[@Gardevoiran] The Nincada was successfully paralyzed by Jeebs, and then Skylar threw the Great Ball. The ball absorbed the bug within it. The ball then rolled once. It rolled twice… [hider=result][center][color=6ecff6][i]Skylar caught Nincada![/i][/color][/center] [center][url=https://bulbapedia.bulbagarden.net/wiki/Nincada_(Pok%C3%A9mon)][img]https://i.imgur.com/WCUv2s4.png[/img][/url][/center] [b]Gender[/b]: ♀ [b]Type[/b]: Bug/Ground [b]Personality[/b]: (Up to player.) [b]Quirks/Talents/Aspirations/Other[/b]: (Up to player.) [b]Level[/b]: 12 [b]Moves[/b]: Scratch, Harden, Leech Life, Sand Attack [b]Ability[/b]: Run Away. Attempted escape will always be successful. (guess you can be good at getting away without being cowardly) [b]Held Item[/b]: Tunnel Mail. [sub]There’s writing on it…[/sub] Currently paralyzed. [center][color=6ecff6][i]New Pokémon caught! Skylar earned 1000 P![/i][/color] [color=6ecff6][i]Would you like to give a nickname to Nincada?[/i][/color] [color=6ecff6][i]Your party is full! Select one Pokémon to return to the PC.[/i][/color][/center][/hider] After that, Skylar decided to head off. Did he see a sign? Did he overhear someone talking about it? Either way, he suddenly found himself heading directly west. From Raremine Town there was a desire path leading off from the main road, leading towards the southern ocean. A stone stair led down the cliff, and from there there was a view of a vast ocean and a sandy beach with a bunch of rocks sticking out of it… [hider=Now arriving at][center][h2]Stone Shore[/h2] [url=https://i.imgur.com/NLfRZ1q.jpg][img]https://i.imgur.com/NLfRZ1ql.jpg[/img][/url][/center] Located to the west-west-south of Raremine Town, it is one of the least known locations of Isson (and may have come to exist due to a misunderstanding). Right south of Route 6, below the cliffs, this rocky shore is relatively featureless, but it is the absolutely best way to witness the ocean south of Isson. You could stand here forever, listening to the crashing waves coming against the cliffs, and the residents of Raremine Town tend to come here when they feel like dipping into the blue. Seeing how the alternative would have been the haunted waters of Route 16, perhaps not too surprising. Besides, there’s something more to it. They’re called the Stone Shore for a reason. The crashing waves of the southern oceans tend to carry with them things from the big blue, and they’re free to pick for whoever walks the shore. It’s something of a secret kept among the Raremine Town residents, that you can get some things of value if scourers the sands and rocks of Stone Shore. You might want to watch their fingers, however, because something else that tends to be carried from the ocean are [i]crabs[/i]. There’s a bunch of bitey-pinchey Pokémon peeking out between the various rocks on the beach! Some of the Pokémon you could find among the rocks are… [center][url=https://bulbapedia.bulbagarden.net/wiki/Krabby_(Pok%C3%A9mon)][img]https://i.imgur.com/i3e6Cgj.png[/img][/url] [color=6ecff6][i]Pokédex Entry #98 – Krabby, the River Krab Pokémon. It lives on beaches burrowed inside holes it dug into the sand, both by fresh and salt-water. The pincers serve both for balance and as weapons. If one breaks, it grows back quickly. When there’s little food to go around, Krabbys can be seen squabbling for territory on the beaches.[/i][/color][/center] [center][url=https://bulbapedia.bulbagarden.net/wiki/Corphish_(Pok%C3%A9mon)][img]https://i.imgur.com/pVUAyfD.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #341 – Corphish, the Ruffian Pokémon. A foreign Pokémon that came from overseas, to all regions, there is no region to which it didn’t come from overseas. It’s able to survive in water no matter how polluted, and can eat practically anything without likes or dislikes. It has tough pincers that are said to never let go, no matter what.[/i][/color][/center] [center][url=https://bulbapedia.bulbagarden.net/wiki/Binacle_(Pok%C3%A9mon)][img]https://i.imgur.com/5LNem0T.png[/img][/url] [color=6ecff6][i]Pokédex Entry #688 – Binacle, the Two-Handed Pokémon. Two Binacles always live together on the same rock. They move stretching and then contracting, yanking their rocks along. They eat seaweed washed up on shorelines. If the two of them fight, one of them will move to a different rock. Despite this, partner-less Binacles are exceptionally rare.[/i][/color][/center] So, what would Skylar like to do here? [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Seek for items. [i]If you think you can dodge the crabs, there could be a wealth of treasures washed up from the ocean.[/i][/hider] [i]Connected areas: [/i] Route 6. [i]If you can climb the cliffs up north.[/i] Raremine Town. [i]Directly east.[/i] [hider=Stone Shore, known Pokémon]Common: #98 Krabby #341 Corphish #688 Binacle Uncommon: #692 Clauncher Rare: [/hider][/hider] Training his Pokémon a bit, against the various crabs that are here. During training he’d find his Pokémon to be suddenly randomly shot at from various corners. There are Claunchers hiding among the rocks! [center][url=https://bulbapedia.bulbagarden.net/wiki/Clauncher_(Pok%C3%A9mon)][img]https://i.imgur.com/fOgD4DQ.png[/img][/url] [color=6ecff6][i]Pokédex Entry #692 – Clauncher, the Water Gun Pokémon. Its massive claw is a water-pistol firing compressed water using controlled expulsions of internal gasses. The shots it fires can shatter rock at close distances, it uses this to shoot down flying prey. It is known to use this expulsion to travel fast, jetting water out behind it to accelerate.