1. I'm fine with any age, though the description of the academy's classes being high-school level makes me lean towards 16-18. Maybe we can change it to university-level courses? 2. I think the Fate Core ttrpg system has a very good mix of narrative and mechanics-based combat. Characters have inherent advantages over others in different tasks, either from skills or their aspects, and players can spend resources to get further bonuses based on aspects in the situation (such as leaving a trail to give yourself a better tracking check when retracing your steps, or having an advantage at hiding because you are well acquainted with the area and know where blindspots are). I'm more of a fan of narrative-based combat, but it seems like the dice system is mostly there to help if we can't decide things on our own. Might I suggest switching to 3d6 instead of 1d20? Gives a nicer probability curve, and makes it a lot harder for a random peasant to stumble into a victory against a master fencer in a sword duel. Just a suggestion! 3. The skim option sounds better in my opinion - leave things open, maybe give a small factoid to keep in mind about the npc (The second rank knight has a serious temper problem, the Noble of the 5th rank is a master of gravity magic, etc). That way we can expand on them later if necessary, and give a bit of mystique and mystery to the various other students at the academy. 4. Usually prefer darker stories, but definitely not against fluffy SoL stuff - I'm just used to seeing those fizzle out. Maybe start off with SoL and branch off into some heavier subjects once we get settled on a defined plot? Up to everyone else. If we need some plot ideas, I don't have anything super concrete - I usually like seeing the characters everyone has in mind before getting into that kind of stuff. Maybe someone on the newspaper club starts spreading gossip in the paper (which has some pretty severe consequences considering how rich and influential the nobles attending are) could work in a lighter plot? 5. Nothing I can think of right now - maybe a few examples of classes that the Nobles can take, or any advantage Ranks may have (other than reputation)? I'm planning on making my knight a bit of a delinquent, so if anybody is interested in pairing up, let me know!