fruition, controlling the daedra and their creations to bring in an age of her own design. She saw the people of Tamriel in a crowd around her, clearly impressed by her power. It was then that she knew that she had to dedicate more to her studies, but she knew that she had to be cautious lest she return that mindset the cult had instilled within her. [B]Biggest Regret:[/B] Drujha is haunted by the slaying of her master, he had gotten in her way of her dream, but Walks-In-Water had encouraged her to use her powers. She may not be able to forgive him, or herself, but she knew that it was wrong to kill him just for denying to teach her any further when she could have left and sought out another teacher. [B]Character Name ‘s Goal:[/B] Drujha’s goal is one of grand designs, to control all of the Daedra and use their power to mold Tamriel to a land of her design. She desires to bring in an age of peace unknown to the races of man and beast, willing to use the power of a force that can barely be comprehended by the likes of anyone but her. She will bring peace, freedom, justice, and security to her new empire. [hr] [B]Skills:[/B] [list][b]Expert:[/b] [*]Conjuration - Years of study within a Daedric Cult and under her former master, Walks-in-Water, had proven that she possess a talent for the art of conjuration. [b]Adept:[/b] [*]Destruction - One of the first areas of magic that she had studied, first learning how to use the forces of flame, frost, and lighting in self-defence. This was refined throughout her life, but not so much the extend of Conjuration. [*]One Handed - Travelling Cyrodil can be dangerous to the untrained, luckily the Cult have taught her how to properly wield a blade and how to fight with the foracity only seen in a follower of Molag Bal, or an Argonian defending the hist. [*]Enchanting - Another area taught by Walk-in-Water, imbuing objects with magic was refined as she made magical objects for her fellow cult members before she feld. [b]Novice:[/b] [*]Illusion - The last area of magic that Walks-in-Water had taught her, however, she never got far after killing Walks-in-Water. [*]Sneak - Members of Cult must learn to be stealthy lest the officials catch them and punish them.[/list] [b]Spells:[/b] [list] [*]Conjure Dremora Lord [*]Command Daedra [*]Banish Daedra [*]Conjure Storm Atronach [*]Chain Lightning [*]Clairvoyance[/list] [B]Equipment:[/B] An Iron War-Axe, A satchel filled a waterskin and some bread, three notebooks with her findings on daedra and how best to control them, an ink and quill, and exactly thirty septims. [B]Misc. Possessions:[/B] She owns both volumes of the Lusty Argonian Maid [/hider]