[/i][/color][/center] So, training here, most the things he’s facing are Water Gun, Bubble and Vice Grip. Do beware the fact the Binacles know Shell Smash on level 1, combined with Slash and Water Gun. With other words, Mac and Pretzl might find it difficult to train here, and the Claunchers sure did like trying to shoot Jeebs out of the sky, but that did mean it was a location for some alertness training if nothing else. That said, the Pokémon here aren’t that much stronger than where he was just previously. Paradise had a great time here. [center][color=6ecff6][i]Seabreeze grew to level 24![/i][/color] [color=6ecff6][i]Paradise grew to level 24![/i][/color] [color=6ecff6][i]Mac grew to level 21![/i][/color] [color=6ecff6][i]Pretzlcoatl grew to level 21! Pretzlcoatl learned Agility![/i][/color] [color=6ecff6][i]Forge grew to level 22![/i][/color] [color=6ecff6][i]Bejeebs grew to level 22! Bejeebs learned Supersonic![/i][/color][/center] So, what now? __________________________ [@Pirouette] [color=db845c]‘Sounds like you’ve had fun! Good!’[/color] Maple seemed satisfied hearing everyone had a good time traveling. So, they came out to Route 12, and Erika turned around to address Elana. Elana stood and merely stared as Erika fumbled with her words, the guide putting her hands in her pockets and grabbed a sweet from her pocket to unwrap and stuff in her mouth. [color=f0b4a3]‘My Pokémon all fainted in that battle before. I’m not getting anywhere until we get to a Pokémon Center, so I may as well come with you for now,’[/color] she said, shrugging somewhat. [color=f0b4a3]‘Food doesn’t sound half-bad, either. But after that I must be heading back, I have a job in Lakewatch Town, after all. Unless you hire me again, I suppose,’[/color] she continued, ready to then start wandering on. With that, they wandered on through Route 12, with all its tall cliffs and friendly plains of grass. They were walking along Route 12… when Joshua suddenly froze. [color=decdad]‘What’s wrong?’[/color] Ewan asked, frowning a little as he stopped by his suddenly unmoving companion. [color=668570]‘I detect…’[/color] Joshua said, his eyes suddenly gleaming, raising his neck to sniff at the air. [color=668570]‘Friend?’[/color] he asked… then his head turned with blazing speed to stare directly left. [color=668570]‘Friend!’[/color] If you were to follow his gaze, you’d find there was a tiny fox-like creature that was just idly wandering by in the nearby grass. [center][url=https://bulbapedia.bulbagarden.net/wiki/Eevee_(Pok%C3%A9mon)][img]https://i.imgur.com/8qzlgnk.png[/img][/url] [color=6ecff6][i]Pokédex Entry #133 – Eevee, the Evolution Pokémon. It’s a very rare Pokémon known to have a very unstable genetic makeup. Depending on where it lives, it is known to use evolution into different forms as means to survive harsher climates. It has eight currently known evolutions.[/i][/color][/center] … And then Joshua took off, flailing his arms wildly and exaggeratedly as he dashed directly for the little creature. The Eevee, seemingly detecting something was wrong, turned to look towards them and then screamed in abject terror at the rapidly approaching unidentified large person. As Eevee screamed, Joshua jumped into the air in a diving motion and the most excited expression imaginable. [color=668570]‘FRIIIIIEEEEND….!’[/color] As Joshua fell down on the screaming Eevee a smoke-cloud of conflict arose, along with the sounds of numerous hard hits. At times Eevee almost jumped out but Joshua’s arms came out of the smoke-cloud to drag the little creature back into the smoke. Eventually, the smoke settled… Revealing a moderately beat-up looking Joshua smiling happily with at least one tooth missing as he was gently patting the suddenly very happy Eevee who was at present eating some Pokémon candy out of his hand. [color=668570]‘Friend!’[/color] Joshua called happily with satisfied finality, and Ewan couldn’t help but just sigh a little at the scene that had just presented itself. They wandered on, eventually arriving to a new route. [hider=Now entering][center][h2]Route 13[/h2] [url=https://i.imgur.com/nAUNgij.jpg][img]https://i.imgur.com/nAUNgij.jpg[/img][/url] [sub][sub][sub]No cat people, sorry.[/sub][/sub][/sub][/center] Route 13 is the route between Worldedge City and Bigfjord City, it is known as the route on which it is always night. Why, exactly, is it always night? The reason escapes proper explanation, but it is as if the very energy of the sun is being sucked away when it enters this area. Instead there are dark clouds, which all habitually strike at the Power Station located in the north-east of the route. The result is that this grassy plain of otherwise unremarkable characteristics is masked by a constant shroud of darkness that is never going away, and it is charged with the electricity of the many wind turbines spread across the route as well as the Power Station itself. Many man-made machines lie around this route, powered by electricity, and there’s also many hiding places should you want to hide. The route has numerous darkness-dwelling birds, Hoothoot and Murkrow being the most common. There’s also Bunnelbys and Meowths, stalking around. However, inspired by the electricity around, some electric Pokémon have been drawn to these plains, even during the night, like Electrike and Shinx. As mentioned, the Power Station lies mildly ominously to the north-east, lightning strikes blasting it through the darkness with unnerving frequency, but in the south on a cliff lifted by the beginning of Mt. Strength also carries the Private Palace, owned by perhaps the richest man in Isson. It is said he has Pokémon in his garden that he allows people to catch if they were to go there. Because it’s dark here all the time, it’s a surprisingly popular camping-spot as well as a place to look at the stars. They say those who sleep here have very pleasant dreams. [center][url=https://cdn.bulbagarden.net/upload/5/53/163Hoothoot.png][img]https://i.imgur.com/p6wTWXF.png[/img][/url] [color=6ecff6][i]Pokédex Entry #163 – Hoothoot, the Owl Pokémon. It always stands on one leg, and changes leg so fast it’s rarely seen. It’s big, red eyes see clearly in the dark. They have an internal organ that keeps track of the planet’s rotation, allowing them to perfectly tell time. By giving them instructions, people have long been using them as alarm clocks before clocks existed.