[center][H1][url=https://www.roleplayerguild.com/posts/5455218]Moved Here[/url][/h1][img]https://www.linkpicture.com/q/ships_fantasy_art_artwork_medieval_1920x1080_wallpaper_Art.jpg[/img][Hider=What is this?] This is a Risky Ventures style game, shamelessly pilfered from the Bay12 forums. In this game you buy ships, send them on expeditions and get resources to sell. Anyone can join at any time.[/hider] [Color=cccccc]They say the storms were a curse from the gods for our hubris. The great and Glorious Empire had expanded to every island, nook and cranny in search of greater and greater riches. They say the great fleets were made of pure gold with sails as soft as clouds. In those days, monolithic galleons would return laden with fruits from paradise and metal stronger then dragon's teeth. Even the poorest man had a solid diamond chamberpot. But then the storms came, cutting off the Capitol from the rest of the world, destroying any and all who dared brave the seas. As the centuries passed, the decadence of that golden age became a hazy dream, and the Crown and people grew poor and bitter. But not anymore, what-ho! The great storms have cleared and the Crown has, in its magnanimousness, declared an age of exploration and reclamation! To reunite the lost settlements and regain access to those shiny shiny resources that most definitely rightly belong to the glorious Empire. But what to do? The priceless sea charts had unfortunately been -ahem- repurposed during various periods of shortages over the last few centuries, and the art of ship building has become a bit of an artisanal craft. Even the greatest merchants shall have to pool their resources should they wish to brave the unknown seas. But fret not, for there is surely a great deal of coin to be made. While the oceans are treacherous, the further islands are rife with untouched spoils, should you find a way to chart a course to them.[/Color] [hr][hr][b]How to Play[/b] You are a [b]merchant[/b] with 3 freshly minted [b]Sovereigns[/b] burning a hole in your pocket, the absolute tragedy. You can use them to buy a ship, which costs [b]9 Sovereigns[/b]. You can name and send that Ship to different Islands, which produce different [b]resources[/b]. They will happily exchange resources for [s]worthless[/s] trinkets. You can choose which islands to send your ship to, based on what charts you have. Further away islands will typically yield [b]more profitable[/b] resources, but the journeys are more dangerous. You can [b]sell your resources[/b] at the Capitol for profit. Some islands will have old Empire settlements on them, who will buy resources for different prices then the Capitol. During the game, new options and locations will unlock. The market fluctuates and random events will happen. [b]But wait! I don't have 9 Sovereigns![/b] Eegads! You can pool your resources together with other intrepid merchants to acquire your fleet. To do this, it is recommended you draw up a contract in which you receive shares of the profit equal to your investment. Your contract can look however you like, but is basically just clear terms everyone agrees with. You can be involved in multiple different ventures - have your thumbs in many pies, so to speak. [Indent][hider=Example Contract][quote=Happy Trails Company]We, the Benefactors signed below, hereby charter the creation of "The Happy Trails Company". Resources gained are to be split equally between members according to their contribution. Where resources cannot be split evenly, individuals may bid for the resource, or leave it in the company inventory. Alterations to these terms require a unanimous vote from all active members. These undersigned agree to act in good faith with the above terms, and contribute the following: Ships R Us - 3 Sovereigns Definitely Merchants, not Rats - 3 Sovereigns Her Majesty's Glorious Explorers - 3 Sovereigns[/quote][/hider] [/indent][/center] To join in, simply paste the below. Please keep track of your inventory during the game at the bottom of your posts: [Code][Hider=Company Name][b][Company Name][/b] Sovereigns: 3s Ships: 0[/hider][/code] Finally when you make an action in game, please put > at the start of your command. E.g: >Buy a Ship for 10s and name it 'Haunting Maria' >Sell all stock to market in the Capitol [Hider=Turns][URL=https://www.roleplayerguild.com/posts/5454979]Turn 0[/URL][/hider]