[b]On the HUD...[/b] [center][img]https://i.imgur.com/VlGMngk.png[/img][/center] Here we have the interstellar map, a rough draft of what you can expect to see in the game. We have the closest stars on display, as well as the light years between them. To the top left you will see a readout of the Erebus' resources. Keep a close eye on these as the game progresses. Solar Cells: The remaining power of the ship's batteries. Can be replenished by deploying the ship's solar sails near a star. T. Fuel: The percentage of tillium fuel remaining in the tank. Replenished by mining tillium from asteroids. Rations: The amount non-perishable food available. The greenhouse keeps a constant supply of nutritious food, but rations offer a morale boosting taste of home. Morale: The overall morale of the crew. The lower the morale, the greater the risk of mutiny. Every action the ship takes consumes fuel and depletes cells. Traveling between stars consumes cells/fuel at a rate of 10 x light years. The captain can decide whether to prioritize the consumption of solar cells, or tillium. For example, travel to Alpha Centauri consumes fuel at a rate of 4.7 x 10 = 47% of fuel/cells. Failing crises drops morale, but can be replenished with issuing rations or making breakthrough discoveries. Rations are displayed as the time remaining if consumed exclusively by the crew for three square meals a day. FTL jumps between start systems seems nearly instantaneous by the crew, but traversing within star systems takes time, and they will need to stay fed during these interplanetary times of discovery.