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/3/33/198Murkrow.png][img]https://i.imgur.com/CLSgjPK.png[/img][/url] [color=6ecff6][i]Pokédex Entry #198 – Murkrow, the Darkness Pokémon. Commonly found near forests when it’s dark, they’re feared as alleged bearer of ill fortune upon those who see it. If spotted, it will attempt to lure the chaser onto mountain trials or forests where they’d get lost. It shows strong interest in anything that sparkles, and will attempt stealing it.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/d/d6/052Meowth.png][img]http://i.imgur.com/47E3p9l.png[/img][/url] [color=6ecff6][i]Pokédex Entry #52 – Meowth, the Scratch Cat Pokémon. During the night Meowth are known to sneak around stealthily in search of prey and shiny objects which it adores with a passion. During the day, Meowth is known to laze around all day. In the dark, its eyes glow.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/7/70/659Bunnelby.png][img]https://i.imgur.com/Z4iFHLR.png[/img][/url] [color=6ecff6][i]Pokédex Entry #659 – Bunnelby, the Digging Pokémon. Its ears are solid and serve as shovels which it uses to dig large burrows in which it lives. It is mainly nocturnal, and will dig throughout the night. Over the years the ears become stronger, and it becomes able to sever thick roots easily.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/4/47/309Electrike.png][img]https://i.imgur.com/sPAKQGG.png[/img][/url] [color=6ecff6][i]Pokédex Entry #309 – Electrike, the Lightning Pokémon. It runs faster than the human eye can follow. When running, the friction is converted into electricity, which is then stored in its fur. This electricity stimulates its muscles and can also be unleashed in violent discharges. It gives off sparks when a storm is approaching.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/3/32/403Shinx.png][img]http://i.imgur.com/3nQXHB1.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #403 – Shinx, the Flash Pokémon. When its muscles extend or contract, it generates electricity. When it senses danger, a Shinx will let the electricity run through it, causing it to glow. If threatened, it uses its muscles to flash a bright light to blind the predator while it flees.[/i][/color][/center] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]Seek out trainers and battle them.[/i] 4. Talk. [i]See if they can answer whatever questions you want answered.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Go Camping. [i]Where would be a better place to sleep than the place where it’s always night? Well, according to popular consensus, anyway.[/i][/hider] [i]Connected areas: [/i] Route 12. [i]To the west stretches a long patch of gentle grassland and tall cliffs.[/i] Route 10. [i]To the east, past Worldedge City, are the farmlands where Psychic Pokémon do the farming.[/i] Power Station. [i]The source of Isson’s electricity stands to the north of Route 13.[/i] Private Palace. [i]To the south of Route 13 stands the home of the richest man in Isson. Care to visit?[/i] Bigfjord City. [i]To the north-west, the gigantic city known for its dark sky-scrapers rises tall.[/i] Worldedge City. [i]The mystical capital of Isson hangs in the air around Mt. Edge.[/i] [hider=Route 13, known Pokémon]Common: #52 Meowth #163 Hoothoot #198 Murkrow #309 Electrike #403 Shinx #659 Bunnelby Uncommon: Rare: [/hider] [color=db845c]‘THAT ONE! I WANT THAT ONE!’[/color] Maple suddenly shouted out, throwing out a Pokéball and her Flareon jumped out at the Electrike that she was targeting. A battle of Embers and Spark attacks started lighting up the darkness as the two Pokémon went at it… [color=decdad]‘… Huh? She wants… an Electrike?’[/color] Ewan asked, sounding quite surprised. [color=507173]‘Yes, what of it?’[/color] Ellyn asked. [color=decdad]‘… But… it’s not a Fire-type?’[/color] Ewan asked. As Maple threw numerous Pokéballs at the electric dog, Ellyn sighed. [color=507173]‘Maple catches whatever she likes. There just happens to be a large overlap between Fire-types and Pokémon she likes…’[/color] Ellyn replied, just as the ball in the background said “click” and Maple jumped with joy. Well, that aside! They were able to keep walking. As they did, the mountain known as Mt. Edge grew out of the horizon before them, and along with it came a city. A city built around the mountain, using its mystical energy. The city stretched upwards as if seeking the peak of the mountain, yet also downwards, as you were approaching a cliff with serious altitude. There were buildings on top of buildings, and it really looked like the whole thing should collapse… yet it did not. Nothing else to it but to enter, eh? [hider=Welcome To][center][h2]Worldedge City[/h2] [url=https://i.imgur.com/8ZLKznC.jpg][img]https://i.imgur.com/KASoclW.png[/img][/url][/center] A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City. Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named. It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or [i]yourself[/i] due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city. The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features. The following applies regardless of where in Worldedge City you are. [i]Connected areas: [/i] Route 10. [i]South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops.[/i] Route 13. [i]West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant.[/i] Mt. Edge. [i]The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past.[/i] Route 18. [i]East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.[/i] [hider=Suggestions to actions, Worldedge City]1. Find Pokémon. [i]Can still search for Pokémon in cities~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Places. [i]Visit any of the places in the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Freecape Ferrymen Office. [i]Fly you to any settlement you’ve already been for 500P![/i] 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. [i]350P, and an Abra will teleport you to the other side of Mt. Edge.