[quote=@Disciple Cain] [@VarockSvent] Far less cringey, though I wonder how well Heavy Metal does in 2138. Probably not bad, and metal fits with the norse theme of Yggdrasil. I mean, in ways. There's a train of thought there somewhere. If he's a musician in real life, I don't see why you give him classes to reflect this in the game and use the power of THE METAL to get work done. On the subject of classes... a lot of this is out of the Pathfinder SRD or D&D 5e SRD, including Boots of Haste, Belt of Cloud Giant's Strength, and the Mythril Shirt. The Boots of Haste even say "Bonus Action" as part of their description, which doesn't really mean anything in the context of Yggdrasil. It doesn't seem like gear befitting a level 100 character. You'll need to spruce up the gear and divorce it from those source books. The abilities are [i]mostly[/i] from Pathfinder, and I'm not sure they all translate well into power owned by a level 100. Try to divorce your character's kit from Pathfinder. Sezelrian is also Paizo's intellectual property, and on principle I cannot let in something that definitely [i]shouldn't[/i] be in Overlord. [/quote] Just an update, I am working on it, switched gears to run more with norse stuff, typing out all abilities now but didn't have much time today. New class distribution: [b]- Race/Racial Levels:[/b] -Goblin:10 -Orc:10 -Ogre:10 -Oni:5 [b]-Job Classes:[/b] -Berserker:15 -Warlord:10 -Heretic:10 -Muspelheim Raider:10 -Doomsayer:10 -Touch of Surtr: 5 -Herald of Pain: 5 Hope they sound good to you Edit: Nother question. If we are being transported with our guild houses, should we include npc staff of the guildhall's in our character sheets?