[center][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi5jNjA5NDUuVUd4aFkyVnpJRzltSUc1dmRHVS4w/chero.regular.webp[/img][/center] [u][b][url=https://i.imgur.com/aqHshZU.jpg]Verdant Canopy:[/url][/b][/u] [indent]Verdant Canopy is a city nestled within the ancient Stormshade woodlands of the Lady of the Death. The Death Lands, as they are nicknamed, and the Verdant Canopy are known as a places where the dead walk among the living yet it is done so in balance. People travel far to visit this realm for a chance to see one of the priestesses of the Lady, as they can allow communication with long-lost loved ones.[/indent] [u][b][url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f1043e4b-cb0f-4619-86aa-05bf37a4db98/d7vupj6-2e0fe9ea-8ba1-409a-a75c-5095b1b51c68.jpg/v1/fill/w_1024,h_768,q_75,strp/import_market_by_zirngibl_d7vupj6-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvZjEwNDNlNGItY2IwZi00NjE5LTg2YWEtMDViZjM3YTRkYjk4XC9kN3Z1cGo2LTJlMGZlOWVhLThiYTEtNDA5YS1hNzVjLTUwOTViMWI1MWM2OC5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.wvHM_f_eSYbkHQ9SmkfxhvDdVGLCJMAouHTQ-nz1QWk]Arcane Junction:[/url][/b][/u] [indent]The city of Arcane Junction is where magic comes together. It houses the most prestigious magical colleges, and wizards from all over the realm travel here in hopes of being accepted to their magical colleges, and the streets are often lined with those who never made the cut.[/indent] [u][b][url=https://i.imgur.com/E19sEss.jpg]Lumelight Haven:[/url][/b][/u] [indent]Importance: Lumelight Haven is a wood-elf city known for its mastery in harnessing bioluminescent flora. The city serves as an almost holy site for many in the druidic orders around the realm. It is located in the middle of the Elder Tree forest, and it is built around the fabled Elder Tree. It is speculated that the Goddess of the Forrest, Rumki, considers this city her home in the mortal realms. During The Maestro's first conquest, the city saw a considerable influx of refugees and as such, it has a diverse population.[/indent] [u][b][url=https://i.imgur.com/pikS5yh.jpg]The Ironspire Citadel:[/url][/b][/u] [indent]The Ironspire Citadel is a sturdy fortress built into the heart of formidable mountain ranges. It is located in the desolate lands, and has been built up in the former realm of The Maestro Its strategic location serves as a refuge for scholars and engineers who study ancient texts on the eldritch threat that they faced, and the possible eldritch terrors yet to come. This fortress is one of the few that have defenses in place to not only counteract the effects of Maestro's music but also destroy the eldritch terror forces. This is within the territory of the Iron Dwarves, and as such it is a well-defended and wealthy destination to visit. Gunpowder is the defining feature of this well-defended city. Hand-cannons, muskets, and gunpowder siege weapons can be spotted all across the city walls. These weapons are a well-known but well-kept secret. There are many interested buyers in all the realms, and if someone was able to steal the designs for their weapons they could expect to be richer than their thoughts could imagine.[/indent] [u][b][url=https://i.imgur.com/Wda5w0t.jpg]Obsidian Bastion:[/url][/b][/u] [indent]Obsidian Bastion is a fortress known as The Maestro’s Lair. During the initial corruption, the eldritch being constructed this fortress in a matter of weeks and its walls have been enhanced with Malakith's dark magic. Since the fall of Malakith, the fortress has become a haven for rouge groups, bandits, and various nefarious groups. It is rumored that there exist strong magical items here that can be used to fight Malakith again.[/indent] [center][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi5jNjA5NDUuVG05MFlXSnNaU0JRWlc5d2JHVS4w/aksara-nareda.regular.webp[/img][/center] [hr][hr] [center][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi5jNjA5NDUuVFdGc1lXdHBkR2cuMA/youre-nextdemo.regular.webp[/img][/center] [center][color=DC143C][h1]The Maestro[/h1][/color] [img]https://i.imgur.com/xmtLYx2.jpg[/img] [code]Unknown / Unknown / The Symphony.[/code][/center] [color=00CED1][b]DESCRIPTION[/b][/color] [indent] There is very little known about who Malakith is, why it has come to our realm, and what we can do to defeat it. It appears to be a creature made out of living shadows, but as it conducts it brings forth a thousand shadow hands to play a thousand parts at once. It’s power is judged to be above even the gods, goddesses and on par with The Fates themselves.[/indent] [hr][hr][center][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi4wOThmYzYuVkdobElFWmhkR1Z6LjA,/black-bounars.regular.webp[/img] [img]https://i.imgur.com/URGtlmN.jpg[/img] [code]Unknown / She-Her/ The Fates Three.