[/i] 8: Worldedge City Trades: Psychic-type 8.1. [color=D56FA7]‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’[/color] 8.2. [color=90D0DF]‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’[/color] 8.3. [color=F2E85C]‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’[/color][/hider] So, every so often there are tame Abras just sitting around. These are typically holding a sign saying where they can teleport you for a payment. They’ve been bred for this exact purpose, and they’re not available for capture. There ARE wild Abras around… but good luck finding one. [center][url=https://cdn.bulbagarden.net/upload/6/62/063Abra.png][img]https://i.imgur.com/Cizf62d.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #63 – Abra, the Psi Pokémon. Due to the strain of Psychic powers, it needs to sleep for 18 hours a day. However, even asleep it can use its powers, which reads the minds of beings close-by and teleports instinctively if it finds someone hostile. Someone wishing to catch an Abra must clear their mind as they approach.[/i][/color][/center] Behind some corners or just walking about are these yellow-brown creatures. Originally they just lived around Mt. Edge, but then a bunch of dreamers moved in and they felt no reason to move. [center][url=https://cdn.bulbagarden.net/upload/3/3e/096Drowzee.png][img]https://i.imgur.com/DditXb3.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #96 – Drowzee, the Hypnosis Pokémon. It gains nourishment by consuming dreams. Fun or happy dreams are more delicious, and it can get a bad stomach from nightmares. In battle, it puts enemies to sleep and then eats their dreams. It remembers every dream it has eaten, and if you make friends with one it can show you its best dreams with psychic powers.[/i][/color][/center] Occasionally, one of these drift through the air, looking as happy as a unicellular organism could possibly be. [center][url=https://cdn.bulbagarden.net/upload/1/1e/577Solosis.png][img]https://i.imgur.com/YlNPmnR.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #577 – Solosis, the Cell Pokémon. Their bodies are surrounded by a special liquid that protects them from any environment, no matter how dirty. When among its own kind it communicates telepathically, and should it be endangered it drives attackers away using strong psychic attacks.[/i][/color][/center] The closer you get to Mt. Edge, the more frequently you’ll see one of these flying around. But, spend any time in Worldedge City and you’ll see them eventually. [center][url=https://cdn.bulbagarden.net/upload/f/fd/605Elgyem.png][img]https://i.imgur.com/ZMcddmW.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #605 – Elgyem, the Cerebral Pokémon. A mysterious Pokémon that only appeared around half-a-decade ago, theorized to be linked with a UFO said to have been seen crashing into the deserts of Unova. However, they appeared around Mt. Edge in Isson at around the same time. Usually friendly, they’re known to squeeze the brains of attackers with psychic power, causing terrible headaches.[/i][/color][/center] [hider=Worldedge City, known Pokémon]Common: #63 Abra (tame) #96 Drowzee Uncommon: #574 Gothita #577 Solosis #605 Elgyem Rare: #63 Abra (wild) #576 Gothitelle[/hider] Currently entering the Information District, the first thing you enter upon arriving in Worldedge City. [hider=Middle Southern Worldedge City, Information District][center][h3]Information District[/h3] [url=https://i.imgur.com/yYS9F7J.jpg][img]https://i.imgur.com/nEimYrv.png[/img][/url][/center][sub][sub]No, they’re not exclusively witches around here.[/sub][/sub] A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well. Notable Places: 1. Guide Booth. [i]Because finding your way in Worldedge City can be a challenge![/i] 2. Gossiping Cafés. [i]If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn![/i] 3. Sir Know-Em-All. [i]A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them![/i] 4. Professor Dunstan’s Lab. [i]A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel?[/i] 5. World Library. [i]With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably.[/i] 6. Isson Museum. [i]Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners![/i] 7. Move Tutor Mansion. [i]A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.[/i][/hider] Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options. [hider=Lower Southern Worldedge City, Industrial District][center][h3]Industrial District[/h3] [url=https://i.imgur.com/Rb8A6Rp.jpg][img]https://i.imgur.com/adpHIlh.png[/img][/url][/center] There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes. Notable Places: 1. Factories. [i]Produces everything from Pokédolls to furniture, and who-the-heck-knows.[/i] 2. Abandoned Factories. [i]Produces everything from Grimers to street thugs, and who-the-heck-knows.[/i] 3. Warehouses. [i]Storing items from factories, some more well-used than others. Some opens by keycards.[/i] 4. Request Center. [i]A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right?[/i] 5. Sketchy Entrances. [i]… The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them![/i] 6. ???. [i]Trigger a “random” event. Not sure why you’d be walking down here, but.[/i] [/hider] [hider=Higher Southern Worldedge City, Mystical District][center][h3]Mystical District[/h3] [url=https://i.imgur.com/Kx5DRyq.jpg][img]https://i.imgur.com/6K078uZ.png[/img][/url][/center] The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to [i]float[/i] in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here. Notable Places: 1. Pokémon Gym. [i]Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there.[/i] 2. Worldedge Floating Stadium. [i]Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups.[/i] 3. The Villas of the Rich. [i]Not that there’s much you could potentially do with them, but they’re here.