It did take a bit to retrofit everything, but without further ado here is Nadia's sheet redone and organized to fit the new format. Hopefully it proves helpful and instructive. I definitely went into a lot of detail on things, even going as far as to spell out her rapport, but you can decide how deep you want to go for yourselves. Take not of both the 'interplay' abilities and the usage of the various jobs for clarity purposes. Switching formats is your chance to rework, consolidate, and trim down things as well, so feel free. [b]Name:[/b] Ms Fortune (Nadia) [b]Origin:[/b] Skullgirls [b]Appearance:[/b] Originally a Feral latina, with catlike ears and tail, Nadia has undergone some changes due to fusion, but remains relatively true to the core of who she is. She stands at 5’7”, with tan skin, a little on the lanky side but with a full figure. Her fluffy, voluminous white hair is cut short in a [url=https://i.imgur.com/VBNdHtd.png]bob cut[/url] that frames her face and hangs over one eye. Her catlike eyes are sapphire blue that turn bright orange toward the bottom of the irises. She has two tails, white with black stripes like her cat ears, which are narrow with metal USB tips. There are symmetric scarred separation points all over her body with a serrated black pattern, located on her neck, biceps, wrists, midriff, thighs, calves, and feet. Her current outfit is tailor-made by Yuria of Gerudo Town. It consists of a dark blue bolero-style leather jacket, short and with sleeves rolled up, and a bright blue interior lining, worn over an unbuttoned black undershirt. She wears shorts similar in style to the jacket, a collar with a silver cat bell, and stylized black Mantread boots. Slung over the jacket is a somewhat hefty metal case, which is the storage form of her shipgirl rigging blended with her Kagari Rokushikisouken blade case [b]Personality:[/b] A sunny-spirited extrovert who likes making puns almost as much as making friends, Nadia is a kind-hearted but not afraid to stand up for herself or what she believes in, nor to take those who misuse their privilege or power down a peg. Though a dedicated jokester, she's also brutally creative fighter, able to come up with ideas as harebrained as they are cunning, even if she’s not the sharpest tool in the shed. Good food, sports, and small dogs headline as some of her favorite things, and she can be as generous as she is greedy, but more than anything she wants people to like her. To that end she doesn’t mind being a caricature of herself, making herself the never-say-die life of the party if it means lifting the spirits of others [b]Background:[/b] [hider=Picking Up the Pieces]When she was just a kitten Nadia was found by four Dagonian thieves wandering the alleys of Little Innsmouth in search of food. Filled with pity, they took her in, quickly becoming family. Nadia grew up in their charge, taking to the port town and its people like a fish to water, and proved herself adept in their trade. The Fishbone Gang stole from the rich to give to the poor, and making them a beloved band of outlaws, always welcome in Yu-Wan's restaurant after a hard day's work. Yet for all their noble thievery, conditions in Little Innsmouth improved little. One day they set their sights on bigger prey: the dreaded and infamous Medici mafia. After a daring heist the Fishbone Gang escaped with a jewel of incomparable value stolen from Lorenzo Medici himself, only for his loyal enforcer to track the robbers down. Black Dahlia butchered the Dagonians one by one, until only a horrified Nadia remained standing. In a final show of defiance she swallowed the Life Gem, daring Black Dahlia to carve it from her corpse. Nadia was brutally butchered, but the gem nowhere to be found. Her pieces were strewn into the depths of the Little Innsmouth harbor, but she did not die. The Life Gem had made her immortal. After pulling herself together Nadia began her quest to avenge her family. After a protracted campaign, however, Nadia began to realize that despite her newfound immortality, she was barely making a dent in the colossal criminal organization. She began instead to seek the Skullgirl, planning to use the Skull Heart to circumvent vengeance and bring her loved ones back to life. Galeem never gave her the chance.