[center][b][h2]Turn 7[/h2][/b][/center] Turn 7 has started, please check [url=https://docs.google.com/spreadsheets/d/16-9knKuj2C0QM2rsdK-tOwqtWDtiXg4hEGJbc9Pzcig/edit?usp=sharing]the MP Spreadsheet[/url] for your updated MP counts. Please let me know if any number is off and I'll fix it when I can. With this turn change, a 40 MP cap has been implemented. Any MP that you accumulate past this point will instead go to a communal pool that I can then decide how to redistribute if needed. There have also been changes to the Quest System, which have been explained very generally in the Discord. – [h2]Quest Board[/h2] [b]Mundane Quests (for mortals and heroes only):[/b] - Copper’s Gone: A copper shortage has reared its ugly head, and with it the price and value of bronze has shot up immensely. An initial investigation led by a ragtag group of adventurers named The Rusty Nails has managed to track the source of the shortage to the mysterious closing of massive sections of the largest quarry in the Land of Origin, but before long communications from the group of adventurers ceased as well. At the moment, the Quarry continues to operate in a limited capacity, managing to ship out other metals such as iron, but there’s no telling how sustainable this may be. CLAIMED BY SAUCER - Gloink, the Gallant: Tales abound of the heroic exploits of a human-shaped gloink covered in white armor. If these tales are to be believed, the gloink in question saved five kittens from a hungry hawk, defeated an Outer-corrupted squirrel in one to one combat, and even managed to help a construction crew finish their project before their deadline by working three nights in a row. The Gloink is beloved by the realm as a symbol of kindness and hard work… Or it was, until it was captured by a local militia who are now denouncing it as the one behind the cold-blooded murder of their leader. Now, people are split and can’t seem to decide what to do, and if nothing is done, the Gloink will be put to death by the militia. CLAIMED BY... KHODEX? [b]Divine Quests (for all):[/b] - The Many Masks Masquerade: It is said that an enchanting place can be found deep in the wild reaches of the Inner Veil. A place so grand and so exotic that one could get lost in it for decades. A place where one could see everything there is to see – for a price – except for one thing. Everyone and everything, including the animals and insects, wear masks in the Masquerade. Anyone who takes their mask off while in the Masquerade, disappears the moment no one is looking at them. The Traveler of Arbor, a renowned explorer, has on many occasions shared that they would “kill to go back to the Masquerade one more time”, but also that he has “Sadly forgotten where it is or how he even left it in the first place.” CLAIMED BY WRONGEND