[center][h1][color=#000000]C[/color][color=#080000]h[/color][color=#100000]a[/color][color=#180000]r[/color][color=#200000]a[/color][color=#280000]c[/color][color=#300000]t[/color][color=#380000]e[/color][color=#400000]r[/color] [color=#510000]C[/color][color=#590000]r[/color][color=#610000]e[/color][color=#690000]a[/color][color=#710000]t[/color][color=#790000]i[/color][color=#810000]o[/color][color=#890000]n[/color][/h1][/center][hr][hr] The character creation process for Doomsayers is a bit intensive and abstract compared to the usual character sheet for Guild RPs. In a sense, you’ll be creating two [i]entirely different sheets[/i] (don’t worry too much; both of them are short). One side of the major sheet involves outlining your character in reality while the other side describes the mysterious Doomsayer that your character will be uncovering right alongside you. In the Land of the Dead, Doomsayers are one of the closest things to any sort of ‘magic’. Your Doomsayer will be able to employ a variety of mystic abilities that shape the world around them, but rather than specifically outlining your abilities, we will be relying on an abstract approach based on the concepts and themes of your Doomsayer. Thus, you’ll be able to employ this sort of ‘magic’ onto the world when it works well for the story, almost as if the Land of the Dead shapes to the Doomsayers rather than the Doomsayers exerting their influence on the world. With that said, there will certainly be limits on what you can accomplish when inhabiting your Doomsayer. The thematic concepts that are at the center of the sheets (Virtue, Vice, Quest, Doomsayer Prophecy, etc) will determine what your Doomsayer is able to do. Keep that in mind as you write, as your limits and abilities will be bound to your creative ability rather than any arbitrary external factors. When writing these crucial elements of the sheet, particularly those detailing actual writing samples of your Doomsayer, you do not have to omit their mysticism entirely, but it shouldn’t be the central focus of any section. Explore as much as you’d like. [color=#CFB53B][h3]Creation Guidelines:::[/h3][/color] [color=#CFB53B]►[/color]Characters can be from anywhere in the world, though it would be nice if you all created people who spoke English for the sake of group communication and avoiding that sort of additional obstacle. [color=#CFB53B]►[/color]You can choose whether or not your character has any fragmented knowledge of their Doomsayer, though your Doomsayer and counterpart will (at the start of the RP) not know any concrete detail about one another. You may, however, have the off-sense that you’ve seen the Doomsayer in dreams, or in a slip of the imagination. Allow that to influence your character as you will. [color=#CFB53B]►[/color]There’s been a slight change to the sheet since the interest check. Doomsayer title is no longer the same thing as Doomsayer Paragon. Thus, you can call your Doomsayer something related, but independent of your Paragon. [hider=Character Sheet] Cut[/hider]