[/hider] [b]In the Now:[/b] [hider=There and Back Again]Nadia showed up on the Sandswept Sky’s northern coast in Carnival Town, the party capitol of the World of Light. Though she enjoyed the festive atmosphere for a time, she never forgot her ultimate goal, and eventually could stomach the place no longer. She hitched a ride on a traveling desert caravan that eventually brought her to the Forsaken Boneyard. There the caravan got ambushed, and Nadia narrowly escaped, making her way across the mountains to what looked like the nearest city. Instead she found herself trapped in the hellish nightmare of Redgraccoon City, where she learned of the Skullgirl’s presence, and eventually holed up in a police station alongside other survivors. Eventually the Seekers of Light showed up and helped the survivors mount an escape, using a teleporter to reach the safety of Lumbridge in the Land of Adventure. She would return to the Dead Zone, however, and fight through the hellscape to track down the Skullgirl alongside new allies. In the end she did not wish on the Skull Heart, which fell to Linkle instead. With no other goals, she joined the others and traveled to Limsa Lominscuttle Town, where she began her journey as a Seeker of Light for real. Nadia lent her unique set of skills to the campaign of Peach’s ‘Blue Team’ throughout the Deep Blue Seaside, both in Limsa Lominscuttle Town and beyond when the Azur Navy went to war against the Abyssal Fleet. During the intense Battle of Blackwater Bay, she and the others took a detour through the Luma Pools to reach the Bottomless Sea, where they found themselves beset by monsters. When a dangerous situation forced them to rake refuse in a massive armored submersible called the Maw, they found themselves reverted into children and forced to brave the nightmare in a depowered state. This came to an end when the Maw ran aground on the shores of Carcass Isle, a place stewed in eldritch curses. Alongside her friends Nadia fought through the island’s many horrors, culminating in an impossible battle against the Orphan of Kos in Where All Things Must Come. After narrowly emerging victorious, she and the others returned to Limsa Lominscuttle Town via Warp Graffiti in the early hours of the morning. Once she emerged from an alcohol-induced stupor, she joined the others at Karin Kanzuki’s estate to take the rest of the day off and relax at Heaven’s Edge. The next morning the campaign resumed, starting with a return to Alcamoth, the headquarters of the Seekers of Light. By lowering the floating city itself, the Seekers were able to deploy by boat into the Eryth Sea and navigate the mountain rivers to the Sea of Serendipity, bound for Twilight Town. On the way, however, they ran into a three-way ambush orchestrated by an unknown mastermind, who revealed the existence of the secret organization Moebius, declaring that its members would hunt the Seekers to the ends of the earth before retreating. In Twilight Town, Blue Team reunited with Yellow Team and set off into the extradimensional train network of the Nyakuza Metro together, only for Consul N to appear and put a hit on them, initiating Rush Hour. In the mad scramble, the Seekers got separated into three groups, with Nadia’s arriving at the Chasm above the vast subterranean region known as the Under. The newly-minted ‘Purple Team’ set out to explore the Under, hastened on their way by Consul F’s attempt on their life. After reaching the Temple of the Black Egg and learning of the nine mask fragments needed to open it, the team got split again, with Nadia a part of the contingent that delved into the Basement and eventually the Womb until they reached the Home of Tears. Once reunited with the others, everyone joined forces with Iguana Gallo Valetto to take down Consul P, the despotic ruler of the Home of Tears. After succeeding, and proving that the Consuls could be beaten, their journey through the Under continued, amassing mask fragments from different bosses throughout the caverns. This reached a head with a dream battle against Robin Goodfellow in Mercy Dreams, foreshadowing the Seekers’ fight against the Radiance the next morning. With the defeat of the Radiance, the Under was freed from the scourge against the Infection, and the Seekers could move on for a much-needed break. They headed back through the Metro, first to Gerudo Town, and then to Carnival Town itself, leaving Nadia right back where her story began.[/hider] [b]Job:[/b] Bloody Hellion [b]Specialty:[/b] Nadia is a highly sustainable, agile dexterity fighter with a focus on single-target rushdown, able to split into pieces and launch high-speed attacks to overwhelm her opponents, then destroy them with combos–be those combos long chains of attacks, or elemental reactions [hider=Inventory] [list][*]Lockpicks, 9500 zenny, six-pouch utility belt, magic wallet, [b][url=https://i.imgur.com/nvpnQDW.png]Hivestone[/url][/b], [b][url=https://i.imgur.com/tbcbUFK.png]Lumenite Crystal[/url][/b] [*][url=https://i.imgur.com/ktEcUw5.png][b]Havel’s Ring (?)