[@Andreyich] And now you!! On the surface, there isn't anything wrong with his character. Good options to connect to the plot and the story, motivation for joining teh rebellion, and a reason to stay with the team through hard times. I actually like all of that and think it's a good bit of content to work with to engage with you! Still, reading it felt like we were reading an NPC rather than a player. This feels like someone who would send the team on their way, carrying their hopes and dreams, because their story is over. They're static, someone you use to make a scene more believable as the main cast returns to place frequently and he can welcome them back and listen to their stories, reminiscing on his own adventures as they do. This is a character I would make be a tavern owner, and surprise the party with a higher level character if shit hits the fan while they are resting. I have three recommendations: One, give him activities other than charity that he likes with some specific details. Does he like to read and what? Does he like art and what about it does he like? Does he play an instrument and does he still have one or did he lose it somehow? Two, this man needs a vice other than depression. He seems to be the perfect person with some broken pieces inside, but little beyond that. Does he have a weakness for sweets, a penchant for drink, a temper or is apathetic about issues? Three, this'll be wierd but I'd actually dial back his age a bit. My concern is that the age difference between him and the potential other characters will make some of the situations awkward? Not in the sense of the actual age difference, but rather the maturity and sense of priorities l. It could be good, but I just want to make sure we're on the same page!