[hider='Tandem'][center] [img]https://i.imgur.com/4ED2rQB.png[/img] [h2][b][color=938787] Tandem [/color][/b][/h2] [/center] [hr][hr] [color=938787][b]Name:[/b][/color] Ashley Witt [color=938787][b]Cape Codename:[/b][/color] Tandem (formerly Duplicate) [color=938787][b]Age:[/b][/color] 13 [color=938787][b]Appearance:[/b][/color] Ashley possesses a scrawny build believed to be the result of nutritional deficiencies brought on by an interaction with her parahuman abilities (see [u]Tandem Diet[/u]). As of June 10, 2021, Ashley is 148 cm tall and weighs 31kg (up from 28kg at the time of joining the Wards program). Out of costume Ashley primarily dresses in standard issue live-in ward attire, showing little by way of individuality or personal style through her clothing. Ashley’s stated priority when dressing herself is practicality, however, this practicality to Ashley seems primarily to refer to comfort and ease of access and she has indicated pockets being useless to her on account of her power set. Ashley has also been noted to wear her costume outside of fieldwork, either partially or in entirety. She has been instructed to stop doing this. [b]PR Note:[/b] I get that her identity isn't exactly the easiest thing to keep secret, with her power and history, but does this kid just not understand the concept of a secret identity? [hider=Costume][center][img]https://i.imgur.com/7LBM6Cz.png[/img][/center] [b]PR Note:[/b] Kid really screwed us on this one. Apparently, when we told her as a Ward she’d be need to wear a costume, she took that to mean she should make her own and then reveal it and along with her new alias, in a very public manner all without informing any of us. I suppose it isn’t the biggest disaster amongst this new lot of Wards, or even with the kid herself, but still, could she have not just make this one thing easy on us? We'd already gotten the first draft of her costume done.[/hider] [hider=Parahuman Abilities] [color=938787][b]Power Classification:[/b][/color] Cluster Trigger; Master 2/Mover 3 | Striker 2/Shaker 2/Thinker 1 Consistent with other members of her cluster (see [u]Bank Cluster[/u]) Ashley expresses a primary ability (see [u]Instancing[/u]) alongside a secondary ability bearing aspects of her cluster mates primary abilities (see [u]Inventory[/u]). As with 'Simulacrum' – and in all likelihood 'Collateral', Ashley is a Noctis Cape. [center][h3]Primary Ability: 'Instancing'[/h3][/center]'Tandem’s' primary power involves the creation of clones which are identical to the instance of her from which they were copied at the moment of creation, but which may diverge from there. Clones have been observed to share proprioception and awareness of each other’s thoughts and have not demonstrated notable difficulty with coordinating with one another. 'Tandem' may freely create or dismiss her clones anywhere within 24 ft. of an existing clone, up to a maximum of 3 or down to a minimum of 2. If a clone ends up further than 24 ft. from all other existing clones, it is dismissed, in the case where multiple clones would end up too far apart a random clone is dismissed. If dismissal of a clone would result in 'Tandem’s' number of active clones dropping to 1, a new clone is instantly created in a random unoccupied space within 12 ft. of 'Tandem'. Objects weighing up to 68kg, that 'Tandem' is wearing or holding at the time she creates a clone may be duplicated with that clone – the new instance of the object is considered tied to the new clone, while the original becomes tied to the clone that was used as a template. When a clone is dismissed, objects tied to that clone disappear with them, unless that object is the last remaining instance of itself in which case it is considered 'the original' and remains. (Note: Do not have an instance of 'Tandem' consume something and then dismiss itself without first creating another clone). It is of note that this ability is significantly morbidity limited, though unable to affect living matter other than 'Tandem' herself. In particular, 'Tandem’s' ability to clone herself, does not replicate her microbiome causing several Gastrointestinal issues unless specific dietary protocols are maintained (see [u]Tandem Diet[/u]). [center][h3]Secondary Ability: 'Inventory'[/h3][/center]'Tandem’s' secondary power involves the storage and retrieval of objects fitting within a 2.3ft radius sphere. Storage of objects requires 'Tandem' to be in physical contact with the object, however once stored an object can be returned to any location within 14 ft and in any configuration that the object in question may freely assume. Objects stored do not seem to observe the passage of time. Objects exiting 'Tandem’s' power must be tied to the momentum of some part of 'Tandem' herself, though she is freely able to determine at which point along her body this occurs. 'Tandem’s' most notable use of this feature seems to be in “throwing” objects that would otherwise be too heavy for her to lift at relatively high speeds. In light of this ability, requests from 'Tandem' for “2-foot wide metal spheres” or other objects with potentially similar destructive capabilities are to be denied. 