Lords Of The Fallen is the best defense for Dark Souls 2 that you’ll find. In that, every complaint against DS2 (held by others and myself) is done so much worse in Lords Of The Fallen. How often the game’s difficulty relies on ambush mob spam, the retarded AI of those enemies, the dodgy platforming sections, how enemies constantly hit you through the walls & yours bounce off them, bad large enemy hitboxes, camera issues in cramped spaces, levels designed to cheat you with cheap kills, bosses being boring or easy to exploit, the list goes on and on. Though the best parts of Lords Of The Fallen (like its armor customization, the way it utilizes throwables and spell-casting, or its laggy co-op) could be easily improved themselves. And only make you wish it was all in a better game. Also making all the characters purposefully antagonistic and unlikable was a bizarre decision for worldbuilding/immersion. Since Dark Souls does so well at making you care about the tragedy of their characters. (Even Remnant and other games with bad stories didn’t fuck that part up.) Plus the end game is (by far) the worst part of any souls game that I’ve played. (A million patches later, and the amount of times I died by getting stuck within/falling through the terrain was absolutely absurd.) These devs [i][b]obviously[/b][/i] did not play Dark Souls…and I’m not even sure they play many video games either... Wonderboy ‘The Dragon Trap’: Decided to play the first game after its sequel turned out to be a surprisingly challenging and fun affair. So while it’s a great redesign of a retro games’ music and visuals, the gameplay is clunky and not very enjoyable to endlessly repeat. Yoku's Island Express: Tons of charm in its art design and worldbuilding. But the checkpoint save system was a bad idea. (Like it is in basically every game that uses it.) Since a glitch that got my character stuck inside thorns, made me lose an hour of progress when I had to restart the game. (Maybe I’ll revisit the game later.) Alien Isolation: This game doesn’t like me. (And a select group that I’ve seen complain about the very same issue.) But the camera auto-drifts to the left to the point of being unplayable for me. (And no other game that I tried would drift like this. So it’s not my controller, and turning down the in-game sensitivity didn’t fix anything.) Gnosia: I’m glad I gave this one a chance. ‘’Single-player Among Us’’ slaps and scratches the “it makes me feel smart” that the best deductive games should. (Soundtrack is pretty solid too.) Though it might be a little too obtuse for its own good on how to progress the story. The game is a perfect one to play in small bursts. So I’ll definitely be playing more of this. [hr]Edit: Sony has now actively sabotaged three games in under a week. Two being it's most talked about/buzzed games that it had on the platform. Fucking astounding. [i]If only Nintendo wasn't actively doing the very same thing.[/i]