[/b][/url] - A ring for warriors keen on heavy accouterments. Increases maximum equip load. This ring was named after Havel the Rock, the battlefield compatriot of Gwyn, the First Lord–or so it should be. This ring is but an imitation, only providing a measly 15% extra equip load instead of the original 50% [*][url=https://i.imgur.com/P6hZucd.png][b]Blue Dancer Charm[/b][/url] - A cloth doll depicting a dancer garbed in blue. Increases physical damage as equip load lowers, with a maximum of 14% extra damage dealt at the lightest threshold, but unfortunately since the ratio is not percentage-based, Havel's Ring doesn't really gel with it [*][b][url=https://i.imgur.com/fY5NGM6.png]Bait Launcher[/url][/b] - A gun that fires steaks. When a steak hits the ground, it leaves a small pool of red liquid and a tiger will appear, run to the nearest enemy, and maul it. The damage dealt by the steaks themselves is negligible. The tigers don’t attack allies. The Bait Launcher has 28 shots left, a 1 shot magazine, and 1 second reload time. The steaks are perfectly edible and pretty tasty, but the quality varies [*][b][url=https://i.imgur.com/9RTKFxd.png]Kagari Rokushikisouken[/url][/b] - A pair of grips, designed to be triggered when held in a reverse grip, and a case (fused with her rigging) with fourteen disposable segmented blades with a single razor edge. The blades can be inserted into the grips easily and quickly, and detached with a squeeze of the triggers. These ‘box cutters’ are dexterity weapons that can slash, stab, and sever with speed and finesse, leave their blades inside stabbed targets, or send them flying with a well-timed trigger pull [*][b][url=https://i.imgur.com/OOjeU7x.png]Athame[/url][/b] - a dagger that increases attack and speed somewhat in combat against a wounded enemy. Weakens enemies' physical and magical defense on hit for 15 seconds. Grants ‘Vantage’: while blocking an opponent’s offensive pressure, Nadia can counterattack with this weapon, essentially functioning as an alpha counter. This attack cannot lead into a combo [*][b][url=https://i.imgur.com/I3zW70N.png]Ripened Heart[/url][/b] - On use, which involves holding it up to her chest, provides a quick burst of fast healing (about 20%) provided by a prolonged stretch of slower healing, about 40% over 5 seconds. Only three uses between rests [*][b][url=https://i.imgur.com/fSG8UTo.png]Second Stomach[/url][/b] - A gastrointestinal mutation that doubles the health received from health-restoring items [*][b][url=https://i.imgur.com/LAkNCKS.png]Free Lemonade[/url][/b] - A pitcher of lemonade with no strings attached that can either be drunk or emptied to create a puddle that lasts 10 seconds, damaging enemies that step in it. It can be stashed when not in use, and after four minutes it will refill itself [/list][/hider] [b]Lv:[/b] 13 [b]EXP:[/b] 123/130 [hider=Abilities] [list] [*][b]Life Gem[/b] (Bloody Hellion) - the Life Gem lets Nadia separate herself into pieces without dying, each of which can be puppetted remotely, and it steadily replenishes her blood, which allows her to regenerate at a constant rate. Overuse hinders blood resupply [*][b]Claws for Alarm[/b] (Bloody Hellion) - like all ferals, Nadia can harden -and therefore weaponize- parts of her body, usually her nails but also her tails, ears, and even hair [*][b]Full Mrow-tation[/b] (Bloody Hellion) - Nadia can rotate parts of her body at the separation points, turning them into impromptu weapons with high speed and attack power once fully revved up [*][b]Blood Purr-essure[/b] (Bloody Hellion) - allows Nadia to pressurize her blood within parts of her body for explosive release, allowing her to launch herself (in part of in whole) for mobility and offense [*][b]Undivided A-tension[/b] (Bloody Hellion) - Nadia can begin building up Dramatic Tension by dealing and taking damage. If she accumulates enough she can perform Blockbusters, powerful super moves that take different forms depending on Tension expenditure [list][*][b]Fur-serker Purr-age[/b] - a grounded level 1 Blockbuster that sends her forward in flurry of claw slashes that are difficult to escape from, ending with a strong finisher [*][b]Feral Edge[/b] - an air-only level 1 Blockbuster that’s a high-speed plunging attack with blades extended, which can be extended with Feline Allergies if her head is on [*][b]Fifth of Dismember[/b] - an aerial level 3 Blockbuster that sends all of Nadia’s parts flying on bloody rockets, hurtling through the air to reunite in a bloody explosion [*][b]Cat-aract[/b] (Oceanid Interplay) - a level 5 Blockbuster that unleashes a high-recoil torrential beam of pure Hydro energy from Nadia’s mouth, dealing heavy constant damage and inflicting the Wet status [*][b]Purr-ge of Vengeance[/b] (Oceanid Interplay) - a level 1 Blockbuster that involves conjuring a roiling ball of Hydro energy, 10 feet in diameter, which explodes on contact to deal damage and inflicting Wet