[center][img]https://i.imgur.com/Iwrv75Z.png[/img][/center] [hr] [center][img]https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fimages.fineartamerica.com%2Fimages%2Fartworkimages%2Fmediumlarge%2F3%2F1947-fly-to-hawaii-by-clipper-pan-american-travel-poster-retro-graphics.jpg&f=1&nofb=1&ipt=d1e3c1edc22374390919e46b86a749765744a26dfc2cf40c9975b96320d4b310&ipo=images[/img][/center] [hr] [center] [url=https://www.youtube.com/watch?v=dNChN6dzA6I]War. War never changes.[/url] [i] The final conflicts of the 21st century were not waged over religion or territory but over control of our dwindling resources. Nations that were once allies were at each others throats, intent on preserving what they had by taking what little others had. Finally, on the eve of 2077, the world was damned in a storm of nuclear fire and devastation. And for a while, darkness and quiet reigned over the cold, irradiated surface of Earth. This would not mark the end of humanity. Many of those who survived the fallout did so in large underground vaults. When the surface became safe for settlement, the inhabitants spread out and colonized the surface, forming tribes and societies. As more and more of the world woke up, the same tired squabbles and conflicts that brought the world to ruin were reborn again. Past the radiation storms of the Pacific Cauldron lie the myths of an unblemished paradise: the Aloha Isles. Before the Great War, the Aloha Isles were a haven for the rich and wealthy as they sought peace from the turmoil in America. However, on the shorelines of the Aloha Isles, another face remained unseen in its great harbors, that of nuclear warheads and fleets of warships hidden deep underwater. In the decades following the end of the Great War, a hermit taking up the ancient name of Kamehameha, united the six islands under his crown and used the remnants of military pre-war technology to turn the coastline into an expansive blockade.For the last century, the New Hawaian Chiefdom has defended their coastal heartlands from all manner of mutant, pirate and invader. As the decades passed, the isolationism of the island kingdom slowly thawed away as the need for trade and alliances outweighed their need for safety. It has been 50 years since the Aloha Isles announced their presence to the world. Factions such as Gold Galleon Incorporated and the pirates of Leviathan seek to plunder the ancient military complexes on Aloha out of greed whilst others such as the Long Dragoons and the Bastion seek to begin again in paradise. You are one tourist out of many seeking new fortunes on the recomissioned ocean liner, the Green Horizon. Whatever your intentions in the Aloha Isles, this cruise is about to be on a collision course with fate itself……[/i] [/center] [center] [u][b]The Game[/b][/u] [/center] [center]Fallout: Aloha is an action play-by-post roleplaying game set in the world of Fallout created by Interplay Entertainment and Bethesda Studios. Taking place in 2290 three years after the events of Fallout 4 and 8 years after New Vegas, the majority of the roleplay will take place in the post-apocalyptic remnants of Hawaii in this universe. In Fallout: Aloha, you begin as a 'tourist' on a refurbished pre-war naval ship headed for a course to the Aloha Isles. You can decide the reason for why you have decided to travel to the Aloha Isles but for mysterious reasons, you find that the ship you are on has hit a major roadblock. What exactly does this mean? You'll have to join the RP to find out. Players are allowed to play a total of one character (alongside any pets or non-human companions) that can be of any race (within reason) of any background whatsoever. Players can feel free to use elements from all other related pieces of media within the Fallout universe or substitute their fanon, provided it fits into the setting. Players can interact within their group or go off on their own to venture in the Aloha Isles (although this is highly discouraged). The GM will play the role of various faction leaders, allies, and enemies of the player OCs on the Aloha Isles. Players are encouraged to suggest their factions, allies, or any enemy factions they feel would be natural for the setting. [/center] [center] [u][b]The Setting[/b][/u] [/center] [center][img]https://img.izismile.com/img/img8/20160123/640/fallout_4s_awesome_magazine_covers_640_high_33.jpg[/img][/center] [center] The world of Fallout can be summarized in one word as “ post-apocalyptic satirical retrofuturism”. Unlike other counterparts in the genre such as “The Day After” or “The Stand”; Fallout is considerably more optimistic and uses its unique retrofuturistic setting to make light