Blossom Hill High is the pinnacle school in all of [s]Japan[/s] America if you can ignore its strangeness. They are known for having unrealistically immaculate facilities and bizarre yet effective teachers to bolster any learning that could be had. Many famous athletes, scientists, artists, and anime protagonists have all been alumni of this prestigious school. Those with unique abilities seemed to be drawn to these classrooms, and behind the illusion of a typical school is a sanctum for honing the skills of the strange residence of the school. Today marks the first day for many freshmen as they traverse the halls of this bizarre hellscape for the first day of school. Unbeknownst to them, there is a hazing ritual the students like to participate in every year. Freshmen are 'shown the ropes' as upperclassmen pick fights and test the fresh meat. Many are looking for new blood for their clubs, which wage war in the classrooms after school for territory. Others are just bullies who like to battle. While other students get off the bus to be greeted by fist, kunai, and many more dangerous encounters, you're late! Your alarm screams you away from your slumber. You hastily toss on your clothes and grab a piece of toast before booking it for school! Adventure awaits! -------------------------------------------------------------------------------------------------------------------------------------- This concept is strange, but I have always wanted to try it here. This is heavily inspired by the 'fanime' genre. Good examples would be: Girl Chan in Paradise, Sugoi Quest for Kokoro, Sparkle on Raven: The Story of Drillgirl, and Punch Punch Forever to name a few examples. I am looking for a zany, light-hearted, and tropey game. Mechanically we will be using the Fate Core system, though be warned that I am new to this system itself. I am willing to help people create characters and guide people on how to use the system. Do not expect a lot of 'leveling up' or boost in power, the game is meant to play fairly stagnant iturningng new abilities, at least at first. CS: Name: Age: 15-17 unless you specify otherwise Theme: What is the general concept for this character? Potential clubs: What after-school club would your character be interested in, or go to? Aspects: Three potential character aspects to use for the fate sheet.