[@Gardevoiran] Skylar dropped down from the second floor and landed onto the ground floor in front of Type: Null. Of course he was decently fine, he’s a Pokémon Protagonist. Really, [url=https://youtu.be/QQMok9DQePY?t=10]it is quite shocking how resilient his kind is[/url]. Regardless, he landed ready to do combat with his multiple Pokémon. He made his little speech… [color=857d65]‘What the-’[/color] the male grunt stumbled a bit as the new adversary showed up. [color=857d65]‘How’d you find us!? How’d you get in here!? Eh, doesn’t matter! Excadrill! At him!’[/color] Excadrill is taking a nap! [color=857d65]‘DARN IT!’[/color] [color=dbd1b4]‘You’re pretty confident, taking on Team Amethyst on your own…’[/color] the female grunt glared at him, quite intent and not looking like she was about to back down. [color=dbd1b4]‘We’ll see how well that confidence holds up to- BEHIND YOU!’[/color] the grunt’s look and demeanor suddenly completely changed to panic at a realization of what she saw and pointed, as useless as that might be. That warning might have just spared Skylar from a sudden strike, because Type: Null needed a bit more than that to be convinced. It fully expected Skylar to, just like those before him, to be nice for now and then just use him for war as everyone else, without actually caring. So it attempted to strike at him with its helmet, swinging its head and giant helmet from behind him. Regardless of how that went… [color=dbd1b4]‘Wow, that thing’s a monster!’[/color] the female grunt called. [color=dbd1b4]‘Alright, that’s it, we gotta get it. ATTACK! Both of you, ANCIENT POWER THE LEAF-THING!’[/color] [color=857d65]‘Er, Mankey, Leer! Vulpix, Ember the same thing!’[/color] And so they did, Archen and Tirtouga sending a wave of flying rocks at Paradise (though neither of them got the omni-boost), joined by Vulpix’s burst of fire, while Mankey Leered at anyone who would look its way. Now Skylar had to both brace for the attack on him by Type: Null… AND the attack by the Team Amethyst members. How would he and his Pokémon handle this? Type: Null glared angrily. It figured that, even this trainer, probably just wanted to [i]use[/i] him for something. Now that he’d shown his anger towards him, he’d change how he acted towards him, Type: Null figured… __________________________ [@hatakekuro] The Magikarp showed no signs of resistance whatsoever as Basil took out a Pokéball and tapped the fish into it. The ball shook once, twice, thrice. [i]click[/i] [center][color=6ecff6][i]Magikarp was caught![/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/0/02/129Magikarp.png][img]https://i.imgur.com/Bpy6VB8.png[/img][/url][/center] [b]Gender[/b]: ♂ [b]Type[/b]: Water [b]Personality[/b]: (Up to player.) [b]Quirks/Talents/Aspirations/Other[/b]: (Up to player.) [b]Level[/b]: 5 [b]Moves[/b]: Splash [b]Ability[/b]: Rattled. Boosts speed if hit by a Dark, Bug or Ghost-type move. [b]Held Item[/b]: None. [center][color=6ecff6][i]New Pokémon caught! Basil earned 500 P![/i][/color] [color=6ecff6][i]Would you like to give a nickname to Magikarp?[/i][/color] [color=6ecff6][i]Your party is full! Select one Pokémon to return to the PC.[/i][/color][/center] With that, Basil ordered one ticket to Lakewatch Town for 750P, and he was soon away. The ferry was a decently sized vessel, notably it was reinforced with steel plates underneath. There was a large area where passengers could walk around and look out over the waters of the lake, and sure enough, there was a decent subset of people whom Basil could ask about their destination. [color=DBE396]‘You know Dragon Lake we’re currently on? The Lake’s still growing. Lakewatch is currently on water because Dragon Lake is growing. Highhill Town didn’t use to be by the lakeside. I wonder why that is? Sure, there’s the eternal rain of Route 3… but could there be another reason?’[/color] [color=E05C52]‘You know, not a lot of people go to Lakewatch Town! Most that go to Raremine Town does so by Route 8, not 6, because Route 6 is so dangerous, and those who go to Pureplain City obviously would rather go over Route 1 than Wet Caverns. That makes Lakewatch Town a town of Pokémon Trainers! You can go to the Explorer’s Guide Service to make use of that experience, for a fee!’