'Tandem' passively builds up an idea of how to use objects she has stored over time. This thinker aspect of the power relates solely to the potential uses and manipulations of objects stored in a purely physical sense, irrespective of their intended uses or functionality. For example, Tandem could learn how to pick a lock or operate a phone by storing the relevant items in her 'Inventory' but by storing something like a chess set, she’d learn how to effectively throw chess pieces, but not how to play chess. 'Tandem’s' power does account for her own powers as manipulations, and in fact, many of 'Tandem’s' favoured strategies involve placing items beneath the feet of her opponent or dropping them directly upon them. It is also worth noting, that while 'Tandem' can attempt to retrieve items via vague parameters, she possesses no intrinsic knowledge as to the objects she is storing, making it possible for her to lose items should she forget she has stored them or to believe she has access to materials she does not. While the exact method/location by which 'Tandem' stores matter remains unidentified, it has been confirmed that 'Tandem’s' storage is shared across her various instances without duplication. Objects stored by 'Tandem’ do not seem to be notably affected by the passage of time. While this ability is morbidity-limited, it does not seem to have as stringent limitations as 'Tandem’s' primary ability – objects stored by 'Tandem' appear to maintain their microbiomes. [center][h3]Cross Power Interactions[/h3][/center]Both of 'Tandem’s' abilities deal with the intersection of objects by instantaneously displacing the less massive object into the nearest available space; if this would cause a new intersection the same effect occurs, which may result in a cascading effect, though this effect always resolves to place Tandem within range of her other clones and move the least amount of matter possible. While 'Tandem’s' Instancing and Inventory abilities bear a superficial resemblance to one another and in fact bear a number of similarities in the mechanics underlying their use, it should be noted that based on current speculation – corroborated by both tinker and thinker observation – it is believed that both powers utilise entirely different physics in their operation – believed to be matter replication and dimensional spaces respectively. [center][h3]Power Notes[/h3][/center]Note 1: As 'Tandem’s' power results in her constantly possessing multiple bodies in close proximity to one another, attempts to develop a civilian identity for the Ward have proven largely unsuccessful, even ignoring the continuing online circulation of images of 'Tandem' out of costume. Note 2: When questioned as to the potential presence of unauthorised materials in her 'inventory' 'Tandem' routinely dodges the question or else claims that most items can be used as weapons, only denying accusations when pressed on the matter. It is subsequently, believed that 'Tandem' is carrying several deadly weapons in direct violation of her probation – potentially including IEDs and firearms, based on past interactions. As no evidence currently exists to prove 'Tandem’s' guilt and she has shown no intentions of using any such devices, the matter has been designated a low-priority issue. Note 3: Ashley has indicated that her instancing ability can be used to perform chemistry that would not be possible within conventional physics (see [u]Instanced Chemistry[/u]). Ashley has been instructed not to experiment with this ability without professional oversight. Investigation into the utility of this interaction is pending. [/hider] [hider=Psychological Evaluation] [color=938787][b]Personality:[/b][/color] Ashley at a glance is brash and impulsive, typically seeming to act without too much prior thought. Digging a little deeper, one will find that Ashley is not quite as impulsive as she might first appear, and is in fact paranoid and cautious to a frankly concerning degree, constantly analysing and planning for the worst possible scenarios she can imagine. Ashley holds little regard for social convention or systems of authority; though she can effectively be reasoned with, she consistently disregards decisions she perceives as being made on authority alone. She seems to possess a strong desire to help people, though apparently does not extend this desire to larger institutions or systems. Ashley is generally curious and seems to have developed a strong fixation on Parahuman abilities as is common among very young triggers. While at the time of writing, Ashley’s fixation seems to be largely sated by access to her fellow Wards and PRT casefiles, it is worth keeping in mind that it was this fixation that fuelled the majority of her Parahuman interactions as 'Duplicate' and caution should be taken when letting her interact with outside Parahuman’s in the field. Ashley appears to have a very strong Kiss/Kill derived hatred for her cluster mates, including the now deceased Ward 'Simulacrum'. [center][h3]Strengths:[/h3][/center][b]Experienced:[/b] Ashley has far more experience as a cape than is common for a ward. While Ashley has only been a parahuman for 5 years, the nature of her ability and lack of a civilian identity, have resulted in her gaining far more experience