[hider=Aura Krone] [img]https://safebooru.org//samples/2238/sample_d60caf13358f553c8b691b1e4b4292bd4164f725.jpg?2331624[/img] Name: Aura Krone Age: 90 (Awake 22) Gender: Female Race: Human Height & Weight: 7', 200lbs Personality: Greedy for money and treasure, demands fair payment to take action but enthusiastic when she does. Stylish and fond of accessorising, and trying out makeup techniques. Bounty: 40M for robbery, though it's an old bounty the authourities believe belonged to an ancestor. Origin Story: Aura used to be a solo thief and tomb raider, stealing her Devil Fruit on a job. With her new powers, she went on a rampage of acquisition, but got overconfident and became seriously injured in a job gone wrong. Retreating to a hidden cave, she fell into a deep slumber, waking up fully healed thanks to her Devil Fruit power, but nearly 70 years later. Position: As a treasure hunter and thief, Aura is skilled at reading maps and deciphering clues to riches, picking locks and dealing with traps and appraising treasures. She's not especially stealthy however, preferring to smash-and-grab or at least tactically incapacitate. Aura is also a talented hairdresser, makeup artist and general fashionista who keeps the crew looking good, or using them as guinea pigs for new techniques. Goal: Money. Fashion and style. And working with a team is beginning to feel pretty nice, so I guess friendship too... Abilities: Ryu-Ryu no mi - Model: Fafnir The legendary dragon that jealously guarded it's treasure, this fruit gives it's uses access to all sorts of dragon-like powers, but costs money to use. The user can eat anything (provided they can fit it in their mouth) and store power based on it's value. Gold, gems, paper money, works of art, even a cheque or IOU (which will drain the signatory's assets through unknown means), anything typical people would recognise as valuable. Low-value or worthless objects like rocks or bad cheques taste bad, and can be a net negative from the energy needed to process them. The more stored wealth Aura has, the more dragon-like she can become. She typically has patches of scales that can block swords, claws, horns, a tail and wimgs that can glide or blast air but not fly. She can also spit fireballs that can ignite wood and make metal painfully hot, but not damage metal or stone. Aura is also strong enough to casually lift a cannon. By draining her stored wealth, Aura can boost herself temporarily. Her typical uses are an enhanced melee strike 'Thousand-Belli Claw' and (quickly swallowing a purse first) finishing blow 'Million-Belli Fireball'. In desperation, she'll use 'All In' putting everything she has into a devastating beam of fire, then passing out for several days unless fed some wealth. Inventory: Stylish clothes, expensive jewelry (which can be eaten in a pinch), several bite-size purses of wealth, simple thieving tools and complicated beauty kit. Others: A pile of treasure to use as a bed Character Progression: Money is power, so as the group acquires treasure, Aura's abilities will grow. A significant development may result in a 'friendship is the real treasure' lesson, letting her break the 'curse of fafnir' and draw strength from her bonds with others. [/hider]