[center][h2][img]http://oi60.tinypic.com/29wsvhs.jpg[/img] [B][U][I][color=#00001A]Chimeric Lord of Chaos[/color][/I][/U][/B][/h2][/center] [center][img]http://i60.tinypic.com/21buez7.jpg[/img][/center] [center][url=https://www.youtube.com/watch?v=GL1hM1HeJPM]Theme I[/url]\|/[url=https://www.youtube.com/watch?v=pG6Ijko_nzY&list=WLCC033E4A99581CB2]Theme II[/url]\|/[url=https://www.youtube.com/watch?v=vyWn5RcLA7c]Theme III[/url][/center] [hider=Basic Info][B]Name:[/B] Szayeis(Pronounced Ss-Zay-is). [I]Alias:[/I] The Chimera; Lord of Chaos; Lord of Shadows; Master of the Game. [B]Nicknames:[/B] None, there is only one demon he will allow to call him any sort of nicknames, her name is Lily. Anyone else typically receives punishment for such. [B]Age:[/B] While it is not common knowledge, Szayeis is over 5,000 years old. [B]Species:[/B] Demon(Hellion). [I]Sub-Genus:[/I] Nightwalker. [B]Social Standing - [I]Demonic Lord:[/I][/B] Having ascended the western throne over 5,000 years ago, Szayeis has ruled the West ever since and as such is easily recognized by most demons. His status provides him a natural dominance over lesser demons as well as incredible influence within hell, and quite often beyond due to his extensive networking and manipulation of the inhabitants of Progaia, be they angel or human. Additionally, his status, when others become aware of it, alludes to just how frighteningly powerful he is and as such tends to warrant a certain degree of either fear or respect from those involved. [B][url=http://essence-of-the-world.weebly.com/uploads/1/9/8/0/19808675/1335966.jpg?390]Appearance:[/url][/B] The reference seen at the top of this sheet can be considered Szayeis' typical human guise, which can be often seen when he is masquerading on the Surface to accomplish his myriad goals and enigmatic aspirations. However, while that form is one of his favored appearances, it is by no means his true appearance. Afterall, Szayeis is a Nightwalker and as such is a shapeshifter. His 'true' appearance can be seen only when he enters 'Origin State' as otherwise he is more or less a shifting mass of living darkness and essence. While this is all true, there is one trait of his that, for the most part, he cannot alter and this trait is his eyes. Due to his status as demonic lord of the West, Szayeis has, like all his predecessors, awakened(?) the infamous Eyes of Praestrigia which are depicted below. For further information, read on. [img]http://i60.tinypic.com/1gsoyx.png[/img] [B]Personality:[/B] While I could go through and define the many facets of Szayeis' personality, I won't. You'll see eventually anyways. [I]The Old One:[/I] An ancient being of unknown race, though most seem to think he is a demon, who is sealed inside of Szayeis' essence. It is unknown exactly what, or who, this being is. However, it should be noted that from the few interactions that have occurred already, the Old One is allegedly even more overwhelming than Szayeis. It is some kind of miracle and genius that has allowed the demonic lord to keep the Old one imprisoned in him for so long. [B]Biography:[/B] Life is a cycle and Szayeis has fallen into the longest and 'final' portion of his. Having died with the correct rituals and been reborn many times, Szayeis is a highly evolved demon. His life has been very eventful, but really nothing to mention in his opinion. He has killed and he has tricked, he has assisted, and betrayed. Evolved and portrayed many persona, masks if you will, to the many who have shared his company. However, in all his time, he has found only several among his demonic brethren and sistren that he considers either equals or amusing individuals. One of these individuals goes by the name of Lily, another highly influential demon, and as of late he has taken an especial interest in the female demon. Last of all it should be noted that Szayeis is a demon of whim, tending to be chaotic, or chimeric, in his activities. He has, in the past, taken on large escapes. Such as the time when he managed to take over an entire library, which he now uses as a base. He has gradually been attempting to take over a variety of other libraries so as to give himself a chain of locales to organize his forces and use as head quarters and the like. At the moment he is working with Lily, and his own forces. Additionally, he has taken a fancy to a particular group of beings, which he has been toying with for quiet some time now. He derives great amusement from this. --Over the last year or so, Szayeis' affiliation with Lily has declined following her injury, his assistance, and then her subsequent disappearance. However, this is hardly the most prevalent detail of his more recent history. During the conflict preceding the