[/color] [color=E6AE2B]‘The Gym Leader, Lesley, is the “Hunter of Dragon Hunters”. Back when Team Amethyst was at large, so many preyed on the dragon-types of Dragon Lake… But Lesley and the Lakewatchers started guarding them. Now they hunt down the ones who hunt dragons, regularly patrolling here and in the Wet Caverns. If you want a dragon of your own, I’d give up on that…’[/color] The guy shudders knowingly. [color=E786A7]‘The Gym here’s a Major League Gym! That means, you better not take it on until you’re an elite yourself! I’d suggest heading for Stillwood Village for the gym there, or maybe the one in Raremine Town… uh, but maybe not via Route 6, the Vast Plains are unforgiving…’[/color] [color=F6ED6B]‘Close to Lakewatch Town, past Route 5, is the Frozen Cavern. We mine for old fossils and frozen Pokémon there! It’s really fun! It’s also supposedly a passage to Cooldome City… but, uh. I wouldn’t recommend it, not with all the Glalies. The Tunnel on the other side of the mountain is definitely safer. You can get there via the Mountain Valley past Stillwood Village for a safer path.’[/color] [color=73AFAC]‘Just south-east of Lakewatch Town is the Endless Forest… No matter what, you [i]always[/i] get lost there. It’s filled to the brim with illusion-producing Pokémon and the like. Creepy place. Nobody has ever reached the ending… wait, no. Apparently the Gym Leader of Stillwood Village did. Nobody knows how, though.’[/color] [color=CA7759]‘Hehe, you know this ferry has steel plating under it because of the Carvanha in the water, right? Should have been called Carvanha Lake, hahaha! Still, there’s a bunch more interesting things to be found under the waves. One can swim down Descent Tower to reach Flooded Lakewatch… and there’s bound to be some secrets down there, eh? Who knows what…’[/color] So went the idle musings of numerous individuals. Eventually, the ferry arrived at its destination. [hider=Welcome to…][center][h2]Lakewatch Town[/h2] [url=http://i.imgur.com/DChhkfk.jpg][img]http://i.imgur.com/QQcVLfQ.jpg[/img][/url][/center] As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon. The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off. Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely. It was absolutely commonplace to see Woopers drifting around, and also their evolutions, just minding their own business or being used as the primary means of transportation around the town. [center][url=http://cdn.bulbagarden.net/upload/7/78/194Wooper.png][img]http://i.imgur.com/lQ3oOD4.png[/img][/url][/center] [color=6ecff6][i][center]Pokédex Entry #194 – Wooper, the Water Fish Pokémon. It lives in cold water, sleeping on the bottom and seeking food by the shore when it's cold. When walking above water, wild Woopers cover their bodies with a slimy, poisonous film that keeps them from dehydrating. It's slightly dull-witted.[/center][/i][/color] [center][url=https://cdn.bulbagarden.net/upload/a/a4/195Quagsire.png][img]http://i.imgur.com/TueBLON.png[/img][/url] [color=6ecff6][i]Pokédex Entry #195 – Quagsire, the Water Fish Pokémon. A very easy-going Pokémon, they swim about and don’t even mind if they bump their heads into things. When hunting, it simply opens its mouth and moves no muscles, waiting for prey to blunder in. When not moving, it expands very little energy and does not need food for a long time.[/i][/color][/center] Now, then. What would Basil like to do here? [hider=Suggestions to actions]1. Find Pokémon. [i]There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town.[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]???[/i] 6.4. Freecape Ferrymen Office. [i]Fly you to any settlement you’ve already been for 500P![/i] 6.5. Lakewatcher Base. [i]From where Lakewatchers embark to patrol Dragon Lake.[/i] 6.6. Lakewatch Docks. [i]For getting tours of Dragon Lake, just taking a ferry or fishing![/i] 6.7. Explorer’s Guide Service. [i]With all these strange places around, Lakewatch offers guides to the surrounding areas![/i] 6.8. Descent Tower. [i]A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater.[/i] 6.9. Back Alleys. [i]… What? Lakewatch has a darker section? What are you talking about?[/i] 7: Lakewatch Town Trades: Dragon-type 7.1. [color=BDCCAA]‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.'