[center][img]http://i.imgur.com/I77wZzM.png[/img] [img]http://vignette4.wikia.nocookie.net/valkyria/images/5/52/Valkyria2_art.jpg/revision/latest?cb=20100702152513[/img][/center] The school, Saint Valerius Academy is a year-round academy that's located in a relatively remote place in Northern Europe, with the closest civilization being a small local town a 30 minute walk away. The academy proper is atop a small hill in a valley, surrounded by lush, heavy forest. Its classes are for a high-school only, with college level classes available for the more advanced students. Dorms are provided on-site, and located away from the main school buildings. With each advancing grade level, students are awarded with more freedom(Both in selecting classes and outside of school hours.) Each weekend, starting on Friday evening, the students are allowed off the premises to go to the village. Curfew is strictly 11pm and any students caught out past that time are often punished severely. The Nobles are sons and daughters of the very, very rich, making this a school that's very exclusive and almost impossibly (For an average person) expensive to afford. In return, the school promises to create an exceptionally safe (Via both the highly-trained and paid guards, and the Knights) learning environment that promotes interaction and skills that such future captains of industry would need. While all the classes are available to everyone, the Nobles will only get Nobles as classmates, and so on (The Knights may, in fact, sit in on these classes). The Middle Class are usually local children who graduated with exceptionally high grades from their schools, and got a scholarship into the academy. The others that make up the Middle Class are rich(But not the super-rich) who can afford at least some of the school's fees and then the sons and daughters of the faculty and staff. Knights can be selected from the Middle Class, but more often than not they are transferred into the school for the explicit purpose of being a Knight to a specific noble. [hider=More Things Explained] [b][u]Duels:[/u][/b] Duels are a more specialized way of climbing the rank very quickly. For a Knight to enter a duel seriously, they must be ranked. However, all knights are allowed to call a duel, ranked or not. Each Knight, beginning the duel, gives up their pin, the representation of their rank. Each is allowed time to prepare, being able to bring their own weapons and/or magic to the table, and then they battle. All weapons must be approved by the supervising teacher prior to the duel. The victor is the one that does not concede defeat and/or the supervising faculty deems the winner while watching (They are given rather strict training on when to do this, such as if a student might get seriously injured, or if the battle has gone on for a very long time, they must try to find a winner so that the Knights do not fight themselves to death.). The winner then gets the pin (out of the two given up) with the highest rank and moves on. The loser gets the lower pin and must accept it. There are extreme cases where the pins the Knights get at the end of the duels do not remain the same (as in in some cases, the teachers will elect to move a Knight up or down the rank forcibly.) however the rule is to treat the duel as over when it is over and the ranks as solid until the next supervising session. If a Knight loses a duel, they are allowed one consecutive duel before they are suspended from calling duels for the next month. [b][u]Ranks:[/u][/b] There are a total of 25 ranked positions each with their own specialized pin. They go down in number and color as you get higher up the rank. Rank 25 -16 are bronze, Rank 15 - 6 are silver, 5 - 4 are gold, and 1 is purple. Every other week or so, the Coordinator makes rounds for "Rank Sessions" where he/she watches several Knights brawl with each other and then assesses their rank within the school. All students are watched, however only those that are Ranked are watched by the specialist (Coordinator), others are simply watched by normal teachers. After the "Sessions" are over (often without the knowledge of the students) a board is posted with the Rankings (one is also posted online on the school's website via the Newspaper Club). The other unranked students remain unaware of their progress towards the rank but are allowed to seek advice from teachers about what they could do better. It should also be noted that Knights are not only ranked based on fighting ability, but on a whole expanding to their studies and social life (what the teachers see of it, anyway). [b][u]Dorms:[/u][/b] Each dorm is associated with a class level, however Seniors need not stay in the senior dorms. However, freshmen must stay in