Some info on prizes (ships to go after for loot) [b]Easy[/b] [i]Independant traders[/i], especially in Shaydensea, over the northlands and Curselands - in the Stormcircle is more likely to be profitable, but riskier due to Cartel patrols. [i]Troll trade ships[/i] can be hard to take individually, but you're less likely to suffer reprisal from Trollhaven. [b]Challenging[/b] [i]Spire Cartel Trade Ships[/i] are well armed but can be profitable, may draw the ire of the cartel. [i]Engineer's Guild Ships[/i] can be hugely profitable but are often heavily armed with unique and unpredictable weapons. [i]Other pirates[/i] because the sky ain't got no law and if you can't defend yourself you will not prosper. [b]Suicidal[/b] [i]Imperial Traders[/i] will impress Mandalthraxus but pits you against Imperus' merchant navy and there could be members of Their elite forces onboard. [i]Great House Traders[/i] very likely will have Scions onboard and can result in a very personal vendetta with the owning House. [i]Inquisition ships[/i] are a coinflip at high cost - they could have something obscenely valuable onboard, even just intel that can be sold to nation states, but Inqusitors and their retinues are absolutely no joke in a fight. Edit: many typos I got two hours sleep and just finishing muscling through a workday