[/i] 4. Orlando’s Spiritual Dojo. [i]A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them![/i] 5. Marilyn’s Divination. [i]Tell her where you’re going next, and she can divine your luck and what to look out for when there![/i] 6. Gym Leader’s Home. [i]… So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.[/i][/hider] … Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels… [hider=Mt. Edge looms…][center][url=https://i.imgur.com/WYM4Ji0.jpg][img]https://i.imgur.com/ODLSjYu.png[/img][/url][/center][/hider] To reach the Northern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P. [hider=Higher Northern Worldedge City, Residential District][center][h3]Residential District[/h3] [url=https://i.imgur.com/DQ81qiy.jpg][img]https://i.imgur.com/64XiFXo.png[/img][/url][/center] On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion… Notable Places: 1. Practice Park. [i]A little park in the residential district where children can catch low-level Pokémon and train for the real thing.[/i] 2. Pokémon Day Care. [i]For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~[/i] 3. Little Cup. [i]A small stadium for battling. Levels 15 and lower, only.[/i] 4. Champion Estate. [i]The Champion supposedly lives in this mansion here. It looks abandoned.[/i] 5. Creator’s Apartment. [i]You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open.[/i] 6. House of the Crone. [i]Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”[/i][/hider] [hider=Middle Northern Worldedge City, Commercial District][center][h3]Commercial District[/h3] [url=https://i.imgur.com/Avr3hre.jpg][img]https://i.imgur.com/Avr3hre.jpg[/img][/url][/center] Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though! Notable Places: 1. Worldedge Department Store. [i]Products from all over Isson gather, right here. The largest store of Isson.[/i] 2. Worldedge Trade Station. [i]A place where people can come trade Pokémon and items with people from all over![/i] 3. Pokémon Groomer. [i]For a price, you can have some professionals treat your Pokémon like royalty~![/i] 4. Psychic Train. [i]Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only.[/i] 4.1. Justroad City/Gentlevale City/Witchpeak City. [i]500P[/i] 4.2. [s]Bigfjord City[/s]/Freecape Town/Raremine Town. [i]1000P[/i] 4.3. Redcoast City/Rainrock City/Pureplain City. [i]2000P[/i] 5. Freecape Ferrymen Phone. [i]A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price.[/i] 6. Food Stands. [i]Hot dogs to ice creams. Pretty good.[/i] 7. Inventor Russel’s Store. [i]Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.[/i][/hider] [hider=Lower Northern Worldedge City, Entertainment District][center][h3]Entertainment District[/h3] [url=https://i.imgur.com/7t8g4vJ.jpg][img]https://i.imgur.com/xkAIZeO.png[/img][/url][/center] In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is. Notable Places: 1. Worldedge Game Corner. [i]Only play with as much you’re willing to spend![/i] 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. [i]You can waste the rest of your money here, on whatever you want![/i] 3. PokéMania! [i]Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~[/i] 4. Contest Clarity. [i]Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~[/i] 5. Deep Dark Depths of Worldedge. [i]This city feels like it goes on forever! How far does it go…?[/i][/hider][/hider][/hider] __________________________ [@Typical] [color=84a35b]‘If you don’t know what to do with what you mine out, you can sell them to us. Oh, and sometimes you might come across Pokémon. These Pokémon are very old, from an age long past, but if freed from the ice they still come alive. Be aware, they’re usually aggressive when they come out of the ice. Anyway, I figure you can go over here,’[/color] he pointed at a place on the map on the wall. [color=84a35b]‘And you should be able to mine decently safely and without being disturbed. That wall is relatively untapped. Go for it,’[/color] said the head miner. Note that the map was only a map of the mines, there was nothing about how the tunnels that led past the mines looked. So, with that, Eryn was eventually off and heading for the place she was pointed to (or maybe she felt like a rulebreaker and went somewhere else, do tell me so). This led her past a couple more miners who here and there had little Pokémon helping them, like Machop, Ponyta, Litleo or Geodude. She headed on, and found the particular wall that the miner had indicted for her. Then, it was time to mine! The ice was much nicer to mine than rock. It broke up with just a few swings, piece for piece, and with Dei and Atha helping her out it was going pretty fast. In fact, couldn’t she see something in the ice already? Past the ice, and with her getting deeper into it, a form became more and more visible as she approached… Eventually, she found herself face to face with a frozen Pokémon. [center][url=https://bulbapedia.bulbagarden.net/wiki/Numel_(Pok%C3%A9mon)][img]http://i.imgur.com/w42GZh0.png[/img][/url] ♂ [color=6ecff6][i]Pokédex Entry #322 – Numel, the Numb Pokémon. Numel is a cauldron of magma, which powers its fire-moves and enormous power that can move up to around 100kg. It is extremely dull-witted and won’t even notice being hit. If it gets wet the magma cools and it loses its energy.[/i][/color][/center] … Well, it sure looked like it had lost all its energy. It was up to Eryn if she wanted to free the Pokémon or not. There was something else. An odd rock that somewhat felt like it just fell out of the ice on its own? It has an odd carving on the front of it. Very odd. [center][img]https://i.imgur.com/nPUCyK1.png[/img][/center] Oh, and there was something else in here! It’s a Pokéball! Wait, no. An ancient Pokéball? … Hold on… [center][url=https://bulbapedia.bulbagarden.net/wiki/Voltorb_(Pok%C3%A9mon)][img]https://i.imgur.com/8MhkcmO.