Frankly, I'm glad I chose to draw from a predefined archetype like Time Mage. It'll make it simpler to figure out what my mid-game and late-game abilities should be. (Lethal Frame, Time Splicer, Ghost Drive, etc) I gotta say, the Final Fantasy games have some weird choices for what they consider Time spells. Regen? Quake? Vanish? Stone/Break? Those are all counted as Time magic spells in various FF games. [b]Edit:[/b] Even Reflect/Reflectga? Okay *that* one is definitely worth going for in terms of KH spells.