fall of the demonic gateway, Szayeis once again visited Progaia where he proceded to begin gathering his various minions and associates for some form of grand scheme. During his stay he did many things, including torment an old acquaintance, rescue a friend from mortal peril, [I]play[/I] with the emotions of one of his toys by kidnapping his sister, Aeris Kasio, and finally entering Origin State and laying waste to Loom. As he strode through the streets human and angel alike stood fast or scattered before him. Those who opposed him were devoured and those who ran...were barely luckier. With the angels unable to face him and humans failing to even hold a candle to his wrath, the lord walked from one end of Loom to the other where he stood before the Council's headquarters and promptly unleashed a horde of demons upon the entirety of Loom, blanketing it completely in his chaotic essence, and weakening the will of all within. Then the emanation of the World's Essence struck him and he turned path, allowing his hordes to crush the angelic base instead. However, even with his quick traversal of the space he was impeded by one of Ioi's brood, a [I]former(?)[/I] human named Aulder. The man stood no chance and so withdrew as the Essence of the Old One struck forth to protect its vessel despite its wish to harm those who inhabited its form. While the obstruction was cleared, the Reclaimer, daughter of the same master Aulder served, struck at Szayeis' realm. This pulled him from the jaws of the ancient and into the clutches of Lautumiae, the Living; a being formed from the West and those whom inhabited it. Thus the Western realm escaped the binding chains of the Reclaimer and stood before her, subduing her with their sheer vastness, before returning to their prior state and restoring the Realm as it is known. With his realm safe, though only for the moment, Szayeis retired to his castle, exhausted, after giving orders to the Nameless Aide. Since then the Aide has faithfully defended the realm while its lord regains his vitality and renews his essence. [Insert the happenings of the timeskip. Likely including a war with the Eastern realm, scuffles with other demons trying to invade the West while it's weak, and a multitude of plans being readied on Szayeis part. Daiyrisa assisted in his recovered quite considerably. It took Szayeis 6 months to be entirely able to function again. It took him a month to recover mentally and emotionally. Aeris is traded over to Daiyrisa at some point as a 'gift'.] Flourishing in the chaos following the fall of Hell's gate, the Lord of the Western realm played the strings of a great many, though he knew that the state of anarchy, at least not this time, was unlikely to last. Thus he made the best of it, amplifying and feeding from the chaos of the world, pushing some to war, and some to yearn for peace. Manipulating the minds of men, angel, and demon alike to create as much conflict, as much destruction and torment as he could and then his actions ceased. For the last [insert years here] the Western realm has been silent and even its people have seen their lord not at all. Some wonder if another lord has usurped him, or if the imminent Szayeis has finally perished in his struggles against the one who dwells within. There is dissension within the Western Realm, and much talk of a run on the Citadel. Who knows if the lord remains, or has perished. Either is possible...but which is more likely? [Both angels and demons alike are unsure if Szayeis predates the fall of the angelic gate or not, this is because he is a shapeshifter and his only defining feature is technically his eyes. However, the eyes of Praestrigia have been possessed by every demon, hellion or otherwise, that has ever reigned over the western realm. It is thus difficult to determine if Szayeis is just an incredibly powerful 'surface' demon, or a hellion from before the fall.][/hider] [hider=Nightwalkers] Demons of embodied shadow and darkness, nightwalkers are typically found in the western realm of hell where the sky is forever dark and no sun shines down on their shifting features. One of the few races of true shape-shifters, Nightwalkers are capable of changing their form with essentially no limits other than size, which is dictated by their individual power and/or how much they have assimilated, be it shadows, essence, or other sources of such. While able to near perfectly shapeshift to emulate any form they desire, nightwalkers have an acute weakness to things that emit powerful illumination, such as fire, sunlight, holy luminescence, and lightning. This has led to most nightwalkers being active primarily during the night time as most of their ilk would die under the harsh rays of the sun. Having