[/code][/center] [color=00CED1][b]DESCRIPTION[/b][/color] [indent] Not much is known about The Fates besides their names. Veridia, the weaver, is the fate responsible for crafting the threads of fate with a touch both gentle and purposeful. She is in charge of shaping the beginnings of mortal existence, and Veridia ensures that it is woven into the grand tapestry of life in Eldoria. Chrona, the arbiter, measures the threads spun by her sister. Her fated insights determine the length and course of the mortals' life. And finally, Eclipsis, the Fate Severer. She wields precision and inevitability in her shears as she cuts the threads of destiny. With each snip, she brings closure to mortal lives. [/indent][hr][hr] [center][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi5jNjA5NDUuVG05MFlXSnNaU0JsZG1WdWRITS4w/chero.regular.webp[/img][/center] [center][u][b]Malakith's First Symphony [/b][/u][/center] [indent] Two thousand years ago, on a mostly normal day in the Realm of Fate, Eclipsis noticed that she was cutting more threads than ever before. What's more, these threads of fates appeared to be corrupted. Unlike the normal golden hue that they glowed, these had a crimson tone. And as the crimson hue grew brighter, the harder it became for Eclipsis to cut the threads. This was a curious sight for the fates. Never before in the eons they existed have they been unable to reclaim the fated threads that they wove. It was with this curiosity that the fates made the faithful decision to leave their realm and visit the afflicted areas. When they heard the corrupting melodies of Malakith for the first time they too felt the corrupting influences. Their fated powers protected them, but the corruption still ate at the very essence of their being. They did not linger in these lands for long. Instead, they traveled to the realms of the gods and goddesses in search of aid yet they found none. It was with this rejection that the fates themselves decided to intervene for the first time. They selected a small band of heroes and gifted them with their fated weapons, and pulled at the strings of fate from behind the scenes. These heroes would become known across the land as The Fated Five. While it would have been easy for The Fates to guide them straight to Malakith, they instead sent them where they were needed. From the port cities of The Twin Bridges to the Wildlands of the Astari, the fates delivered the Fated to the areas that were under the most threat from Malakith and his forces to save as many as possible. It was here the Fated made their mark on history, and many factions and races owe their continued existence to these Fated Fights. Eventually, with the control of their Fated Weapon's mastered The Fates pulled at the heroes and they won a triumphant victory over The Maestro in his obsidian lair. Yet they could not kill The Maestro. No matter how many blows they leveled, no matter how much power The Fates channeled, the Fated Five could not land the ending strike. A decision was made amongst the group to take The Maestro and put him in a prison that no one could find, and one that The Maestro could not escape from. Once the Chains of Fates were given to them, Malakith was bound within a mountain whose name has been lost to time. When Malakith finally awoke again, he raged against the chains night and day and threatened to break free. It was here that The Fated five instructed the Fates to use their own Fate Strings to reinforce the chains. The Chains of Fate, combined with the fated power of the five, was enough to silence the symphony once and for all. At least, until now.[/indent] [hr] [center] [u][b]The Earthquake[/b][/u] [/center] [indent]The Earthquake was a strange event across all the realms. It was felt everywhere in Eldoria and at a similar level of destruction. It is still unknown what exactly caused this. Neither mortal or immortal minds have been able to locate the cause. Is this The Maestro's waking wrath, or was this caused by some other Eldritch horror that is yet to reveal itself?[/indent] [hr][hr][center][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi5jNjA5NDUuUm1GMFpXUWdSMmxtZEhNLjA/chero.regular.webp[/img][/center] [indent]Fated Gifts are powerful artifacts constructed and blessed by The Fates themselves. They come in an unlimited number of configurations and are always tailored to the individual. However, they can be broken down in a few ways.[/indent] [indent][u][b]Offensive: [/b][/u] Offensive Fated Gifts can come in the form of a weapon, amulet, or band. The weapons usually feature Fated String in their construction, and as such they tend to be focused on ranged weapons. That is not to say they can't be melee. Regardless, the fated weapons will either bestow power upon the Fated or enhance the power that they already command. These powers tend to be more single-target-focused, but they can bring incredible area-of-effect abilities. [u][b]Defensive:[/b][/u] Defensive Fated gifts bolster the strength and durability of both the wielder and those around them. These gifts can be as small as a locket, or as big as a shield, but regardless they offer the wielder the ability to sustain hits and damage that protects the wielder from even the most powerful of blows. Often, the wielder can transfer these abilities to a chosen ally to bolster the defenses as well. [u][b]Support: [/b][/u] Support-focused fated gifts can be any item but they typically focus on musical instruments or other common devices. The musical instruments are often the source of the Fated's protection against The Maestro's music, and can even provide buffs for their allies. There are also certain tools that The Fated may need, such as toolkits, lock-picks, and things of the sort that can help The Fated navigate the rough world around them.[/indent]