to all targets struck. Up to 4 additional stocks can be spent to enhance it, each increasing the ball’s size and damage by 50%, to a maximum of 30 feet and 300% damage [*][b]Preda-torrent[/b] (Oceanid Interplay) - a level 1 Blockbuster that builds up Hydro energy and create a whirlpool at the point of impact, drawing enemies toward the center, inflicting Wet, and dealing damage over time for 5 seconds within a 6-foot radius[/list] [*][b]Hydro Mew-micry[/b] (Oceanid) - Nadia can spend blood to quickly create Hydro Mimics of herself, either in whole or in part, or any individual she's sufficiently familiar with. A mimic of herself takes 15% of her life, and that cost can be more or less depending on what else she mimics. Status ailments on her mimics will only synchronize if absorbed before expiration. Her mimics cannot speak and have no minds of their own, but are given a single 'order' at the moment they're created, and after it's complete they'll flow back to Nadia to restore her spent life. Damage to them will reduce the amount of blood she gets back though, and enough damage will destroy them, losing the life spent to make them. Mimics mimic the 'stats' of whatever she copies but cannot do anything she couldn't already. A mimic can be created around Nadia (or just her head) if its large enough, which allows her to control it directly [*][b]Ship Shape[/b] (Battleship) - gives Nadia a set of shipgirl rigging that can be deployed when her feet are in contact with water, allowing her to hydroplane across the water’s surface. When deployed, the rigging arms both act as stabilizers and can be used as weapons [list][*][b]Ms. Isles[/b] (Oceanid Interplay) - Only usable in tandem with the cannon batteries on Nadia's rigging when they're deployed. Nadia can form missiles of condensed Hydro elemental energy inside the cannons and shoot them out in salvos. One salvo can be fired every 3 seconds from either cannon. If Nadia's below 50% health, each cannon will fire twice in quick succession for a total of 4 shots per salvo. The missiles home in on her target to an extent and inflict the Wet status for 5 seconds[/list] [*][b]Luna-trick[/b] (Agarthan Assassin) - if Nadia connects at least 3 attacks in a true combo, the combo ender will be empowered with New Moon, adding a dazzling silver aura that treats her strike as if her foe suffered Def/Res-30%. This has a 30 second cooldown [*][b]Elec-tricks[/b] (Lightning Beast) - grants Nadia access to the lightning-type moves Smack (a normal hit), Charge (a dash attack in the form of lightning), and Battery (a 2-hit attack that crits if used after Charge) [*][b]Fluffy Soft[/b] (Super Anthromorph) - allows the host to partially transform into a white tiger for 5 seconds max. Tiger attacks inflict a Mark for 6 seconds that decreases defense by 5%, which can stack up to 4 times. When in use, Fluffy Soft also decreases damage taken by 30% and increases max run speed by 20% (legs only) for the transformed portion [/list][/hider] [hider=Skills][list] [*][b]Cathletic[/b] - As a Feral in good shape, Nadia has enough lean muscle to be acrobatic and agile, with plenty of stamina. Her sight and hearing are enhanced as well [*][b]Pawsibilities[/b] - Nadia is highly creative when it comes to using her power, and generally everything she has at her disposal. For instance, she will use jets of her blood to change her direction in midair, use her detached head as a projectile or distraction, extract her own muscle fibers to use as binding, extend her blows using tendons like ropes, spin her hand or limbs like a drill, wield her detached tail as a weapon, and more [*][b]Purr-ty Thing[/b] - owing to both her (cheery, forthcoming, and slightly dorky) personality and looks (scars aside), Nadia has no shortage of charms, and she’s aware enough that she can play them up if need be [*][b]Tag Team[/b] - Camaraderie in the face of adversity has allowed Nadia to work much more effectively as part of a group. She can better help her friends out and follow up their attacks, potentially even continuing their combos [*][b]Feast[/b] - Eating anything will restore health in addition to its actual effects. Also, receive a fast-diminishing attack boost after eating [*][b]Su-purr-conductor[/b] (Lightning Beast) - Cat-5’s typing helps shore up some of Nadia’s weakness while granting new strength. Now, instead of being flash-frozen by Ice attacks thanks to her purr-manent Hydro status, Ice attacks grant her Multitarget for thirty seconds, and so do Air, Metal, and Water attacks. Multitarget causes her attacks to burst on successful hit, dealing splash damage in a 5 ft radius of an appropriate type (her normal attacks ‘burst’ with blood, which is treated as Hydro/Water) [*][b]Big Mamie[/b] (Battleship) - for