the freshmen dorm. Each dorm as it travels up the class level, also travels up the other 'class' level as it increases in price. The dorms are all co-op and males and females are even allowed to stay with each other depending on the family's wishes. Knights are generally required to stay with their nobles in the same dorm room and so each dorm room comes with one large bedroom and one smaller one for the Knight. All students in the school are required to stay on the campus for training purposes. [b][u]Weapons and Technology:[/u][/b] This world is fairly advanced, but magical, taking places several years after our own modern day. The Knights are split into two factions, those who use physical non-magic based weapons and those that use magical means to defend their charges. They are the Order of Twilight (Magic Knights) and the Order of Shield. Neither Order is restricted to just physical or magical means, however many students take the tradition very seriously and shun students who mix methods. [b][u]School Rules:[/u][/b] They don't have many, but Students are only allowed to leave the campus on urgent business or otherwise on the weekends like everyone else. The closest nearby town is a 30 minute walk and is called Little Helm and many of the school's students hang out around there on the weekends (it's apparently become a tradition to hold a dance party every Friday night in the Little Helm local bar). Nobles and Knights can both call for duels. However, the duel must be approved by a teacher before it is allowed. If a Noble/Knight pair break this rule and fights in an illegal duel, they are put under Dorm Arrest and they cannot leave their dorm until the suspension is lifted. Duels are absolutely not allowed without faculty supervision. And, any faculty caught allowing an illegal duel will be punished severely along with the students. [b][u]the Mythical:[/u][/b] Mythical creatures and Gods are thought to be just that. Mythical. Not many believe them to be truly real. Unicorns? Psh. Right. Santa? HAH. Ghosts? Maybe. Dragons? Right.... But in this world, they DO exist. They just stay hidden most of the time. This world of magic is one in which things that are magical or mythical are hidden away or kept only for those with power. [/hider] [hider=RP Rules - Please Read] 1)GM and co-GM reserve the rights to kick players out of RP for reasons they deem... well... reasonable. These could include disrespect, lack of posting for extended periods of time, or other various malconducts. 2)The RP will only wait one week before moving on without players who haven't posted. Eventually, your character may even be written out of the story. Just be aware of this. 3)Please make sure that if you have plans that they are run by either the GM or co-GM before implementation. That goes for changed character background, plot ideas, etc. 4) The GM and co-GM reserve the right to change these rules anytime they see fit. 5) Please, Please always keep the best interest of the RP in mind. That means being mindful of how what your character does affects the RP and the world and whether or not to do said action. Just... be mindful. 6) If you've read the rules, please tell us who your favorite video game/anime/manga/TV show Character is! 7) Have fun! :3 [/hider] [hider=Character Sheet] [code] [hider=Character Name] [h1][b][i][color=6ecff6][center]Character Name[/center][/color][/i][/b][/h1] [center]Character Image Here[/center] [h3][b][i][color=6ecff6][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=6ecff6]Name:[/color][/b] (Full Name) [b][color=6ecff6]Aliases:[/color][/b] (Nicknames, previous names, maiden names, etc.) [b][color=6ecff6]Age:[/color][/b] (15-17) *chat with DM if wanting to play outside of these ages) [b][color=6ecff6]Class:[/color][/b] (All start out as first years) [b][color=6ecff6]Gender:[/color][/b] [b][color=6ecff6]Speciality:[/color][/b] (Magic, Stealth, Melee, etc) [b][color=6ecff6]Role, Rank, and Order:[/color][/b] (Royalty, Noble, Knight Rank 1-25)(Twilight or Shield) [h3][b][i][color=6ecff6][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=6ecff6]Height:[/color][/b] [b][color=6ecff6]Weight:[/color][/b] [b][color=6ecff6]Build:[/color][/b] [b][color=6ecff6]Eyes:[/color][/b] [b][color=6ecff6]Hair:[/color][/b] [b][color=6ecff6]Skin Tone:[/color][/b] [b][color=6ecff6]Tattoos/Scars/Piercings:[/color][/b] [b][color=6ecff6]Day To Day Attire:[/color][/b] [b][color=6ecff6]Strengths:[/color][/b] Max of 3 (Physically based) [b][color=6ecff6]Weaknesses:[/color][/b] Minimal of 2 (Physically based) [h3][b][i][color=6ecff6][center]Psychological Attributes[/center][/color][/i][/b][/h3] [i][color=6ecff6][center]Trait * Trait * Trait * Trait[/center][/color][/i] [b][color=6ecff6]Sexuality:[/color][/b] [b][color=6ecff6]Relationship Status:[/color][/b] [b][color=6ecff6]Personality:[/color][/b] Minimal 2 paragraphs [b][color=6ecff6]Habits:[/color][/b] Minimal 2 [b][color=6ecff6]Hobbies:[/color][/b] At least 1 [b][color=6ecff6]Fears:[/color][/b] 2 REAL fears [b][color=6ecff6]Likes:[/color][/b] 6 minimal [b][color=6ecff6]Dislikes:[/color][/b] 6 minimal [h3][b][i][color=6ecff6][center]Skills[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]A listing of skills, such as horseback riding or cooking. Levels include novice, apprentice, journeyman, expert, master. 