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #100 – Voltorb, the Ball Pokémon. They were first found almost simultaneously as the first Pokéball was invented, they have a long history of being mistaken for such. They are unstable, the smallest jolt or bump can cause them to explode. They’re typically found near power plants and can drain electrical power from machines.[/i][/color][/center] The above was what the Pokédex showed. Yet, what was in front of her, right here inside the ice was… [hider=this][center][img]https://i.imgur.com/InfACk2.png[/img][/center][/hider] What would Eryn do? [hider=Frozen Cave, Mines][center][h3]Frozen Cave, Mines[/h3][/center] [center][url=https://i.imgur.com/gKgkizh.jpg][img]https://i.imgur.com/krB3poU.jpg[/img][/url][/center] Less than a cave, it feels like you’ve entered the bottom of a great ravine of ice. Long corridors with cliff-like walls stretch on, moving far along the western Mt. Chill mountain range. A cold wind almost constantly blows through the cavern, and looking for the source of these winds will reveal that far above are occasional holes in the cave ceiling which are letting in sunlight from above, and the light from there bounces on all the ice and brightens the entire cave in mystical light. This alone is a spectacle to witness. However, perhaps the most curious detail is the fact these are, in fact, mines. Workers make their housing in tents, igloos and even properly constructed houses high in the mines. Human-made stairs, ladders and bridges spread across certain walls of the caverns where humans and Pokémon work to uncover the secrets frozen into the walls of the cave. For the most curious of both Pokémon and items are frozen into these walls, and these miners make a profit chopping them out. Perhaps you could join in, see what you might find?[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Note, there are more Pokémon in the tunnels than here. Unless you’re specifically searching the ice?[/i] 2. Talk. [i]This is basically a small settlement. They probably know a bit about mining in ice![/i] 3. Move along. [i]Either out of the cave, or deeper into it.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Not many, but there’s a small base here![/i] 6.1. Miner’s Base. [i]For maps, getting info or tools and learning how to mine![/i] 6.2. Miner’s Shop. [i]Skip all the hard work of actually mining and buy what the miners are selling! Varies every day![/i] 6.3. Comfy Igloo. [i]If you just want to rest, have a chat, relax, restore health.[/i] 7. Area Specific: Mining. [i]People here mine the ice for items and Pokémon caught in the ice. You could too![/i][/hider] [i]Connected areas: [/i] Route 5. [i]Exit the mines and you’ll be right there.[/i] Frozen Cave. [i]The Frozen Cave proper awaits beyond the mine.[/i] [hider=Frozen Cave Mines, known Pokémon]Common: #225 Delibird Uncommon: #238 Smoochum Rare: #321 Wailord (Frozen)[/hider] __________________________ [@Rune_Alchemist] Claire immediately went climbing up various stairs to get up the Pokémon Gym that, of course, was on the very top of the towering structure that was the town. It was perhaps like the whole place was a single giant building. While the total population of Freecape Town wasn’t enough to properly describe the place as a “city”, it was still quite impressive, and from on high there was a great view over the cliffs and seas of the waters east of Freecape and also of Worldedge City practically floating around Mt. Edge further north. That all aside, Pokémon Gym! The Pokémon was a huge, modern structure with silver windows and giant letters spelling out “G”, “Y” and “M” on it. It was a dome-structure, indicating the probable presence of a battle stadium on the inside. In front of it stood a simple sign. Freecape Pokémon Gym - Minor League Gym Leader: Lowell “The Prince of the Skies!” [color=6d80ab]‘Welcome to Freecape Town! I see our newest champ-to-be is quick to find the gym of the new town!’[/color] said a person Claire might recognize, stepping out from next to said sign to speak to her. Or maybe she completely forgot. Either way, it’s the same dude who stood in front of the other two Gyms she’d entered. [hider=This guy][center][url=http://i.imgur.com/6B7u7Dx.jpg][img]http://i.imgur.com/U6Kq8aq.png[/img][/url][/center][/hider] [hider=Gym Leader Analysis][color=6d80ab]‘You stand before the Gym of Lowell, the Flying-type specialist of Isson! He was once shunned for being born a rich noble, but has since worked to gain the people’s trust! As a type, it’s immune to Ground-type, but weak to its near twin, the Rock-type! It’s strong against Grass and Fighting, but weak against Ice and Electric! Make sure you know what you’re getting yourself into before you take on his airborne menaces! But before you do that, there’s a Gym Challenge you need to take on! Being tough is not enough for that one! I recommend getting something fast and maneuverable, or possibly something that can pack an accurate punch over a long distance… I don’t want to spoil what it is before it’s revealed, but I do hope you’ll be able to have some fun with it!’[/color][/hider] Regardless of if Claire listened to him this time or not, she eventually entered. What awaited her was an honest stadium. Surrounding the field were the stands where people could sit and watch, and there were in fact those who were doing just that. On the field itself, comprised of that kind of floor where people are expecting to run a lot, Pokémon were contending with each other… but not in battle. A Pikachu Quick Attacked across the stadium, smashing its head into a ball to send flying towards a goal-net. A Pidgeotto flew in with its own Quick Attack to slam it off-course. A Dodrio caught the ball with its side, and it started kicking the ball in front of it heading towards the other side at a massive speed. That’s when a Diglett suddenly struck out from the ground beneath the ball and knocked it straight into the air, and a Hitmonlee jumped into the air, seemingly intending to kicking the ball with massive power straight across the field at the goal on the other side…! … When a massive Whirlwind blew both the alarmed Hitmonlee and the ball straight into the goal on the other side! The Sigilyph that unleashed the Whirlwind however down to beside its trainer, just as the voice of an announcer called and the challenger on the other side bawled in despair. [color=686FF2]‘0-3! And that's a match! That’s another challenger down to the Gym Leader! Is the world out of worthy challengers!? Or is he just that good!? Either way, give it up for the Prince of the Sky, Gym Leader of Freecape Town, Lowell!’