rather unique capabilities due to their shadowy make-up, nightwalkers are capable of controlling, traveling between, and outright assimilating shadows. One can generally identify the power of a nightwalker by noting what form they decide to take and whether or not they can exist in the sunlight without being harmed or otherwise altered by the rays. As such it should be noted that weak nightwalkers will perish in mere minutes under the light of the sun and will remain permanently damaged if they survive, whilst a considerably more developed nightwalker will only be weakened by the sunlight, decreasing its overall power until the light wanes and the sun dips beneath the horizon. This brings one to a unique fact about nightwalkers. While all demons are weakened [I]somewhat[/I] and are thus stronger during the night, this particular species actually becomes stronger depending on how dark a locale is. Thus, the less light there is, the more powerful a nightwalker will become. When night falls, even a weak nightwalker should not be underestimated as they will become at least two to three times more difficult to kill and a good deal stronger than before, allowing them to compete with the average demon and fend off minimally trained angels. The average nightwalker during night time is far more deadly as they become a force to be reckoned with so much so that the majority of human and angel kind have recognized nightwalkers of the average level and above as being “nigh immortal during the night.” This is largely due to a nightwalker's ability to assimilate shadows into their body, allowing them to effectively /become/ the darkness of night, closing in on their opponent from all angles, and devouring them alive without consequence. Not only does this ability make them difficult to locate, not to mention damage, but it also increases the size that the nightwalker can reach when shifting forms, thus allowing them increased variability in their shapeshifting. Also due to their shadowy and incorporeal or intangible natural state, nightwalkers are essentially immune to conventional weaponry, be they guns, swords, or any other variety of weapon. In fact, the only material that seems to have any increased effectivity against them is gold, which can harm them even in their incorporeal state. It is not entirely known as to why this is the case, but it is theorized that it is gold's highly conductive state as well as the way that it reflects light, making it especially bright and particularly reminiscent of the sun. They are capable of traveling through shadows or pitch black areas with ease, not having to move in the physical sense, but being able to effectively transport themselves from one place to another through darkness/shadows. While this is the case for normal, or conventional, weaponry, it should be noted that enchanted weapons have a higher chance of effecting nightwalkers as they are infused with magical energy and thus, in part, exist in the same space as their allegedly incorporeal bodies. Fire, light, 'holy', and lightning based enchantments tend to cause these demons the greatest damage. However, a nightwalker's two greatest banes are in fact sunlight and what are referred to as 'despells'. These 'despells' are a class of magic that can deactivated or negate the magical properties of other spells, objects, or beings. Thus, when effected by a despell nightwalkers will lose their ability to become incorporeal shadows and will have to maintain some kind of physical form. Lastly among the typical abilities and traits of nightwalkers is the following, their cunning mindsets and their ability to manipulate essence. This ability varies in its use and largely depends on the individual, but it can be applied in any field from manipulating people's minds and emotions to warping their very souls to cause harm. The limitations and weaknesses of said ability depend on the individual nightwalker. Moving from their traits and delving into their culture some very intriguing details can be found, first and foremost among these is that nightwalkers do not appear to hold the first demon, and second god, Lucy in reverence. The reasoning behind this is unknown and while there are a great many theories none of them hit anywhere near the mark. Moving on from this, there is a focus on treachery, intelligence, a strict understanding of the vague, mysterious, and unseen aspects of reality in nightwalker society. In fact many nightwalkers tend to give out a title rather than their name for they believe not only that names have an inherent power, but also that this chosen title is more of an aspect or trait that describes them more vaguely than their name does, allowing them a degree of anonymity. As to their