[quote=@Fading Memory] [@Vertigo] 1) Just let me know what you're switching and what your justification for the character is; it's usually going to be okay, I'm not such a stickler, I just didn't want the [b]stat shuffling[/b] since I made the races 'fantastic'. 2) Yep! I intentionally kept the Noctem to +4 net instead of +5 net because I baked in what I felt was a powerful racial ability to pick-and-choose mini-multiclass. The +4 vs +5 was part of that mental-gymnastic-routine that I called 'balance' in my own head; the physical folks get caps bumped to 24, mental folks to 22, and Noctem get slightly less raw stats to compensate for their greater versatility. That was the design intention at least, and 1 stat point often isn't a huge difference in the grand scheme. Additionally the caps were placed where they were, and the stat bonuses assigned how they were, to compensate for a common perception of 'magic wins D&D'; I made the physically inclined races truly exceptional, while still making the magically inclined ones fantastic compared to the human- all while trying to keep the human relevant in its versatility and rolling in what I thought was a very fitting ability for Humans in Fantasy. [/quote] 1) I was thinking of swapping Deception with Sleight of Hand and a gaming set with another language, but otherwise using the Criminal background. Will let you know what I settle on, but nothing more drastic than that! 2) Gotcha! I assumed as much, but just wanted to make sure. No complaints from me as far as balance goes either - especially since it turns out this particular Noctem has some rogue-ish inclinations, the versatility works well! He starts with a feature from Rogue since that's what he's used to so far, but as things develop he'll adapt and consult the Conference for knowledge on other fields.