[/color] the announcer called, and those chosen few who were in the audience erupted in cheer. They were clearly just there to see their favorite Gym Leader. The man himself gave a charming smile and held a hand up in greeting, which just made them go even more crazy… [hider=Gym Leader Lowell][center][url=https://i.imgur.com/EAUSJvS.png][img]https://i.imgur.com/EAUSJvSl.png[/img][/url][/center] [center][url=https://archives.bulbagarden.net/media/upload/8/82/0017Pidgeotto.png][img]https://i.imgur.com/rocJyRj.png[/img][/url] [url=https://bulbapedia.bulbagarden.net/wiki/Dodrio_(Pok%C3%A9mon)][img]https://i.imgur.com/hxXkjBw.png[/img][/url] [url=https://bulbapedia.bulbagarden.net/wiki/Sigilyph_(Pok%C3%A9mon)][img]https://i.imgur.com/GFSPUNd.png[/img][/url] [color=6ecff6][i]Pokédex Entry #17 – Pidgeotto, the Bird Pokémon. It picks a large area to be its territory in which it makes its nest, patrols circling in the sky for prey and pecks intruders. It has amazing vision, known to spot the movement of prey even at its maximum altitude, and is also known to be able to fly 100 km without pause, prey in its talons.[/i][/color] [color=6ecff6][i]Pokédex Entry #85 – Dodrio, the Triple Bird Pokémon. It uses three brains to execute complex plans. It has three hearts, three sets of lungs but only one stomach. The three heads are no longer identical, representing joy, sorrow and anger each, occasionally squabbling with different opinions. They’re largely aggressive and should be approached with caution for pecks.[/i][/color] [color=6ecff6][i]Pokédex Entry #561 – Sigilyph, the Avianoid Pokémon. The guardians of ancient cities, their memories of their ancient duties so steadfast that they still patrol a single route that it doesn’t change, ever since birth. If they spot any invaders, they will immediately attack with psychic powers. The cycle is only broken if caught by a trainer.[/i][/color][/center][/hider] Now, Claire wasn’t the only challenger here that wanted to challenge Lowell. Right in front of her… [color=607ebf]‘I will be the best… Like nobody ever was…!’[/color] Stood a small boy with blue hair. He was looking like he was pumping himself up. The boy was someone that Claire might recognize. Did she recognize Simon from, you know, back on day 1? [hider=Simon][center][url=http://i.imgur.com/tfmllbg.jpg][img]http://i.imgur.com/9rvE9EW.jpg[/img][/url][/center][/hider] [color=686FF2]‘Hey, new challengers!’[/color] the announcer walked back down to them. It was a big guy in a suit looking mighty jolly smiling at them. [color=686FF2]‘Welcome to Freecape Town Pokémon Gym! The Gym Challenge is to win against the Gym Leader in a game of Pokémon Soccer! The teams are 3-on-3! Either the first one to 3 goals or the one with the most goals after 15 minutes wins! In case of a tie, the house wins! No Pokémon may grab the ball, even with telekinesis, but they may use any other move on the ball! It’s hardy, it can take it. But, targeting the Pokémon on the opposing team is a foul. Hitting the ball out-of-bounds gives the ball to the opposing team. Pretty simple, eh? Any questions? Would anyone like to take on the Gym Leader at once, or would you like to practice first?’[/color] He gained a little smirk. [color=686FF2]‘Perhaps against each other? And the one who wins gets to challenge the Gym Leader first?’[/color] [color=607ebf]‘Practice! I have practiced so much already! I won’t lose to- Huh, wait…’[/color] Simon suddenly blinked, turning his head to realize Claire was there, and he peered at her a bit as if trying to remember if he’s ever seen her before. What will Claire do? [hider=Freecape Town][center][h2]Freecape Town[/h2] [url=https://i.imgur.com/KZuxwbS.jpg][img]https://i.imgur.com/eEXUzXb.png[/img][/url][/center] On the cliffs south of the grand Worldedge City, on the top of the hilly Route 8 rises a marvelous construction of mankind and Pokémon. Made by people who thought Worldedge City was growing too tight for their taste, the town was built straight above where the winds of the seas hit the cliffs and swirl upwards, placing the town on top of a massive updraft. People here are lively with desires for exploration and freedom. Here, many great travellers of the world were born, and it is almost natural that a young trainer of Freecape will eventually take to the skies. The buildings of Freecape Town are constructed more vertically than horizontally. Stairs, elevators or flying Pokémon are the ways to get around the town. The ability for a Pokémon to safely Fly with their trainer is usually impossible until the Pokémon has trained in the Pokémon Flight Academy, which provides training and saddles for such a feat. The Air Dock allows flying Pokémon to lift much higher than they otherwise would using the great updraft, allowing Pokémon and trainers to reach much further than they’d otherwise potentially reach. And, of course, most famously, Freecape Town is home to the merry Freecape Ferrymen. Need an item delivered? Need to be flown across Isson? Call them a simple number and a Freecape Ferryman will fly over to fly you wherever you want to go, for a certain fee, of course! Their prices are steep, but their track-records are flawless! Perhaps you’ll even get to ride with some of the favourites, like the Steel Ferryman or the Fiery Ferryman, or if you’re especially lucky… Maybe you’ll even get to fly with the Gym Leader himself? Oh, you didn’t know? He’s a Freecape Ferryman, too![/hider] [hider=Suggestions to actions, Freecape Town]1. Find Pokémon. [i]Can still search for Pokémon in cities~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Places. [i]Visit any of the places in the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]Minor League Flying-type Gym![/i] 6.4. Freecape Ferrymen Office. [i]Fly you to any settlement you’ve already been for 500P![/i] 6.5. Air Dock. [i]Right by the great updraft, this dock is perfect for a flying Pokémon to catch the wind. Lots of flying Pokémon fly by.