[hider=Response to Fellsing Backstory] [quote=@XxFellsingxX] ...He had a mate who loved him and trusted him to always return to her... He had four children who he was raising and training to serve the tribe... ...After a particularly grueling battle against some creatures from the Lands Beyond, Vigil and the rest of his patrol were ambushed and captured by a band of humans, who took Vigil and his surviving comrades away from his home and all the way to a city in the Dale Lands. Here, they were put into servitude, forced to participate in gladiatorial matches for the entertainment of cruel nobles and whoever else had enough coin to bet on such fights... his desire to one day hopefully see his family again kept him from giving up. Over time, he became more and more savage, brutal in taking down his foes, and gained some notoriety. This came to a head he was put up against one of the warriors from his own tribe, leading to a very brutal fight that lead to his tribe mate dead and Vigil near-fatally wounded... managed to escape by playing dead and managing to sneak out. He had spent the last few months simultaneously trying to make his way home to his tribe and dragging his paws out of shame for the terrible acts he had committed while in the arena... Hoping to redeem himself and wanting to stop anything that might threaten his tribe, far away as they may be, Vigil heads towards Fenhall [/quote] You may add to your notes or to the backstory however you see fit that his time in this arena it was... Underground, he had no real way of tracking time while down there. His escape may have been hectic or endangered, and so while he would be able to recall or revisit the general area he escaped from it's best for the purposes of gameplay if he can't directly recall or trace his steps back to it for whatever reasons you see fit. Perhaps it was a relatively long time ago and time has faded the memories of its precise location? Maybe he was too injured, escaping while under threat, that it all became a blur? Perhaps he willingly repressed it in his shame? Just think on this, let it be a trauma to be healed and revisited later rather than something you have a direct path back to from the get-go. Knowledge of something nefarious beneath the crumbling world, but not a ribbon-tied plot thread ready to be finished from the start. The people who came all wore masks and robes, hiding their identities, but he could have assumed or guessed that they had to have access to great resources or wealth to maintain that sort of arena and gleamed that there was a hierarchy and deference to their society. His having regularly interacted with/seen certain individuals may give rise to interactions down the line or create interesting possibilities with Plot Points. Feel free to be creative with this, just don't try to use them to modify or implicate any NPCs that I make with this ordeal; I'll be tying it into some of my Lands of the Dale notes already. Certain symbols, voices, or phrases, may indeed be 'triggering' and reveal that some people are not what they seem to be to Vigil and I will make those things clear. You have a family. Excellent. [i]DM cackling[/i]. [/hider] [hider=Response to Karamonnon Backstory] [quote=@karamonnom] Stubborn and ambitious, Zzyvia has been taught under a strict master during her early days as spawn. The lessons were grueling and took many, long years, but she has finally completed his tutelage when she defeated him in combat. Still, she was unsatisfied and still strived to further perfect her craft. She decided that to fully master her weapons art, she also has to master creating them first. Better known now as Iris, she travels the world, practicing and learning from many craftsmen and fighters alike. She has also joined a guild whose members also acted as her mentor when she was first learning the craft. In her travels, she has seen the decline of Aesithas herself and upon hearing the Summons, decided it was a good use of her skills and potentially an even greater opportunity to improve herself. [/quote] Ah, an ambitious little thing. She has overcome her master and begun travelling; that's all good, I can get behind that, her time for lessons are over and now she must have experience and purpose. That's a simple and good character motivation for leaving home and going on a journey, I dig it. I'll make notes on your master for later in the game, the Cloud Kingdom was an area I was lacking in NPC planning (and I don't intend us to reach it until somewhat later anyway), but being able to use your backstory to place a master monk in the Old Nimbus' retinue will be a handy thing indeed. Your character would be set up to be one of the more well travelled individuals, but for the purposes of the game your journey will have been slow going and filled with suspicions and wariness until you were able to get settled in in regions. Your eventual recognition within a craftsman's guild as a smith would have eased this, and Iris would have had steady work on her journey across the Dale Lands- though official guild lodging is rare and frequently only in larger towns, where they'd only risk the journey to smaller villages as needed for special tasks or duties. This note is mostly to set the tone for what Iris would have witnessed with these two facets of the current backstory, and if you decide to add more later I'll address that too. [/hider] No rush to anyone, just addressing what I've read so far and giving small nudges or notes.