[hider=The Red Queen][b][color=ed1c24]NAME:[/color][/b] Marissa [b][color=ed1c24]AGE:[/color][/b] 24 [b][color=ed1c24]GENDER:[/color][/b] Female [hider=Appearance][img]https://cdn.donmai.us/original/08/15/__original_drawn_by_mon_monmon2133__081570f4d04f27ecb7b5af0197ab2d6d.jpg[/img] [img]https://cdn.donmai.us/original/62/1a/__original_drawn_by_mon_monmon2133__621ae8de41583421dc75c73f9d8133c2.jpg[/img] [img]https://cdn.donmai.us/original/23/7b/__original_drawn_by_mon_monmon2133__237b3deaf5b1eb7b440d1f892d538e53.jpg[/img][/hider] [b][color=ed1c24]Mind:[/color][/b] [color=black]♡♡♡♡♡♡♡♡♡♡[/color] [b][color=ed1c24]Body:[/color][/b] [color=red]♥♥♥♥♥♥♥[/color][color=black]♡♡♡[/color] [b][color=ed1c24]Agility:[/color][/b] [color=black]♡♡♡♡♡♡♡♡♡♡[/color] [b][color=ed1c24]Craft:[/color][/b] [color=black]♡♡♡♡♡♡♡♡♡♡[/color] [b][color=ed1c24]Magic:[/color][/b] [color=red]♥♥♥[/color][color=black]♡♡♡♡♡♡♡[/color] [b][color=ed1c24]JABBERWOCK:[/color][/b] A fire-belching axe of macabre make and peerless power. Requires a physical strength roll of 25 or more just to lift the axe and swing it around; requires 55 or more for ignition to use special moves, or to steal it from an inept wielder who cannot use the ignition. Requires a roll of 75 or more to steal it from an adept wielder. [b][color=ed1c24]SPECIAL MOVES:[/color][/b][list] [*][color=ed1c24]DOUBLE DOWN:[/color] Missed? No problem. Use the ignition to perform a pole-vault and try again. [*][color=ed1c24]SHUFFLE:[/color] Really? You missed again? Fire the ignition and slide backwards. Let them eat cake. Er, exhaust. [*][color=ed1c24]STRAIGHT FLUSH:[/color] Do the previous move, but hold the axe in place to use it as a flamethrower. You [i]can[/i] hold it still, yes? [*][color=ed1c24]ROYAL FLUSH:[/color] Do the same move, but backwards. Ride Jabberwock like a witch's broom. Mind the angle you hold it, or you'll fly. [*][color=ed1c24]HIGH ROLL:[/color] I told you to mind the angle. For Pete's sake. At least attack on your way down so you don't look so incompetent. [*][color=ed1c24]ROULETTE:[/color] Spin to win. Your enemy might make fun of you for turning your back—just spin faster; problem solved. [*][color=ed1c24]SPLIT:[/color] By counteracting the leverage with both hands, you can just propel yourself forward. Whatever you do, don't trip and fall. [*][color=ed1c24]ROYAL F#&%-UP:[/color] Congratulations, the axe flew away. Unbelievable. I hope it hits you on its way back to you.[/list] [b][color=ed1c24]MAGIC BRANCHES:[/color][/b] Elemental (Fire/Earth) and Enchantment [b][color=ed1c24]SIGNATURE SPELLS:[/color][/b][list] [*][color=ed1c24]SACRED HEART:[/color] Baptizes the target in ethereal flames, turning their very soul into a living bonfire that smites evil. [*][color=ed1c24]DIAMOND ARMOR:[/color] Adds 2d10 to the target's strength rolls. Enhances both body and weapon, for there is no difference. [*][color=ed1c24]HELL'S BELLS:[/color] Adds 1d20 to the target's strength rolls. A fire-elemental enchantment that may ignite enemies. [*][color=ed1c24]EARTHSPLITTER:[/color] Opens a great chasm in the earth, creating a fresh grave of boiling mud for all who fall in it.[/list] [b][color=ed1c24]TRUMP CARD - HEARTSNATCHER:[/color][/b] Twice per scenario, Marissa can turn any non-ultimate spell that's currently being cast into a Joker card. Doing this cancels the spell, steals it, and stores it in the card for Marissa's use. Each time the Joker card is used, it then teleports into the possession of a random ally or enemy until it eventually ends up in the possession of the target the spell was stolen from, at which point the Joker card is destroyed and the spell is returned to its original owner. There is both a red Joker card and a black Joker card; the red one can steal an elemental or enchantment spell, while the black one steals black magic or illusion spells. Joker cards can be hoarded to deny enemy spellcasting, but they can also be stolen by a pickpocket, so for slower characters like Marissa, sometimes it's better to use them. [b][color=ed1c24]BIO/FUN FACTS:[/color][/b] A passionate and stubborn woman with a single objective: to destroy the Dark One. Whether having the Seven Legendary Weapons will destroy it or summon it is of no consequence to her; if it's summoned, she will be there to destroy it. Her heart may be considered "pure" in the strictest sense—that she has no personal, selfish motives for seeking out the Seven. In another light, however, it might be seen as an empty void; for Marissa no longer has anything to lose—no name of great repute, no surviving family, and no property besides her great bloodied battleax. This life and this world have taken everything from her, and everything she may add in place of what she's lost will someday be removed, of this she is certain. Even her combat abilities and her life will be taken by time and death. That doesn't mean she won't try, however. Marissa will greedily claw and grasp at every ounce of power she can acquire in service of her end goal. If the world has decided that might makes right, then those who seek to be right must acquire the means of might. She's honed her body to a razor's edge and accumulated the strongest equipment she can extort skilled craftsmen into making for her. While she's rather skilled at manipulating others, giving her an undeserved air of sharp intellect, her ability to manipulate numbers and objects in her mind is pretty dull. She's also blind in one eye, giving her a lack of depth perception that hinders her coordination. Igniting Jabberwock gives Marissa a much-needed speed boost, but she's otherwise pretty slow when in full armor, and wielding the Jabberwock with her armor removed is about as sensible as doing metalwork in a miniskirt—not that there isn't a chance Marissa would try it. When it comes to magic, Marissa keeps things simple and effective, using it to enhance her weapon and its attacks. She has the raw talent, but lacks the intellect to be truly creative with it. Combining earth and heat to create boiling mud is about as deep as she goes. Perhaps a sharper mind can teach her some new tricks.[/hider]