[hider=Attention, attention! The Shadowless Thief Is Here!][hr][hr][center][color=00CED1][h1]Kalepco Lupine[/h1] [b]Kuroneko[/b][/color] [center][img]https://i.imgur.com/9MSQ6br.png[/img] [code]19 - Female - She/Her - Shadowless Thief - Lesbian[/code][/center] "[color=8D918D][i]It's dog eat dog world, so they say - good thing I'm only half-mutt.[/i][/color]" [color=8D918D][b]—Kuroneko, the Shadowless Thief[/b][/color][/center] [hr][hr][center][color=00CED1][b]Kalepco Lupine[/b][/color] [color=00CED1][b]RACE: Half-Taxabi/Half-Gnoll Halfbreed (Quarterbreed, really)[/b][/color][/center] [indent]Born into the world as a mongrel, Kalepco Lupin is the daughter of the once infamous Phantom Thief, Grawsine Lupine, and his lover, the Kunoichi, Fay Lin, in the ever-sieged Human Kingdom known as the Empire of Man.[/indent] [center][color=00CED1][b]CLASS[/b][/color][/center] [indent]Shadowless Thief, the Fusion of the stealth and dramatic flair of a Phantom Thief and the ruthless efficiency and martial skills of a Kunoichi, Kalepco has an innate superiority with the talents of her parents, but little in the way of practice and mastery. So much so, that at a glance, she appears to be more of a Bandit, but... a diamond in the rough needs only polishing.[/indent] [center][color=00CED1][b]APPEARANCE[/b][/color][/center] [indent]Born to the illogical union of a Half-Gnoll and a Half-Taxabi, Kalepco bares more of her mother's traits superficially, and more of her father's traits subdermally. Her figure is tall, lanky, and generally unimposing with Tabaxi features mixed with Human features, allowing her to easily pass in Human society for the most part, while betraying, entirely, the threaded cords of dense Gnoll muscle behind that supply her superhuman stamina and speed. Having been born in a temperate climate, and lived her life in, so far, Kalepco's inherited fur is pattern strangely to emulate sleeves; coming down from her right shoulder to the start of her fingernails, but stopping at the midpoint of her left upper arm, and reflecting on her legs. As such, at a glance, she appears to be wearing a shirt and pair of pants with one long sleeve and one short sleeve. This combination of fur coverage accumulates hot and cold in a fair equal measure, so she is never too inconvenienced outdoors in the summer or winter. Her standard of dress is a light, leather breastplate that covers only her upper torso, hiding the fur coverage underneath, a pair of leather vambraces dyed red with black accents, and a leather skirt that covers to the top of her thighs. Built less for protection in prolonged combat, but skirmishing attacks, her armor takes advantage of her feline nimbleness and her canine musculature, while conforming to her homosapien physique. The standout piece of her attire is the red scarf that wraps around her neck; a special piece of her parents and her heritage, as it was woven by her mother from a unique textile stolen by her father, and can stretch great length while maintaining great weight without tearing. It is her most prized possession, and she never parts with it.[/indent][hr][hr][center][color=00CED1][b]HISTORY[/b][/color] "[color=8D918D][i]They say, cats and dogs will never get along, yet here I am...[/i][/color]"[/center] [indent] Born under an auspicious moon, Kalepco Lupine joined the Empire of llll in the dead of night with a mewling cry. Raised in the quiet part of the besieged kingdom, Kalepco never knew the secondary lives of her parents, and never thought to question the luxuries that simply appeared in her life and kept her childhood bright. However, all bright spots cast a deep shadow elsewhere, in which all manner of things hide. A kingdom in desperate need of resource is not a kingdom that is tolerant of thievery, and, in one fell swoop, Kalepco's quiet, idyllic life was uprooted with the reveal of her father being the Phantom Thief, Grawsine Lupine, and his prompt incarceration with a death sentence. Into shambles, her childhood would fall, and into despair her mother would sink, until she would succumb to her negligence to face the unknown future. Left an orphan, a ward of the state, and unwanted by, Kalepco would grow up with little, falling to a life of crime, in and out of the system, pardoned only by the lack of severity to her crimes and her age, as a youth in the eyes of the law. All the while, brewing a hatred for her homeland that would not go amiss by the higher power of The Fates. A simple rumour of a magical toolbox from the Dwarven Lands would catch the ears of the shadow on the wall. A change at a lasting revenge... ...but for who? That was for The Fates to decide.[/indent] [center][color=00CED1][b]FEARS[/b][/color][/center] [indent]Kalepco has general fears found in her more animalistic genes, such as a fear of thunderstorms and snakes; the latter causing her to run away to a safe distance, while the former can lock her in place, if she cannot find a place to hide. While she doesn't have a fear of dying, due to how she grew up, Kalepco does have a reasonable self-preservation instinct, and will abandon hopeless combat. However, the only thing she genuinely fears as a person is losing her scarf. If it goes missing, she will go into a manic frenzy to find it, and attack anyone, friend and, especially, foe.[/indent] [center][color=00CED1][b]GOALS[/b][/color][/center] [indent]Kalepco drifts through life, living day-to-day, with the sole goal of one day getting revenge. That goal achieved, she's without purpose, and will follow wherever the winds take her.[/indent] [center][color=00CED1][b]SECRETS[/b][/color][/center] [indent]Her Fated Weapon is stolen - twice, technically, as the Empire of Man stole it from the Iron Dwarves, and then Kalepco stole it from the Empire of Man. Not explicitly a secret, but just a lack of understanding why she likes girls more than boys that Kalepco isn't comfortable sharing with strangers.