1st years are allowed skills up to Journeyman but no further. Each year, your character may increase skills as it makes sense for their development in those skills.[/center][/i][/color] [list] [*] [b][color=6ecff6]Skill (Level):[/color][/b] Description [*] [b][color=6ecff6]Skill (Level):[/color][/b] Description [*] [b][color=6ecff6]Skill (Level):[/color][/b] Description [*] [b][color=6ecff6]Skill (Level):[/color][/b] Description [*] [b][color=6ecff6]Skill (Level):[/color][/b] Description [*] [b][color=6ecff6]Skill (Level):[/color][/b] Description [/list] [h3][b][i][color=6ecff6][center]Talents & Powers[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]A listing of unique talents, magic, or possessions. Teachers may have two major and two minor. 4th year Knights/Nobles may have one major and two minor. 3rd year Knights/Nobles two minor. 2nd year Knights/Nobles may have one minor. 1st year Knights/Nobles may have one minor. For the Order of Shield, please fill out with specialized attacks/maneuvers/weapons/etc. For the Order of Twilight, please fill out with magic/artifacts/specialized moves/etc. **For this section, if you'd like some help coming up with talents, please DM me! ***Each new school year, your character will be able to pick up a new talent based on the current scaling listed above.[/center][/i][/color] [list] [*] [b][color=6ecff6]Talent/Power/Item:[/color][/b] Description & Origin [*] [b][color=6ecff6]Talent/Power/Item:[/color][/b] Description & Origin [*] [b][color=6ecff6]Talent/Power/Item:[/color][/b] Description & Origin [*] [b][color=6ecff6]Talent/Power/Item:[/color][/b] Description & Origin [/list] [h3][b][i][color=6ecff6][center]History[/center][/color][/i][/b][/h3] [b][color=6ecff6]Parents:[/color][/b] Alive/Dead/Known/Relationship With? [b][color=6ecff6]Siblings:[/color][/b] Any/Birth Order/Relationship With? [b][color=6ecff6]Childhood:[/color][/b] Anything notable? [b][color=6ecff6]Adulthood:[/color][/b] Anything notable? [b][color=6ecff6]Special Moments:[/color][/b] Things that stick out in you characters mind most often, minimal 2 [b][color=6ecff6]Current Events:[/color][/b] What brings you here? What were you most recently up to? What's a character like you doing in an rp like this? [h3][b][i][color=6ecff6][center]Relations[/center][/color][/i][/b][/h3] [color=6ecff6][center]* ☠ Enemy * ⚜ Unfriendly * ☯ Neutral * ☮ Friends * ღ Ally * ♥ Crush/Significant Other * [/center][/color] [list] [*] [b][color=6ecff6]Name:[/color][/b] Description [*] [b][color=6ecff6]Name:[/color][/b] Description [*] [b][color=6ecff6]Name:[/color][/b] Description [*] [b][color=6ecff6]Name:[/color][/b] Description [*] [b][color=6ecff6]Name:[/color][/b] Description [*] [b][color=6ecff6]Name:[/color][/b] Description [/list] [h3][b][i][color=6ecff6][center]Extras (Optional)[/center][/color][/i][/b][/h3] [b][color=6ecff6]Character Quote:[/color][/b] Something they say a lot or live by [b][color=6ecff6]Theme Song:[/color][/b] What would be playing when they walk up if we were in a movie? [b][color=6ecff6]Aura Color:[/color][/b] Are they a fiery red that burns everything around them or a soft soothing blue? Or any other color for that matter. [b][color=6ecff6]Scent:[/color][/b] Hound just sniffed your clothing to track you, what would it smell like? [b][color=6ecff6]Partner:[/color][/b] (Who is your paired character?) [b][color=6ecff6]Anything Else:[/color][/b] [/hider][/code] [/hider] CS Spreadsheet: https://docs.google.com/spreadsheets/d/19zmR4rrX4R2Gj2KCX2MCjSYk4jXKk1viOW_UUxr2pws/edit?usp=sharing If you need help with the spreadsheet, please let me know! Instructions within~ [hider=Abilities/Talents Examples] These are the powers given to the headmaster of the school who is meant to be incredibly powerful in his own right. [list] [*] [b][color=plum]Nox Arcanum (Power/Major):[/color][/b] Nox Arcanum is a power Mr. Hampton had invented for himself. Its basis lies in a fire magic so strong, it is black and blue. The magic itself is so tied to Mr. Hampton that even if he were to set himself in the flame, it would not burn him. This fact alone is what garnered him the name "Black Phoenix". [*] [b][color=plum]Vizor (Power/Minor):[/color][/b] This power was originally created by Mr. Hampton's mother. It is an illusion spell that grants the user a multitude of copies of themselves that can all do real damage to the opponent. When one is hit by any means, however, they disappear. [*] [b][color=plum]Moira's Charm (Artifact/Major):[/color][/b] This ring, when worn, allows the wearer to charm any person they choose into submission. The ring has a cool down, so Alex can't use it very often, but he does use it when he wants to get his way. The only person he's never used it on is Richard Parish. He got it from his mother a long time ago. [*] [b][color=plum]Perfect Glasses (Artifact/Minor):[/color][/b] Mr. Hampton got his glasses from an eye doctor years and years ago because he didn't want to have to keep buying new glasses each year. The glasses are self correcting and adjust to whomever wears them. [/list] Some other ideas for a less powerful character; Powers/Major [b]Quick Step (+3 to roll)[/b] - Character is able to quickly and deftly dodge one attack without fail. Character learned this due to their desire to avoid pain. [b]Victus Launch (+3 to roll)[/b] - Character launches an incredibly powerful lunge forward with their weapon. [b]Presence Borrowed (+3 to roll)[/b] - Character can assume the likeness of any one person they have studied for some time. Makes use of Illusion Magic. Powers/Minor [b]Ambidextrous (+1 to rolls)[/b] - Character is able to use either hand as their primary hand and can swap [b]hands mid battle if needed. Diversion (+1 to rolls)[/b] - Character calls out to their opponent trying to cause a diversion and catch them off their guard. [b]Flame (+1 to rolls)[/b] - Character can lob small, weak fire balls at their opponent. Artifacts/Major [b]The Lovers (+3 to rolls)[/b] - Character can toss their Lovers Tarot card at their opponent and temporarily cause their opponent to think their in love with them. Lasts 5 seconds. [b]Angel's Rose (+3 to rolls)[/b] - A small rose pendant that, when wore, gives the character the ability to fly in short bursts (up to a maximum of 5 feet off the ground for roughly 5 seconds). [b]Lilith's Tail (+3 to rolls)[/b] - A rather ugly deformed tail, often kept in a box. When taken out, gives the holder minor regenerative properties. Cuts, bruises, and minor wounds heal very quickly. [b]Teddy!(+3 to rolls)[/b]- A small teddy bear that when kissed grows to life size and defends the one who kissed them. Artifacts/Minor [b]Listen Here! (+1 to rolls)[/b] - A small keychain with a small loud speaker attached to the end. When spoken into, amplifies voice as if it were a loud speaker. [b]Worry Stone (+1 to rolls) [/b]- A small, worn grey stone that when rubbed makes the holder forget their pain and worries while rubbing the stone. [b]The Compass (+1 to rolls)[/b] - A compass that points the holder to the item that will help them with whatever they're worried about. [/hider] [center] [h3]Knight Ranks[/h3][/center] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 [center] Noble + Knight Pairings: Noble || Knight [/center] [hider=Little Helm Shops] Little Helm is the small town located nearby the school and it is a place of hang out on the weekends for Saint Valerius students. [b]Little Helm Shops/Buildings[/b] - Barber - Clothing Shop (Boutique) - Hannah's (A small bar and grill) - Courthouse - Knight Outfitters - Bar - Graveyard - Cafe - Local School System (Little Helm Elementary, etc etc.) - MartMart (WalMart) [/hider] [hider= Dorms] Dorm Spreadsheet - [url]https://docs.google.com/spreadsheets/d/1GDQ2XHzdoPbgubzx_yhmXB0eDptumK3ikd4igKGTsC0/edit?usp=sharing[/url] Once you've decided on a partner, please feel free input your character into one of the dorm rooms. If your character ever moves due to plot drama, etc, please feel free to move them as needed. [/hider] [hider=Areas on Campus] Sports Area Main Office - President's Office - Dean's Office - Meeting Room (For Representatives and such) - Nurse's Office - Infirmary - Teacher's Lounge Classroom Building Stables (not listed on map currently) Dorms and Village School Port (for sailing [s]and espionage[/s]) Dueling Center Training Grounds Gorn and Ferrick Forests The Ruins Center of Magic Arts [img]https://i.imgur.com/mBnE8aX.png[/img] [/hider] [hider= Classes] 1st year Core English 1 Math 1 Science 1 History 1 Extra One Handed Combat Two Handed Combat Archery Tanking P.E. Evocation Magic 1 Divination Magic 1 Illusion Magic 1 Transmutation Magic 1 Abjuration Magic 1 (Wards) Conjuration 1 Art Music Band Gardening Horseback Riding [/hider] [hider=Clubs] Art Shield Twilight Yearbook Gardening Student Council Band Music Movie Gaming Book Cooking Equestrian Chess Sports Baseball Basketball Track Football [/hider]