of the bleak circumstances of the aftermath of nuclear fallout. The timeline of Fallout diverges from our own reality roughly around the end of World War 2. Technological development proceeded down a different route in Fallout as humanity harnessed atomic energy as a means of power and fuel for all manner of retrofuturistic appliances and technologies such as nuclear powered cars, advanced exoskeletons and laser guns. Things roughly proceeded down the same route as reality except with a lot more McCarthyism, communist paranoia, corporate monopolies and a dizzying amount of american exceptionalism. Unfortunately, the same problems we face in our current world weren’t solved by these radical innovations. Shortages of every major resource began to spread across every country. Geopolitical alliances were abandoned and small scale conflicts began to emerge as countries tried to scavenge for every last drop of oil and gas. The U.S.A and China emerged as the foremost rivals, each engaging in proxy wars of annexation and conquest against one another. This would all eventually culminate in the Great War. On October 23rd, 2077, the world was engulfed in a veritable nuclear holocaust. Billions of people died instaneously, entire continents were reduced to a blasted desert and millions more died from radiation, starvation or both. Small pockets of civilization managed to survive in large underground fallout shelters built before the war by Vault-Tec Corporation. These fallout shelters were known as Vaults. The mission of these Vaults were to keep their inhabitants safe from the effects of nuclear radiation and when the surface was deemed safe to live upon, release its inhabitants to colonise and rebuild a new society. After 200 years, new factions arose out of the ashes. Societies like the New California Republic on the West Coast sought to replicate the structures of pre-war governments whereas other factions like the Brotherhood of Steel or Caesar’s Legion sought to embrace less traditional forms of societal hierachies to seek their own methods of civilizing the wastes. Blood and sweat has been spilt by these factions in the name of reclaiming pre-war technology, territory or simple ideological difference. Technology isn’t the only difference in the Fallout universe. The effects of radiation are less akin to real life where you suffer horrifying mutations and die from acute radiation poisoning within seconds. Radiation in the Fallout universe is equivalent to magic. The wildlife in the Fallout universe has been horribly mutated beyond belief into freakish montrosities that pose a threat to normal wastelanders. In addition, a new species known as ghouls were born from humans that survived being exposed to larg [/center] [hr] [center][b][u]Remember These SPECIAL Rules![/u][/b][/center] [center] [img]https://vignette.wikia.nocookie.net/fallout/images/f/f6/SPECIAL.png/revision/latest?cb=20080531031329[/img] • Respect is your number one strength! Don't be an asshole or a dick, period. Remember that this is a roleplaying game at the end of the day and that everyone here is volunteering their own time to create a fun experience. This is going to be a chill environment but remember to respect boundaries and treat people the way you would want to be treated. • Be perceptive about your posting! I'm not expecting regular posts but a post once every two weeks is the minimum I'm aiming for. In addition, I do not have any expectations of quality or length for any post but a minimum of a paragraph would be fine for this RP. Again, I want people to abide by their own standards and make sure they post what they want to post. • Have the endurance to be communicative! If you have an issue or something preventing you from posting, communicate and don't leave us hanging. Always be communicative so that we can find a solution forward to keep the game moving. • Charisma is the way to everyone's heart! I'm not the one who dictates how this world and game works. We all do. If you feel as though you have any suggestions or alternatives for the RP, voice it. • Stay intelligent about being in-character! Guys, you can't use OOC information that your character has no way of knowing in the RP. Stop it. It's not cool. Also, please don't godmod, control other people's characters without their permission or break any established RP conventions. • Handle conflicts with deft agility! If there's a conflict between you and another roleplayer, I expect you two to hash it out like reasonable, not-online human beings. • Good luck and have fun! [url=https://discord.gg/6YB5DnX8]Join the discord server for further planning and discussion![/url] [/center]