[@Skai] She gave me turbo ebola, accepted. [quote][b]WEAKNESSES ⫻[/b] For Lyss to cast either of her spells, she requires time to concentrate, and that requires her to be stationary. During this time, Lyss can be vulnerable to attack, and her spellcasting can be interrupted. The undead minions are usually slow, shambling, weak against fire, or easily destroyed with magic. Lyss must always be mindful of her minions; otherwise, they will rampage out of control and attack friend and foe (and herself) alike. The Golems are, while durable, large targets and very slow. The Hellhounds are extra susceptible to magical attacks. Lyss has to be careful with using her spells, as over time, she will gradually erode her humanity psychologically. She will lose her ability to feel joy and other positive emotions and find it harder and harder to understand people. Eventually, she'll be a hollow shell that can only obey the Hound.[/quote][hr] [@Blizz] This guy made my dick soft. Accepted. [quote][color=00FF98][b]WEAKNESSES ⫻[/b][/color] All of Stormy's spells restrict his movement somewhat and make him slower while also restricting him to one area. It will dissipate if Stormy leaves a five-meter radius of where he casts a barrier or aura. So, Stormy trades mobility for powerful defense. While resistant to Lux, the Chromatic Shield is far more vulnerable to the magic of the Aberrations and Apparitions. The aura of the Phantomsbane does not differentiate from friend or foe and can be destroyed by Adepts and Aberrations. The same goes for the Consecration which hurts friend and foe alike and can be destroyed by the magic of Adepts and Apparitions. While the Iron Fortress is nearly indestructible, it completely halts his movement.[/quote][hr]Alright, that's it, no more fucking characters. I had enough. We're full.