[center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [center][sup]KURUM attacks RAVINA with his BRONZE CURVED BLADE dealing 10 damage! RAVINA counterattacks with her BRONZE GREAT AXE dealing 23 damage![/sup][/center][center][sup]DARK SUN CAVALIER #4 attacks SIM-MA-SIHU with their BRONZE SHORT SPEAR dealing 6 damage! SIM-MA-SIHU counterattacks with his IRON SHORT SPEAR, killing them![/sup][/center] [center][img]https://i.imgur.com/G9mqZaE.png[/img][/center] [indent][indent]KURUM: "G-GYAAAH!" The leader of the Dark Suns lets out an awful sound, striking at the mounted Axewoman only for her to take it and return with all the more force, her heavy greataxe digging deep into the cavalier's shoulder. At once all around him, the sellsword's numbers had been cut in half. "Damn! Form on me!"[/indent][/indent] [center][img]https://i.imgur.com/qTMKqqP.png[/img][/center] [indent][indent]AM-ZIKAR: "Surround 'em, cut 'em to shreds!" Sure enough, the blood-starved Kassite swordsman and his goons quickly began to engulf Ninil and Balathu near on all sides as the rest of the Hellions make their way up the main road.[/indent][/indent] [hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center] [img]https://i.imgur.com/iZqmjkG.gif[/img] [hr][/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] KASSITE REBEL x4 KASSITE HUNTER x8 AM-ZIKAR ANGAL KASHTILASHU DARK SUN CAVALIER x 3 KURÜM [/hider][/center] [center][hider=SPECIFIC FOES TRACKER] [s]KASSITE BRIGAND #1 VIT 0/20[/s] KILLED BY ASHUR [s]KASSITE BRIGAND #2 VIT 0/20[/s] KILLED BY SIRIS [s]KASSITE BRIGAND #3 VIT 0/20[/s] KILLED BY MAKEEN [s]KASSITE BRIGAND #4 VIT 0/20[/s] KILLED BY MAKEEN [s]KASSITE REBEL #1 VIT 0/16[/s] KILLED BY ZARIF [s]KASSITE REBEL #2 VIT 0/16[/s] KILLED BY ASHÜR [s]KASSITE REBEL #3 VIT 0/16[/s] KILLED BY MAKEEN [s]KASSITE REBEL #4 VIT 0/0[/s] KILLED BY ZARIF [s]KASSITE REBEL #5 VIT 0/0[/s] KILLED BY ASHÜR [s]KASSITE REBEL #6 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #6 - 2 (???) VIT 0/16[/s] KILLED BY SIRIS [s]KASSITE REBEL #7 VIT 0/16[/s] KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 KASSITE REBEL #10 VIT 16/16 KASSITE REBEL #11 VIT 16/16 [s]KASSITE HUNTER #1 VIT 0/14[/s] KILLED BY ZARIF KASSITE HUNTER #2 VIT 14/14 KASSITE HUNTER #3 VIT 14/14 [s]KASSITE HUNTER #4 VIT 0/0[/s] KILLED BY LYUN [s]KASSITE HUNTER #5 VIT 0/14[/s] KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 [s]DARK SUN CAVALIER #2 VIT 0/19[/s] KILLED BY DOAN-NASIR DARK SUN CAVALIER #3 VIT 19/19 [s]DARK SUN CAVALIER #4 VIT 0/19[/s] KILLED BY SIM-MA-SIHU [s]DARK SUN CAVALIER #5 VIT 0/19[/s] KILLED BY RAVINA DARK SUN CAVALIER #6 VIT 19/19 KURUM VIT 1/24 AM-ZIKAR VIT 18/18 [/hider][/center] [center][hider=FOE STATISTICS] [img]https://i.imgur.com/nLwpH3y.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/8CE13Pj.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/aeUwoHQ.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/qixznUv.png[/img] TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. [img]https://i.imgur.com/SiqVr8B.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. [img]https://i.imgur.com/iGKhYNd.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum [img]https://i.imgur.com/jx8qXt2.png[/img] [/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/CDkNOcp.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/Ry20oz4.png[/img] DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles. PROVOKE: Enemies are more likely to attack this unit. [img]https://i.imgur.com/384SIWP.png[/img] JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible. [img]https://i.imgur.com/8gQ4hm7.png[/img] HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack. [img]https://i.imgur.com/criY5XR.png[/img] PAIRITY: Negates both battle participants' skills, terrain bonuses and supports. [img]https://i.imgur.com/mPyKOIy.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. [/hider][/center]