history and interactions with other demons, well, nightwalkers are typically a rather tight knit group and while many betrayals and the like will occur within their fold, they typically do not associate themselves with the majority of demonkind. The reason for this is unknown, but what is known is that it is not caused by either xenophobia or disdain. This mentality has made it rather rare to see hybrid nightwalkers who are a mixture of nightwalker and some other demonic race. In fact, their only truly prevalent interactions appear to be with the lord of their realm who they appear to have some sort of pact or magical contract with no matter if the lord changes or not. It is not entirely known what this pact entails, but it is very apparent that it does in fact exist. Beyond this nightwalkers keep to themselves, not intruding in the affairs of other demons or realms if at all possible. While they are not very sociable in hell, nightwalkers seem to change somewhat when they venture to surface, something all nightwalkers can do effortlessly and without passing the gatekeeper due to their ability to transmit themselves through shadows the exception to this being especially powerful nightwalkers, whose essence signature is too large to slip through the cracks and seams of the boundary. Regardless, when on the surface to explore, hunt, or scheme, nightwalkers will interact with humankind quite often, either misleading, devouring, manipulating, or even befriending their ilk. The presence of nightwalkers throughout human history points to this even more as in old myths and the like there are often described nightmarish creatures with no form, malevolent auras, and a wide variety of other traits that, if one does a bit of digging, seem to point towards nightwalker activity. In fact, one of the typical abilities of nightwalkers is that of nightmare creation where they enter the vicinity of their to-be victims, assimilate with the shadows of their surroundings, and utilize their essence manipulation to instil terrifying scenarios into the minds of their chosen prey. This has earned their kind another name and has led many demonologists to believe them a part of the demon classification of beings referred to as “Nightmare creatures”. These beings essentially feed off of the terror of their victims, dragging out their feeding processes for years whilst gradually killing their target through terrible nightmares. While nightwalkers are perhaps /capable/ of this sort of thing, they are not in fact nightmare creatures. Moving on, it should be noted that while nightwalkers themselves are not nightmare creatures, they are capable of creating such. How one might ask, well quite simply by infecting humans with their demonic taint which will typically create one of three types of surface demons these being Shades, vampires, or Sollicitus. For further information on these demons one must do further research.[/hider] [hider=Origin State][indent]A detail about nightwalkers that has been hidden from the majority of not only the dwellers of surface, but from demon kind itself is that while they are indeed shapeshifters they all possess one form which is the truest expression of their essence. It is their Origin State, the state in which their power and personality is expressed fully. Szayeis, due to the influence of the Old One, aka Inaniae - The Primordial, precursor and father of all gods, possesses two [I]Origin States[/I] one of which is the one he possessed prior to the being's influence, and the other which was the result of said insinuation. It is this form, which is his truest one. It takes Szayeis roughly 30 seconds to enter this form. Once he has entered this form he cannot exit it to utilize his Shattered Path and his abilities in his shadow state are hampered severely totally disallowing him shadow manipulation or large scale, or complex, shapeshifting aside from entering his human guise. It takes anywhere between five and eighteen minutes for his full set of abilities to return to him.[/indent] [U]Appearance:[/U] When entering his Origin State, Szayeis' form will flicker between a dark shadow and a white silhouette, eventually settling on the latter and revealing a seven foot tall figure of billowing white [I]flames[/I]. Markings of red, black, and a sickly green form on his arms and chest, shifting, yet remaining in place all at once. Darkness only marrs his eyes, forming circles in the white ethereal flames of his face, in which are still brighter orbs of white. He is, despite the color and brightness of his form, not blinding to look upon—but he is magnificent. [U]Baseline Abilities:[/U] This form is especially effective during the night under the light of the moon, particularly the full