in that time than would be usual. [b]Power Application:[/b] Ashley has demonstrated somewhat of an obsession with the mechanics and application of parahuman abilities. In particular, Ashley has shown herself to be skilled at figuring out ways powers could theoretically be used and applying such techniques. [center][h3]Weaknesses:[/h3][/center][b]Disregard for Authority:[/b] Ashley has demonstrated a strong distaste for being told what to do by authority figures and has a tendency to disregard orders outright. Tends to respond more favourably when included in planning or after having orders explained, though this risks reinforcing negative behaviours and should be avoided unless compliance is paramount. [b]Paranoia:[/b] Ashley has displayed a somewhat concerning degree of paranoia. By her own admission, she is near constantly trying to identify potential obstacles or threats and develop means to counteract them. Ashley has been observed brainstorming hazards. As similar 'Simulacrum' was documented to exhibit similar behavioural patterns, this behaviour may be the result of personality bleed from their shared trigger or a side effect of the thinker aspect of their secondary abilities. Furthermore, based on 'Simulacrum’s' psychological profile, it is possible that Ashley fundamentally lacks the capacity to feel safe. [b]Disrupted Education:[/b] Did failed to attend school during the 5 years between her trigger event and joining the wards program. Ashley has significant educational deficits. Ashley seems to have somewhat of a complex against being perceived as stupid and tends to avoid situations where such scenarios might arise. [b]Power Reliance:[/b] Ashley has developed somewhat of a reliance on using her powers. Solutions Ashley employs almost always involve applying her Parahuman abilities, even when mundane means would be standard or superior. [/hider] [hider=History][b]July 11, 2016, 2:15pm:[/b] A mass hostage situation broke out during a failed bank robbery orchestrated by MSM gang members (see [u]Main Street Maniacs[/u]). At 4:02pm, after a protracted standoff with PRT officers, civilians Adam Witt, Alice Witt, and ███████████ were murdered by the villain 'Migraine' (see [u]Migraine[/u]), resulting in three simultaneous civilian trigger events (see [u]Bank Cluster[/u]). Following the trigger events, PRT troopers were able to move in and arrest the MSM capes without suffering further civilian casualties. [b]July 13, 2016:[/b] A recently triggered parahuman approached PRT looking for help. Parahuman was successfully inducted as a Ward and given the codename 'Simulacrum' (see [u]Simulacrum[/u]). Later confirmed to be a member of the Bank Cluster. [b]July 15, 2016:[/b] PRT agents were called in to deal with a homeless parahuman child attempting to pull off a string of petty thefts. The suspect identified themselves as 'Duplicate' (see [u]Tandem[/u]) and displayed obvious parahuman abilities but made no attempt to hide their identity. Comparison with surveillance footage confirmed 'Duplicate’s' identity as the second member of the Bank Cluster, having triggered after her parents were murdered. 'Duplicate' seemed initially receptive to the idea of joining the wards but declined when informed one of her cluster mates had joined. As her crimes have consisted solely of petty misdemeanours and she has shown an aversion to violent crime, 'Duplicate' has been assessed as a low threat and recruitment is to be prioritised. [b]August 2, 2016:[/b] An as-of-yet unknown villain attacked a PRT transport vehicle transporting the villains 'Jackle Lantern' (see [u]Jackle Lantern[/u]) and 'Migraine', resulting in the deaths of both captured villains and the transporting staff onboard. The attacking villain later identified themself as 'Collateral' (see [u]Collateral[/u]), during a string of violent crimes. Strongly suspected to be the third member of the Bank Cluster. No attempt at recruitment made. [b]March 3, 2017, 1:30pm:[/b] An altercation broke out between parahumans 'Simulacrum', 'Collateral', and 'Duplicate'. The fight is believed to have been orchestrated by 'Collateral' and incurred significant damage to civilian infrastructure and resulted in the death of Ward 'Simulacrum' at the hands of 'Duplicate'. Following the incident 'Collateral' is confirmed to have fled the city, while 'Duplicate' is believed to have gone into hiding. (See [u]Rook Street Incident[/u]) [b]Confessor Incident (2020):[/b] 'Duplicate' noted to have taken an active role in assisting civilians during and after the Confessor Incident. [b]April 26, 2021:[/b] 'Duplicate' approached 'Axom' with intentions of joining the Wards program, apparently concerned by increasing pressure from other villains to join a gang. In light of her role in assisting during the Collateral Incident, and due to her relatively clean criminal record – barring the Rook Street Incident, which has been determined to have been complicated by Kiss/Kill dynamic between involved capes. [b]May 1, 2021:[/b] 'Duplicate' was officially brought on as a probationary member of the Bridgewater Wards. Following this, 'Duplicate' has been provided with a costume and rebranded as 'Tandem' and reintroduced to the public.[/hider][/hider]