[quote=@Lewascan2] I will admit to being interested in the premise, but the one thing that is kinda stopping me from leaping on this is the system. If I understand this right, a single dice roll determines your performance for an entire combat scene in every aspect? If that's the case, I really can't jive with that. It's too much of a gamble, and to me, it wouldn't feel like I have a lot of agency in my character's future. It means every combat essentially has a preset result, rather than ups and downs. [/quote] Well, you would be the one writing your own combat scene. I would introduce enough enemies for each player to have the opportunity to write a battle scene between their character and one or more opponents, kind of similar to how normal RPs work. The focus is still primarily narrative, the dice rolls just give a general idea of how well the characters perform.