moon. Still, its power barely pales under the light of the sun, only wavering during the time of the new moon. Likely one of the most bizarre aspects of Szayeis' Origin State is that it maintains neither an ethereal or physical state, remaining somewhere between the two. This paradox is perhaps one of his Origin State's most powerful abilities, as it allows him to shift between the extremes fluidly, even settling anywhere along the scale between the two. However, sacrifices are made depending on, which end Szayeis' form is closest to. Should he be more ethereal his physical blows will possess less destructive force and he will be increasingly incapable of directly interacting with physical objects and phenomena. Should he focus his form into a physical one he consequentially loses much of his grasp on the magical aspects of his form, making any arcane abilities severely stunted in power, scope, and general effectivity no matter the type. As to the capabilities of the physical side of the scale, Szayeis becomes capable of dealing blows strong enough to rend through almost any mundane material, and shear through a good many magical, or enchanted ones at that—though this is influenced by one of this State's abilities. This tremendous strength is present throughout his form, allowing for high speed movement entirely unrelated to his Moon Eater abilities, and an astounding level of durability against physical assaults. In the past, whilst in this form, Szayeis could survive [I]buildings[/I] toppling over onto his form almost without flinching and even remained relatively unharmed when struck with blunt objects. However, while in this form he is largely protected from [I]physical[/I] assaults, Szayeis becomes weak to arcane ones. While the [I]flames[/I] of which his body appears to be composed of can soften the blows of such attack by burning through the energy that makes them up, it does not counter the entirety of them. On the other end of the scale is Szayeis' ethereal State, which allows for immense magical might and nigh immunity, but sacrifices physical prowess entirely. While he does not retain access to most of his shadow magics whilst in his Origin State, Szayeis, whilst nearer to this end of the scale, is capable of harnessing both his own magical essence, and that which is thrown against him. Primarily this allows for him to use [I]Chaotic Rip[/I] or [I]Sway[/I] in addition to increasing the energy burning abilities of his flame onto a physical scale. He is thus capable of generating these flames with his body as the source, after which he may project and move them about with incredible ease. An additional perk to his ethereal state is due to it being non-physical in nature most such strikes merely pass through him harmlessly. Conversely he may disperse his form so as to avoid attacks, though it does take him at least three seconds to reform, this being the optimal situation. Should he spread his form further it can take even longer and doing so too much will force him to reconstitute instantly, at which point he loses grasp of his Origin State entirely, exiting it for a time. Additionally it should be noted that while he is nearly immune to both physical and magical assaults whilst in his full ethereal state, he can still be damaged by [I]holy[/I] magic, or weapons imbued with the favor of any relatively benevolent, or goodhearted being as these circumvent his defenses. Similarly, Szayeis is not capable of shifting himself along this scale instantly, instead requiring at least a full two minutes to shift entirely from one end to the other. He may choose to shift partially, gaining reduced capabilities of both forms, but this has its own drawbacks, which go without saying. The last, but most pervasive of this form's abilities are the white flames, which make him up. These flames eat essence, plain and simple. However, at their strongest they do not merely devour essence to fuel themselves, but devour matter as well. These flames do not cauterize wounds due to not technically [I]burning[/I] anything, but instead shearing away material almost as if it is being dissolved on the atomic level. [I][B]Sway:[/B][/I] An ability, which becomes more available to him the closer he is to the Ethereal side of the scale, Sway allows Szayeis, at its best, to freely generate his [I]flames[/I]. Additionally, this ability allows him to guide and subtly reformat essence that comes into contact with his body. However, individuals with equal or greater magical might are largely able to resist the ability altogether. The higher the individual's skill in the manipulation of essence and its subtle nature, the less capable Szayeis becomes in regards to wresting that essence from their control and