[/color] 7.2. [color=92E42A]‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’[/color] 7.3. [color=65A1A2]‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’[/color] [/hider] [i]Connected areas: [/i] Wet Caverns. [i]Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance.[/i] Route 5. [i]The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains.[/i] Route 14. [i]The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.[/i] [hider=Known Pokémon][i]In Town[/i] Common: #194 Wooper #195 Quagsire [i]Waters outside[/i] Common: #60 Poliwag Uncommon: #318 Carvanha #535 Tympole Rare:[/hider] [/hider] __________________________ [@Typical] The Bagon looked a bit startled when Eryn started moving. She then stared at her intently as the Dragon Scale was sent rolling along to her, and she cautiously picked it up. The little dragon then glared at Eryn as she made her offer to escape this cavern. The Bagon… smirked at her. [color=78A7BD]‘BAGON!’[/color] she called, bracing herself, standing and tensing up like the brave little warrior she was. It translated to “go ahead and try!”, and she clearly intended as many Pokéballs that Eryn had as possible. With that, Eryn had no choice but to start chucking balls at the little dragon. The first ball hit…! [color=78A7BD]‘Ba…’[/color] the Bagon made small call from the impact of the ball, before being absorbed into it. The ball landed onto the ground, and…! [hider=result][i]click[/i] There was no roll or anything. Just instantly captured the moment the Pokéball hit the ground. [center][color=6ecff6][i]Eryn caught Bagon![/i][/color][/center] [center][url=https://archives.bulbagarden.net/media/upload/4/4a/0371Bagon.png][img]http://i.imgur.com/X0pZ1gx.png[/img][/url][/center] [b]Gender[/b]: ♀ [b]Type[/b]: Dragon [b]Personality[/b]: (Up to player.) [b]Quirks/Talents/Aspirations/Other[/b]: (Up to player.) [b]Level[/b]: 8 [b]Moves[/b]: Rage, Ember, Leer [b]Ability[/b]: Sheer Force: Moves with secondary effects lose those, but become 33% more powerful. [b]Held Item[/b]: Dragon Scale. Currently fainted. Somehow, fainted right after being captured. She had no energy left after the battle she had just won. [center][color=6ecff6][i]New Pokémon caught! Eryn earned 2000 P![/i][/color] [color=6ecff6][i]Would you like to give a nickname to Bagon?[/i][/color][/center] With that, Eryn was now on her own… [color=edbf8e]‘Hey, who goes there?’[/color] suddenly asked a voice from deeper into the tunnel. Noteworthy. Lakewatch residents are very opposed to the capturing of dragons around here. Also, Eryn stood near two fainted Bagons and had captured one within the ball in her hand. So, what would she do? [hider=Wet Caverns][center][h3]Wet Caverns[/h3][/center] [center][url=https://i.imgur.com/RPHhQIJ.jpg][img]https://i.imgur.com/ZuC4AX3.jpg[/img][/url][/center] The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are… Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Move back [i]Retreat back to the previous crossroad. Specify further if you know where you’re going.[/i] 4. Delve Deeper. [i]Attempt getting deeper inside the caverns. Specify further if you know where you’re going.[/i] 5. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 6. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 7. Fast-Travel. [i]You know the way, you can get to the other side without issue if you like.[/i][/hider] [i]Connected areas: [/i] Route 2. [i]Feel free to fast-travel.[/i] Lakewatch Town. [i]Behind you.[/i] [hider=Wet Caverns]Common: #41 Zubat #74 Geodude #118 Goldeen #283 Surskit Uncommon: #50 Diglett #54 Psyduck #75 Graveler #78 Slowpoke #170 Chinchou (deep well) #194 Wooper Rare: #95 Onix #302 Sableye[/hider][/hider] __________________________ [@Joshua Tamashii] [color=paleturquoise]‘Wait, what are you-’[/color] Annica asked as Amelia was heading over toward the lake, and then dipped it. [color=goldenrod]‘Huh? What is she doing?’[/color] Leila asked, looking very confused. [color=greenyellow]‘I think she’s… wait, it’s coming off…?’[/color] Eric asked, very surprised. Then she revealed the Water Stone… [color=greenyellow]‘The… Sun Stone was the Water Stone!?’[/color] Eric remarked, shocked. [color=goldenrod]‘Waaait,’[/color] Leila blinked a bit. [color=goldenrod]‘Annica, you insisted that stone belonged to you…!’