[center][h1][color=6ecff6]A Brief History[/color][/h1][/center] [i]There once was a world known as [color=6ecff6][b]Gamistra[/b][/color], a world filled with magic and mayhem. The four most dominant societies of this world lived together on a continent called [color=6ecff6][b]Rodovia[/b][/color]. Three of the four societies lived on the surface, while the forth lived within the caverns that extended beneath the entire continent. For as far back as history stretched, the three over-world societies were constantly at war. Like all wars, they battled over territory and resources. Meanwhile the souls of the under-world stayed out of these conflicts. In fact, for the longest time, the existence of the under-world went largely unknown to the three warring nations... Then, one fateful night, many generations ago, the creatures of the under-world let their presence be known in the most dramatic way possible. All across the continent, in the heart of every major city, geysers spewed forth, dormant volcanoes exploded, and fissures split the grounds. A glowing mass of violet lava flowed through the streets. From these openings, legions of monsters emerged, the stuff of nightmares. Their rampage lasted through the night and did not stop until the rising of the sun. The aftermath was devastating, but it wasn't over. The fissures, geysers, and holes left behind by the volcanic eruptions remained open. There was nothing to stop the monsters from returning, and sure enough, when night fell they reemerged in full force. This time the armies of the three kingdoms had returned their forces back to their homelands and managed to stave off the monster invasion. It was a hallow victory. For the monsters would return every night for the next year. The armies of the three kingdoms would fend them off until morn, and each night they would return. Eventually, both the armies of the three kingdoms and the monstrous hordes were thinned, thinned but not quelled. The monsters that emerged, while less in number, were far more powerful than the swarms that came before, giant terrible creatures. Luckily, through the tides of battle, the three kingdoms had found their own champions, the few brave souls that could stand their own against the forces of evil. They worked in small teams, three to five champions per monster. The clashes between the [color=6ecff6][b]Demon Lords[/b][/color] ([i]as they would soon come to be called[/i]) and the brave heroes were even more destructive than the full scale battles that came before. These battles lasted for another year, becoming more and more sporadic. Until eventually, they stopped. The cities that once stood proud were now demolished, and all survivors had moved as far away from them as possible, and had already started to build new settlements. It took years, but the fissures and holes from which the under-world monsters emerged eventually sealed shut. When the dust was settled, the three kingdoms of the over-world came together. They signed a peace treaty, putting an official end to the ageless conflicts between them. Instead, they would become a united front against the forces of the under-world, should the monsters ever return... It has been nine generations since the treaty between the three kingdoms was signed. Small hoards of monsters emerge from time to time, but thanks to the [color=6ecff6][b]Inter-Kingdom Hero Program[/b][/color], they never deal too much damage. The only reason for worry is the occasional [color=6ecff6][b]Demon Lord[/b][/color] rampage, an event that has come to be expected once a generation.[/i] There is no telling where the great beast will appear or how many minions it will bring in tow, but one thing is for sure. It has been more than a generation since the last attack and we must be ready. [h1][color=6ecff6][center]The Eisenmark Kingdom[/center][/color][/h1] [color=6ecff6][b]Eisenmark[/b][/color], nestled at the heart of the continent of Rodovia, is a sprawling [color=6ecff6][b]human kingdom[/b][/color] characterized by vast open plains, rolling hills, and commanding plateaus. Known for its hardworking and resilient inhabitants, the people of Eisenmark have cultivated a society deeply rooted in agriculture, with golden wheat fields stretching across the landscape. The cities of the kingdom are practical and sturdy, constructed of stone and timber. They stand as testaments to the industrious and resilient nature of its people. These cities and the towns that surround them are primarily powered by windmills and runestones, harnessing the power of the wind and sun. [center][h3][color=6ecff6]Eisenmark Kingdom Locations[/color][/h3][/center] [hider=Stonespire] [img]https://img.roleplayerguild.com/prod/users/480be914-29f7-4d24-8b1f-87a1ea95e726.png[/img] [color=6ecff6][b]Stonespire[/b][/color], the sprawling capital city of Eisenmark, stands as a testament to the indomitable spirit and resourcefulness of its people. Carved almost entirely from the enduring stone of the surrounding hills, it not only reigns as the largest city in Eisenmark but holds the distinction of being the largest in the known world. The cityscape is a labyrinth of sturdily constructed stone buildings and bustling market squares, showcasing the prowess of Eisenmark's skilled artisans. Stonespire is a vibrant hub of commerce, where the clamor of merchants, the aromas of diverse cuisines, and the vibrant colors of wares from every corner of the continent can be found. In its labyrinthine streets, one can find almost anything. [hider=Missions in Stonespire] [hider=Beginner Missions] [hider=Training @ The Stonespire Gym] [color=6ecff6][b]Mission:[/b][/color] Training @ The Stonespire Gym [color=6ecff6][b]Description:[/b][/color] Heroes