[/i] 6.6. Freecape Ferrymen HQ. [i]Famous throughout the land, the Freecape Ferrymen can fly you wherever you want, for a price! You can collect their phone numbers.[/i] 6.7. Pokémon Flight Academy. [i]Not all Pokémon are ready to Fly their trainer. Train them and buy saddles here![/i] 6.8. Crazy Collector’s House. [i]Found something rare? The collector might want to buy it for huge sums! Or, perhaps, you want to obtain something rare from him?[/i] 6.9. Maintenance Levels. [i]Less populated paths lead down, walked only when something needs repair, yet it has to be traversed to get to Route 17.[/i] 7. Freecape Town Trades: Flying-type 7.1. [color=E89689]‘Hey, I run a construction-company and was thinking I’d get a Pikipek to hammer in my nails… Didn’t work as I intended. Want to trade me a Machop for it?’[/color] 7.2. [color=CF94C0]‘We went to see Zachery, and I got a Rookidee! But so did my friends, so it feels a little silly having the same Pokémon. Want to trade me a Minun for it? I have a Plusle, so it’d complete the set!’[/color] 7.3. [color=00A486]‘I… got a Bombirdier. I wanted to rest in its apron as it flew… it dropped me. I’d trade it for a Kangaskhan. Maybe it’ll let me rest in its pouch…’[/color] [/hider] [i]Connected areas: [/i] Route 8. [i]A hilly landside descending quickly down towards Route 6, populated by many birds.[/i] Route 10. [i]A calm farm-land leading up to the massive Worldedge City.[/i] Route 17. [i]Water-route crossing to the northern landmass. Going down through the Maintenance Levels is required.[/i] [hider=Freecape Town, known Pokémon]Common: #276 Taillow #278 Wingull #396 Starly Uncommon: Rare: [/hider] __________________________ [@hatakekuro][@Joshua Tamashii] Lesley held her arms crossed as Basil came to terms with what he wanted to say. It did appear like she was getting an idea before he managed to say anything, on account of that her smile was waning. Especially after his statement about understanding the weight of his next statement. She did not reply, but her expression had gone to that of complete seriousness. Then, finally, he asked the question. With that, Lesley momentarily closed her eyes, tightened her crossed arms and grunted the slightest. [color=edbf8e]‘Do you, now?’[/color] Lesley asked, the usual excitement in her voice having disappeared. She didn’t sound particularly pleased. [color=edbf8e]‘Darn it. Have I been making too many exceptions, lately? I mean, I guess this is better than that they try to steal them for themselves, but…’[/color] Lesley muttered to herself. [color=edbf8e]‘I just let her get away with one, today’s “let kids run off with dragons”-quota has been met already,’[/color] she grunted. Then, her eyes opened again and she glared at Basil. [color=edbf8e]‘… I can tell you’re honest. So I will allow it, on one condition,’[/color] Lesley said, holding out a single finger. [color=edbf8e]‘I’ll drop you off in the middle of Dragon Lake. Don’t worry, there’s an island there. An island of dragons. On that island, convince one of the young dragons to come with you… and also convince that dragon’s mother to let you have the little tyke. I warn you, they’re typically not as forgiving of weakness as humans,’[/color] she said, looking not entirely pleased but still saying it this. [color=edbf8e]‘Of course, I will be watching, and if you do anything I don’t like, like unjustly attacking the dragons or throwing Pokéballs like an idiot or something, I will challenge you to a Pokémon battle on the spot,’[/color] she said, matter-of-factly. She also probably didn’t need to mention how that battle would end. [color=edbf8e]‘Are you willing to give it a try?’[/color] she asked, glaring at him. If not, they could get going. [hider=Lakewatch Town][center][h2]Lakewatch Town[/h2] [url=http://i.imgur.com/DChhkfk.jpg][img]http://i.imgur.com/QQcVLfQ.jpg[/img][/url][/center] As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon. The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off. Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town.[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!”[/i] 6.4. Freecape Ferrymen Office. [i]Fly you to any settlement you’ve already been for 500P![/i] 6.5. Lakewatcher Base. [i]From where Lakewatchers embark to patrol Dragon Lake.[/i] 6.6. Lakewatch Docks. [i]For getting tours of Dragon Lake, just taking a ferry or fishing![/i] 6.7. Explorer’s Guide Service. [i]With all these strange places around, Lakewatch offers guides to the surrounding areas![/i] 6.8. Descent Tower. [i]A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater.[/i] 6.9. Back Alleys. [i]… What? Lakewatch has a darker section? What are you talking about?[/i] 7: Lakewatch Town Trades: Dragon-type 7.1. [color=BDCCAA]‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.'[/color] 7.2. [color=92E42A]‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’[/color] 7.3. [color=65A1A2]‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’[/color] 8: Familiar Faces: You all.[/hider] [i]Connected areas: [/i] Wet Caverns. [i]Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance.[/i] Route 5. [i]The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains.[/i] Route 14. [i]The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.[/i] [hider=Known Pokémon][i]In Town[/i] Common: #194 Wooper #195 Quagsire [i]Waters outside[/i] Common: #60 Poliwag Uncommon: #318 Carvanha #535 Tympole Rare:[/hider]