[/color] [color=paleturquoise]‘G-’[/color] Annica visibly recoiled, and her Smergle also recoiled, in such a way that the tail snapped like a whip and somehow sent a huge wave of orange paint that just suddenly all came falling down on Annica, who simply braced and accepted her charge. [color=paleturquoise]‘Gah,’[/color] she muttered, all orange beside a Smeargle that had fainted itself, her plot revealed. [color=paleturquoise]‘I… wanted it as a present for Amy… Why would anyone care if I stole it from a wild Pokémon? We were going to leave Isson anyway, nobody would have to know…’[/color] … Now, this wasn’t actually a court of law, and as such there was no guilty verdict for the criminal. But Ledyba was officially [i]Not Guilty[/i], and looked very happy about it over there. Palpitoad gave a happy noise at being given back his Water Stone, and immediately dove. Then, he came back with something. He gave Amelia… a blue whistle? [center][color=6ecff6][i]Amelia obtained the Water Whistle![/i][/color][/center] So that was that. Amelia headed on across Route 2, and eventually found her way to its end. There was an incline leading up towards the mountain, but reaching there she’d find a hole in the mountain. If she were to wander in… [hider=you enter][center][h3]Wet Caverns[/h3][/center] [center][url=https://i.imgur.com/RPHhQIJ.jpg][img]https://i.imgur.com/ZuC4AX3.jpg[/img][/url][/center] [center][sub]Above is an accurate representation of the average traveller trying to go through Wet Caverns, assuming the bats are Zubats[/sub][/center] The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are… Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something. So, walking ahead, Amelia found herself inside the wet caverns. Almost immediately, the ceiling woke to life as a bunch of purple wings suddenly flapped about. [center][url=https://archives.bulbagarden.net/media/upload/4/4c/0041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url] [url=https://archives.bulbagarden.net/media/upload/4/4c/0041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url] [url=https://archives.bulbagarden.net/media/upload/4/4c/0041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url] [url=https://archives.bulbagarden.net/media/upload/4/4c/0041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url] [url=https://archives.bulbagarden.net/media/upload/4/4c/0041Zubat.png][img]http://i.imgur.com/s7ni2th.png[/img][/url] [color=6ecff6][i]Pokédex Entry #41 – Zubat, the Bat Pokémon. It lives in colonies in dark places. It has no eyes, but when flying it is constantly emitting ultrasonic sounds which it uses to navigate through echolocation. As sunlight burns it, it’s usually only found in caves or at night.[/i][/color][/center] Count on an almost constant fluttering of bats in this first cavern of Isson. Ahead of her, the way split into three paths. One way was a dry way, and there was the vague sound of rock-against-rock deeper inside there. One way was a wet path, where you have to wade through the waters of the Wet Caverns to get ahead. The third path leads down into the depths, where it’s very dark at the moment, unless one has a light. Though, given Amelia… She does sense there are ghosts in this cave. In the deeper, darker portions of this cave. Still, she might have to handle all the bats, first. What will she do? [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Move back [i]Retreat back to the previous crossroad. Specify further if you know where you’re going.[/i] 4. Delve Deeper. [i]Attempt getting deeper inside the caverns.[/i] 4.1. Dry. [i]At the split ahead, you take the rocky, dry tunnel with lots of cover.[/i] 4.2. Wet. [i]At the split ahead, you wade through the flooded, soaked tunnel.[/i] 4.3. Deep. [i]At the split ahead, you descend into the very dark, inclining tunnel.[/i] 5. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 6. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 7. Fast-Travel. [i]You know the way, you can get to the other side without issue if you like.[/i][/hider] [i]Connected areas: [/i] Route 2. [i]Feel free to fast-travel.[/i] Lakewatch Town. [i]Behind you.[/i] [hider=Wet Caverns]Common: #41 Zubat #74 Geodude #118 Goldeen #283 Surskit Uncommon: #50 Diglett #54 Psyduck #75 Graveler #78 Slowpoke #170 Chinchou (deep well) #194 Wooper Rare: #95 Onix #302 Sableye[/hider][/hider]