[quote=@Izurich] [@Sho Minazuki] This may be obvious, but can't hurt to make sure. Is it correct to assume that we're operating on "Action Movie Logic" in the RP? As in, otherwise debilitating wounds IRL become superficial enough to continue fighting, the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ConservationOfNinjutsu]conservation of ninjutsu[/url] trope being in effect (tl;dr: One vs Many (Mooks) is viable), and conveniently never running out of ammo. All three applies... until the plot deems otherwise, just like in the movies. [/quote] To some degree. For injuries you can power through them or survive some for awhile, but it will be noted. I just wanna say if you sustain a lot of injuries, I may start warning you further injury will be dangerous. I don't want to make too many repercussions for this, so that people can have as dramatic a mission or as clean a mission as they want, but don't push it too far. There's a reason I have an equipment/loadout section too. You can reasonably assume your preferred firearms won't run out of ammunition as quickly as weapons that you've chosen for your loadout for that mission. My expectation is the weapons you've chosen are just a means for a particular situation you expect to be dealing with. Also you can just make use of weapons within the facility or dropped by enemies too, so realistically you're not running out of ammunition unless you run up against an extended horde of melee fighters.