need to be strong. Visit The Stonespire Gym, located in the downtown district, and find yourself a personal trainer. With their support magic, you can become faster and stronger. [color=6ecff6][b]Base Difficulty:[/b][/color] 1 Posts // 6 Stats [color=6ecff6][b]Special Requirements:[/b][/color] If you can't benefit from the training (your stats are too high) you can't take this mission. You will be turned away. [color=6ecff6][b]Rewards:[/b][/color] If either your Strength or Speed is still at [b]1[/b], you may increase one of them by [b]1[/b]. [color=6ecff6][b]Objective:[/b][/color] Visit The Stonespire Gym and train with one of their trainers. With the help of their support magic, you will see permanent gains in one short-but-gruesome three hour session. Despite their magic, you will be sore for at least a week. [/hider][/hider][/hider][/hider] [h1][color=6ecff6][center]The Sylvanthal Kingdom[/center][/color][/h1] [color=6ecff6][b]Sylvanthal, the kingdom of elves,[/b][/color] is situated in east Rodovia. It is a realm of ethereal beauty and serene majesty. Its cities, intricately woven into the ancient forest canopy, blend seamlessly with the natural surroundings. Whether you are in a city or the smallest of towns, you will always be surrounded by lush greens and flowing waters. The elves of Sylvanthal are known for their mastery of the art of tree-singing, a harmonic form of communication with the ancient trees and gentle breezes. This connection extends to their artistic expressions, with elven cities adorned with intricate carvings, ethereal music echoing through the treetops, and vibrant festivals celebrating the changing seasons. [center][h3][color=6ecff6]Sylvanthal Kingdom Locations[/color][/h3][/center] [hider=Eldergrove] [img]https://img.roleplayerguild.com/prod/users/010e3e0a-0f30-4d25-9028-66a46f811887.png[/img] [color=6ecff6][b]Eldergrove[/b][/color] is the capitol of Sylvanthal, the largest city in the elven kingdom, and the second largest city in Rodovia (at least in population and city limits). However, its green lucious towers reach far higher than those of Stonespire or any other city. As the cultural and artistic epicenter for Sylvanthal, its streets are always alive with festivities. People (elves, humans, and beast-folk alike) flock to this vibrant city for vacation, those that can afford it at least. [hider=Missions in Eldergrove] [hider=Beginner Missions] [hider=Tutoring @ Eldergrove Library] [color=6ecff6][b]Mission:[/b][/color] Tutoring @ Eldergrove Library [color=6ecff6][b]Description:[/b][/color] Heroes need to be smart. Visit the Eldergrove Library and find a magic tutor. [color=6ecff6][b]Base Difficulty:[/b][/color] 1 Posts // 6 Stats [color=6ecff6][b]Special Requirements:[/b][/color] If you can't benefit from the training (your stats are too high) you can't take this mission. You will be turned away. [color=6ecff6][b]Rewards:[/b][/color] If your Intelligence is still at level 1, you may increase it by 1 and gain the title "Mage". [color=6ecff6][b]Objective:[/b][/color] Visit the Eldergrove Library and learn the basics of magic with one of the in-house tutors. There are plenty of aspiring mages in the study halls that will teach you the basics. [/hider][/hider][/hider] [/hider] [h1][color=6ecff6][center]The Nyamachan Kingdom[/center][/color][/h1] [color=6ecff6][b]Nyamachan[/b][/color], situated in west Rodovia, is a powerful kingdom inhabited by the [color=6ecff6][b]beast folk[/b][/color]. Nestled amidst towering peaks, dense woodlands, and vast grasslands, Nyamachan is a realm where nature and civilization coexist in a unique harmony. The beast folk, with their animalistic features and primal instincts, have intricately woven their society into the fabric of the wilderness. Cities cling to rocky precipices, nestled among ancient trees, or designed for freedom in the open grasslands. Nyamachan's culture is deeply rooted in the respect for the land and celebrated with dances that pay homage to their pure-animal ancestors. [center][h3][color=6ecff6]Nyamachan Kingdom Locations[/color][/h3][/center] [hider=Kalahrith] [img]https://img.roleplayerguild.com/prod/users/343ae092-2bee-48d8-bb5a-679e4a8ac271.jpg[/img] While the city of [color=6ecff6][b]Kalahrith[/b][/color] may be capitol of Nyamachan and the largest city within the Kingdom, it is the tenth largest city on the Rodovia continent. This is not going to change any time soon. In fact, it will only fall further behind, all for one simple fact. Many beast-folk dislike city life. Due to this the Nyamachan Kingdom is more known for its numerous small towns. Despite this, Kalahrith is still a vibrant city, because the beast-folks that do live here are of the sort that DO appreciate city life. [hider=Missions in Kalahrith] [hider=Beginner Missions] [hider=Lessons @ Kalahrith Theatre] [color=6ecff6][b]Mission:[/b][/color] Lessons @ Kalahrith Theatre [color=6ecff6][b]Description:[/b][/color] Heroes need to be inspirational. Visit the Kalahrith Theatre and take an introductory lesson in the performing arts. [color=6ecff6][b]Base Difficulty:[/b][/color] 1 Posts // 6 Stats [color=6ecff6][b]Special Requirements:[/b][/color] If you can't benefit from the training ([i]Your stats are too high, and you have all the titles this mission can give.[/i]) you can't accept this mission. You will be turned away. [color=6ecff6][b]Rewards:[/b][/color] If your Charisma is still at level 1, you may increase it by 1 and gain the title "Performer". [color=6ecff6][b]Objective:[/b][/color] Visit the Eldergrove Library and learn the basics of magic with one of the in-house tutors. There are plenty of aspiring mages in the study halls that will teach you the basics. [/hider][/hider][/hider] [/hider]