each ally fighting alongside Nadia, her ranged damage, damage against airborne enemies, and evasiveness increase by 8%, stacking up to 24% at 3 stacks [*][b]The Power of Water[/b] (Oceanid) - Nadia’s affinity for the Hydro element has deepened, and her skill with Rhodeia's powers has increased, modifying her 'Copycat' ability into 'Hydro Mewmicry' which allows her to create more varied and powerful Hydro Mimics instead of just Copycats[/list][/hider] [hider=Weaknesses][list] [*][b]Cat-strophe[/b] - Nadia relies completely on the magic power of the Life Gem, which is suffused throughout her body. Anything capable of extracting or reforming it would kill her instantly. If subjected to an anti-magic effect, like Silence, for any longer than a second or two she would also die. Additionally, blood manipulation is an incredibly hard counter for her [*][b]Close Clawrters[/b] - Nadia has few projectiles at her disposal, all of which have conditions, making her weak at long range, and to fast aerial enemies. She needs to be able to physically reach her foes in order to deal damage [*][b]Phagophobia[/b] - the fear of being eaten alive. This can apply with things like leeches, maggots, and piranhas, or even mouth-shaped things like cave entrances, but especially with large monsters. If being eaten is on the table, and with it the chance of an eternal, undying existence of torment within the wet, crushing, acidic guts of monsters, Nadia can’t keep her head on straight. She’s also highly averse to being bitten in general even if it wouldn’t really harm her [*][b]Wet Blanket[/b] (Oceanid) - a permanent Hydro status means that she can be briefly flash-frozen if struck by Ice-type attacks, electro-charged by electricity, and vaporized (dealt extra damage in a steamy explosion) by fire [*][b]2,700 Pounds of Justice[/b] (Battleship) - increases her effective weight by 2.7 times via density, to over 350 pounds. This lowers her air mobility, makes her easier to combo, and makes her harder to be carried, lifted, or thrown. Unfortunately it doesn’t boost the damage of drop attacks, either [*][b]Overt Reactions[/b] (Lightning Beast) - If hit by Earth, Plant, Glass, or Plastic-type attacks, the host will be Grounded. If she has Multi-target, that buff will be removed, and if she doesn't, her accuracy will be reduced for 30 seconds [*][b]Darkbane[/b] (Super Anthromorph) - increases the damage taken by Dark-type attacks by 30%[/list][/hider] [b]Spirits:[/b] [list] [*][b][url=https://i.imgur.com/9llORq7.png]Rhodeia of Loch[/url][/b] - Fusion, gave the Oceanid job [*][b][url=https://i.imgur.com/hTvuk1U.png]Massachusetts[/url][/b] - Fusion, gave the Battleship job [*][b][url=https://i.imgur.com/WmS1BS1.png]Kronya[/url][/b] - Fusion, gave the Agarthan Assassin job [*][b][url=https://i.imgur.com/OGQHohy.png]Cat-5[/url][/b] - Fusion, gave the Lightning Beast job [*][b][url=https://i.imgur.com/4X09FIK.jpg]Kanna[/url][/b] - Fusion, gave the Super Anthromorph job [/list] [hider=Rapport][list][*][b]Ace Cadet[/b] - 9/10 REXP [list][*]Ace seemed perfect to Nadia right from the get-go, thanks to his looks, positive attitude, cool fighting style, and of course their shared love of puns. While they made a good team in the Maw, they got to actually hang out for the first time at the seaside called [url=https://www.roleplayerguild.com/posts/5346228]Heaven’s Edge[/url], where they really hit it off. Even once they got back on the road, they could still [url=https://www.roleplayerguild.com/posts/5395032]chat in quiet moments[/url], opening up to one another. Now definitely crushing on him, Nadia likes him a lot and wants to get closer, but she’s afraid of how much losing him would hurt[/list] [*][b]Sectonia[/b] - Rank D, 3/5 REXP [list][*]Sometimes Sectonia’s presumptuousness rubs Nadia the wrong way, and her attitude of superiority makes her tough to get closer to, but they can still work and joke around together, and after [url=https://www.roleplayerguild.com/posts/5497222]getting her hair styled[/url] Nadia can appreciate the big bug’s talents[/list] [*][b]Primrose[/b] - Rank B, 11/20 REXP [list][*]Though she started out feeling inferior to and jealous of Primrose, Nadia got to know her better during and after their shared campaign in the Under. After chatting at the Terminal Cafe, Primrose gave her a [url=https://www.roleplayerguild.com/posts/5478191]crash course on dancing[/url] in the Crypt of the NecroDancer, and when they went together to [url=https://www.roleplayerguild.com/posts/5514627]get new clothes[/url] in Gerudo Town, they both got a little more real. Nadia now respects and looks up to Primrose, and enjoys her company[/list][/list][/hider] If I remember any more rapport conversations I will be sure to add them!