subverting it to his will. [I][B]Chaotic Rip:[/B][/I] Utilizing the [I]markings[/I] on his body, Szayeis is capable of forging weapons, armor, or additional appendages within 1 meter of his body as long as the markings remain in contact with his form. Most frighteningly, this ability also allows him to condense the [I]flames[/I] of his Origin State into them, infusing them with a chaotic aura and causing potentially immense damage to anything they contact depending on the amount of [I]flame[/I] they have internalized. At its strongest, Chaotic Rip disassociates a small fragment of the markings into the air somewhere around Szayeis at which point the lord will condense utterly tremendous amounts of [I]flame[/I] and base essence into the tiny shard. When at its fully charged, this shard is capable of leveling cities. Plural. [I][B]Moon Eater:[/B][/I] Both a general trait of Moonblood Wraiths, also colloquially known as Albino nightwalkers, Moon Eater is a Moonblood's passive ability to draw upon moonlight to fuel their power. This is the passive and most negligible form of Moon Eater as it possesses two other [I]active[/I] abilities. The first of these allows a Moonblood to “lock” any and all shadow manipulation or abilities of any kind as long as it is not a new moon. The second of these abilities allows a Moonblood to move at speeds even greater than a nightwalker's Shadow traversal. These movements can be small bodily motions, or large ones used to traverse great distances. The stronger the Moonblood the closer this particular ability gets to being essentially instantaneous. There is however, one tell to a Moonblood utilizing Moon Eater, particularly the movement form of the ability, and that is the moon's light. The dimmer the moon [I]appears[/I] to become in the sky, the more the Moonblood is drawing on this ability, and when they are to use the movement ability the moon will flicker, either drastically, or subtly depending on the amount of movement that is carried out.[/hider] [hider=Shattered Path]A result of Inaniae's corruption, Szayeis possesses a second Origin State, which is a manifestation of the darker aspects to his personality--most of which were catalyzed via the aforementioned being's presence within him. Unlike the Origin States of most nightwalkers, Szayeis' Shattered Path is almost entirely tangible. In addition to the [url=http://th00.deviantart.net/fs71/PRE/i/2009/355/a/9/Weekly_Theme__Demon_Soldier_by_Ragaru.jpg]physical body[/url] of the form however, there is a massive circular shadow, which covers a surface as most shadows do, but in a radius far eclipsing the size of his 7 foot tall body. This shadow extends roughly 8 meters radially with his body as the epicenter as long as it is projected two dimensionally. [B][I]Entrenchment:[/I][/B] This relates to the shadow's ability to slow things that are standing atop it by pulling them into its depths. This ability acts much like quicksand, but it can be avoided by moving quickly and with great force over the surface of the shadow. While the movement of the shadow's Entrenchment is like quicksand, its consistancy is reminscent of tar, sticky and extremely difficult to get out of. It should be noted that, for the most part, this shadow will not materialize however, it is in fact capable of such, though certain capabilities will cease to work during its materialization. This ability appears to correlate to Szayeis' manipulative nature as he is easily capable to entrench others in his madenning schemes and delusions, allowing him to easily control their understanding and reaction to him. [B][I]Endless Consumption:[/I][/B] This ability is simple and relates to the previous capability, "Entrenchment", and is typically activated allowing it to chain in with some of Szayeis' more physical capabilities whilst in his Shattered Path. When things are pulled into Szayeis' shadow area they can be consumed. While normally there is a limiter to how much Szayeis can hold within his ethereal shadow body, this ability, while in Shattered Path, is active allowing him to endlessly consume essence to improve his physical capabilities, his ability to shapeshift when exiting this form, and to fuel any of his magic. This trait relates to his insatiable lust for power, though the reason behind this lust is unknown. [B][I]Constriction:[/I][/B] This ability is applied in a spherical area that follows Szayeis' physical body and is inherently linked to the demonic lord's shadow. When in a circular format, Szayeis shadow has a 6.5 yard radius. There is an invisible hemisphere which surrounds the lord's physical body, with its boundary always being of the same radius. Within this area Constriction is active. Constriction causes anyone within