[@Gardevoiran] The Sand Tomb missed, and Paradise dropped off Skylar and Owlfred before getting back into the conflict. She unleashed a storm of Razor Leaves, the sharp leaves surging through the mass of sentient sandcastles, doing damage to every single one of them! And… Two of them were critically hit! Those two Sandygasts fainted, the little sand-dunes flopping over! That, apparently, was enough. [color=D8D3B8]‘Sandyyyyyyyy-!’[/color] the Sandygasts cried out as they turned sand-tail and fled, shuffling away from Paradise and Skylar’s team. With that, the man who was being forced to pile sand on a Sandygast suddenly stumbled over from nothing, before grabbing his cello-case, dusted himself off, and then stood up to look towards Skylar. [color=85765a]‘It would seem that I have been rescued. Thank you,’[/color] said the man, gently bowing towards Skylar. [color=85765a]‘Now may I suggest we-’[/color] [color=F7C287]‘PALOOOOOOOOOOOO-!’[/color] the giant sandcastle behind him screamed out, turning towards them, apparently agitated by the fleeing little Sandygasts coming to take cover behind the evolved Pokémon, the very sand around the Pokémon starting to vibrate with power. [color=85765a]‘- escape in all due haste?’[/color] the man ended his sentence. What does Skylar do? [hider=Stalford’s Ferry][center][h2]Stalford’s Ferry[/h2] [url=https://i.imgur.com/txphpuN.png][img]https://i.imgur.com/txphpuNh.png[/img][/url][/center] Route 16 is one of the most dangerous routes on Isson, but there’s a way around. There’s the ship, Stalford’s Ferry, that looks nothing like a regular ship. While normal ships often find themselves in danger trying to sail Route 16, Stalford’s Ferry is a fortress of a ship and has proven time and time again to be a reliable way to cross to the Northern Landmass and Witchpeak City. The mighty vessel can also keep you occupied as you’re sailing. You can attempt to fish out the open windows, you can find other trainers and keep yourself occupied while the vessel cruises to its destination, or perhaps simply attempt to enjoy the scenery… not that there’s much to see. However, occasionally the ship does come under attack, and for that reason trainers are expected to be able to defend themselves, which is also why you’re required to have collected Kristy’s Gym Badge in Raremine Town to prove that you’re capable of doing just that. One way trip is 500P. [hider=Suggestions to actions]1. Take the ferry. [i]Costs 500P.[/i] 2. Seek trainers. [i]There’s plenty of trainers taking the ferry.[/i] 3. Talk. [i]They can be talked to.[/i] 4. Move along. [i]Not take the ferry, head back to Route 6.[/i] 5. Go Yourself. [i]Surf on Route 16. Not recommended.[/i] 6. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 7. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i][/hider] [i]Connected areas: [/i] Route 6. [i]The Vast Plains beckon.[/i] Route 16. [i]Their haunted waters also beckon.[/i][/hider]