[/indent] [center][color=00CED1][b]FLAWS[/b][/color][/center] [indent]Kalepco is very pessimistic, her emotional maturity stunted by raising herself and stealing from others to survive. Her catchphrase is simultaneously her philosophy on life. Kalepco's intense distrust of strangers makes her a shaky ally to rely on, as she could slip into the shadows and disappear, leaving her once held allies to hang. Adding to her general crankiness, Kalepco is naturally predisposed to smoking catnip in the same fashion as a person would nicotine or tobacco. Messing with Kalepco's scarf can be a death sentence.[/indent] [hr][hr][center][color=00CED1][b]SKILLS[/b][/color][/center] [indent]Every party needs a thief to scout and break into places, as well as commit any less-than-savory acts of dealing with the problem. Being capable of Beastspeech between both Gnoll and Tabaxi, as well as the cultures, Kalepco makes for a decent guide and translator, if needed.[/indent] [center][color=00CED1][b]ABILITIES[/b][/color][/center] [indent][b]Lockpicking -[/b] [i]Kalepco is no stranger to gaining access to any lock of standard fare and make; if a key turns it, so can she with a clever application of a nail and thin shiv. However, magical locks are beyond her ken, frustratingly.[/i] [b]Sneaking -[/b] [i]The most basic of basic skills employed by her profession, allowing her to prowl through unwelcoming spaces and place without making a sound or leaving a trace. Not invisibility by any chance, but as close as physically possible.[/i] [b]Pickpocketing -[/b] [i]The third in the Trio of Thievery, allowing Kalepco to lift items from or place items upon a consciousness, or preferably, unconscious, target of decent size and weight. Not just applicable to picking pockets, but can also remove rings, necklaces, and even earrings with the approximate closeness and associated danger.[/i] [b]Ranged Weapon Proficiency -[/b] [i]Preferring to hang back, Kalepco is more comfortable with a bow over a sword, and with her sharp eyes, more liable to strike a target rather than miss.[/i] [b]Throwing Weapon Proficiency -[/b] [i]A natural extension of her preference to ranged combat, but reduced to work within confined and/or restrictive spaces. Behind closed doors, a knife can be as effective as an arrow.[/i] [b]Short Blade Proficiency -[/b] [i]Life as a Bandit doesn't allow one the comfort of hanging back and staying safe behind a bow. No, sometimes, the fight comes to you, and knowing how to use a short blade can mean living another day.[/i] [b]Grandeur: Shadowless -[/b] [i]Every Phantom Thief is born with Grandeur, a unique ability that makes their style famous, and for Kalepco, this is Shadowless: the ability to turn her shadow into a Shade, and detach it from her body to operate as its own entity. However, being a creature of shadows, her Shade can only operate as a scout, her eyes and ears, and cannot fight without a weapon of the Shades. It cannot travel more than a mile off, and cannot move through daylight without a shadow to hide in. Being struck with light results in burns that reflect on Kalepco as pain, and can force a retreat or risk complete evaporation. As long as Kalepco is Shadowless, she is rendered rather weak.[/i] [b]Curtain Call: Shadow Sneak -[/b] [i]Kalepco's ultimate trick, owing to her Kunoichi roots, which allows her to use her Shade as a Shadow Portal, and, 1/Day, manifest herself where it stands, regardless of where she is or her condition.[/i] [b]Beheld -[/b] [i]Kalepco's most treasured possession, her scarf, Beheld. Normally, a blazingly red scarf with significance unexplainable, it is truly a weapon made of a unique textile that stretches beyond belief and is said to never tear. It moves with the will of the user's spiritual energy, and can be used in multiple offensive, defensive, and utilitarian fashions from a whip, to bindings, to a rope to swing off or climb up. It carries the will of her mother and father, as well as the reason they are gone. The blood-red cloth means many things, but, most importantly, it is a means for Kalepco to be held by her parents.[/i][/indent] [center][color=00CED1][b]FATED WEAPON[/b] [indent][h2][i]Thundral's Cornucopia[/i][/h2][/indent][/color][/center] [indent]Forge God of the Iron Dwarves, Thundral created an artifact of His peoples: a simple, handled pail that was blessed to forever supply the Iron Dwarves with nails to hammer, screws to turn, and bolts to ratchet with saws, crossbars, and more. A veritable cornucopia of a craftsman's needs. Unfortunately, legends do not stay in their homelands, and once stories reached the empirical ears of the Empire of Man, an expedition was launched to acquire such a thing from the backward mountaineers. Securing the artifact, and the eternal enmity of the Iron Dwarves, the Empire of Man would prosper in their eternal siege against and by the Orc, able to shore up defenses in hours instead of days. However, karma swings around, as it always does, and Thundral's Cornucopia was destined for a new thief to possess it... [center][color=00CED1][b]BESTOWED ABILITIES:[/b][/color][/center] [color=00CED1][b]Artisan Carpentry -[/b][/color] [i]By simply possessing this Fated Gift, Kalepco can construct anything wood or metal with the expertise of an artisan.[/i] [color=00CED1][b]Workshop of One -[/b][/color] [i]Kalepco can construct with the speed of a professional workshop rolled into one.[/i] [color=00CED1][b]Access: Forge Underhill -[/b][/color] [i]The inside of the artifact is a link to Thundral's forge, Underhill, and where its contents are sourced from.[/i] [color=00CED1][b]Fated Gift: Deus Ex Machina -[/b][/color] [i]Thundral's Blessing is occasionally extended upon the artifact, and grants the keeper the perfect tool for the job at hand... [b]but, not exactly making it clear how.[/b][/i][/indent][/hider]