the 6.5 yard hemisphere to be physically limited in some sense depending on their method of locomotion. Any being with wings finds that flight becomes impossible within the constriction area, making aerial assault effectively impossible. Humans will typically find their movement speed decreased somewhat, which is felt as a crushing gravity on their bodies, as if the atmosphere within the area was different than what is outside of it. Szayeis can freely control who this ability effects, allowing allies to be unaffected by it, while enemies will be terribly limited by the crushing force of his embodied will to control. - - - - - - - Moving on from Shattered Path's non-physical capabilities, this form also greatly increases the output of Szayeis' physical body allowing him to achieve great physical feats. The base level of speed alowed is blinding while his strength is at least enough to lift trucks and crash his body through buildings. However, likely the most amplified of these abilities is Szayeis' durability, which has become such that a building could collapse ontop of him and he would remain mostly, if not wholly, undamaged. This is because while in his typical ethereal state Szayeis is nearly impossible to damage. Additionally, this durability relates to Szayeis' unbending will and persistance to keep going. The real kicker in relation to Szayeis' physical traits is that while his regeneration is decreased, this and all of his other physical traits become more and more powerful as he consumes essence via his shadow's Endless Consumption ability. This, among the rest of its traits, make Szayeis' Shattered Path truly a force to be reckoned with. Furthermore, while his Shattered Path does not have many physical abilities, there are a few that should be noted, they are as follows: [B][I]Essence Inversion - Aspect of Ruin:[/I][/B] By pushing his influence from his body in an area and then rapidly pulling in non-living essence, Szayeis is capable of then slamming any portion of his body into the essence deprived surface and causing an eruption of physical force to tear the structure apart. This ability can even be utilized on air to send enemies flying with a sort of force push. This ability relates both to a Sharvalli he has assimilated and to his chaos aspect. [B][I]Ruina – Aspect of Amplification:[/I][/B] By focusing essence in any portion of his body, Szayeis is capable of temporarily amplifying his physical characteristics to reinforce his blows or his ability to defend against them. Additionally, he can utilize essence pulled into his body via Essence Inversion to further amplify his blows and/or create a personal shield of sorts over the surface of his flesh. [B][I]Essence sense:[/I][/B] This is an ability that most nightwalkers can develop and it is what allows Nightwalkers to detect essence signatures so well and to see even in the absence of all light. Basically nightwalkers can both smell and physically see essence, allowing them to locate and even define the details of a creature's body simply by detecting and analyzing their essence. This ability is particularly strong in Szayeis' Shattered Path due to the fact that his does not possess eyes. [B][I]Vibration sense:[/I][/B] In addition to his Essence sense, Szayeis has also developed an ability to define forms by way of vibrations which are released in his surroundings. This ability is more or less an extremely advanced version of echo location.[/hider] [hider=Capabilities][b][u]Demonic Abilities:[/u][/b] It should be noted that, due to Szayeis being a demonic lord, he has enough power to last for a [i]very[/i] long time in combat. [i]Nightwalker Physiology:[/i] As a nightwalker, Szayeis is capable of shapeshifting, possesses enhanced senses, can devour other shadows to increase his own essence-mass, can travel through shadows, and has a weakness to fire, light, and [I]holy[/I] magic. In terms of shapeshifting, Szayeis is capable of turning into almost anything, be it animate, sapient, or otherwise. He is a master of this ability in addition to being of a high enough power that he can not only assimilate other shadows, and travel through them, but actually sense through these shadows during the nighttime, in a dark place, or upon closing his eyes. His hearing and vision are far beyond that of a human, as he is capable of seeing even in complete darkness, and can hear sounds beyond the scope of normal human hearing. He also possesses parascopic vision and a 200 degree visual radius, rather than 180 degrees. Additionally, like all nightwalkers, Szayeis is capable of tracking essence, being able to differentiate between people's essence signatures and trail them over long distances. [indent]It should be noted that, in addition to his [I]normal[/I] nightwalker traits, Szayeis possesses some abnormalities in his make-up. This is due to the fact that he is the nightwalker equivalent to an albino. This is one of the reasons that Szayeis' true eyecolor is white, as otherwise this would not be the case. Additionally, Szayeis' true Origin State, possesses [i]white shadows[/i], as contradictory as that may seem. Due to his albino status, Szayeis is especially sensitive to light and if it were not for his tremendous power, it would do severe damage even with several brief moments of contact. Oddly, albino nightwalkers possess less of an aversion to [i]holy[/i] magic, though this is compensated by their heightened weakness to light and fire. One of the advantages gained by this essencial mutation is Szayeis' especially potent essence senses and manipulation, which allow him to detect individuals [i]worlds[/i] away, in addition to being able to manipulate the essence of others when in contact with them.[/indent] [i]Incredible Intellect:[/i] Szayeis is, as one would expect of a demon over 5000 years in age, both very intelligent and quite knowledgeable. In particular is his nearly eidetic memory and incredible analytic prowess, which is something of a gateway to his incredibly manipulative nature. He easily picks up on verbal, contextual, and physiological cues, allowing him to predict, and more easily coerce others to the paths he chooses. This also reveals his propensity for learning, which is exceptional as he learns at a rather heightened rate, making it quite easy for him to pick up on things. [i]Possession and Demonic Influence:[/i] Szayeis, like all demons, is capable of influencing the essence of others via contact with his own, but unlike most he is also capable of possession. In relation to the former, an individual only needs to be within his presence, though this can take some time if he does not intentionally attempt to influence the given person. When done intentionally, Szayeis tends to sire vampires rather than the other two forms of surface demons that Nightwalkers can create--known as Shades and Sullicitus respectively--which will more often than not lose some measure of their sanity in the process. While his influence can effect those merely in his presence, Szayeis cannot simply possess someone as a matter of being near them, rather he must either conquer their essence via direct physical contact, or enter them into a locale of complete, natural, darkness. The latter is the more effective method, though the former becomes easier depending on the potency or general power of the individual, be it of essence or of will. [i]Dread Permeation:[/i] An ability acquired through Szayeis' practice of never [I]quite[/I] killing his victims, leaving their essence in an often permanent state of terror. Due to the sheer amount of beings he has devoured in his lifetime, Szayeis' presence, should he not control it, has the amusing side effect of causing near absolute terror, or at the very least anxiety or disgust in those exposed to it. The dread generated by this ability is enough to drive most into madness or send them into a frozen state of mind numbing terror. [b][u]Magical Abilities:[/u][/b] [i]Essence Manipulation:[/i] Like many elder nightwalkers, Szayeis is capable of manipulating essence, both for magics, within himself, and that of others if direct contact is established and maintained. His expertise however lies in the manipulation of essence within both his constructs and his body. While the lord might wish to cast magics of elemental make, he much prefers to reinforce and alter his own form, rather than manifesting effects external from himself. Beyond this skill is of course his aptitude to manipulate the essence of others, given the proper circumstances. This ability not only allows the demon control over the surface demons he spawns, but makes it possible for the demon to create chimera or avatar. This proficiency in the movement and molding of essence allows Szayeis a great amount of magical flexibility, primarily as it allows him to externalize his essence to latch onto nearby materials/elements and bend them, in part, to his will. [i]Shadow Manipulation:[/i] A combination of a Nightwalker's composition and Essence Manipulation, this ability allows Szayeis to assimilate, manipulate, materialize, and generally utilize shadows as tools of a sort. Unlike [I]normal[/I] shadow, or darkness, magics a skilled Nightwalker is capable of transmuting their shadows into actual materials almost as effortlessly as they [I]exist[/I]. It is theorized that they do this by changing the essencial traits in their shadows and fueling this drastic change with their own internal essence. In this way Nightwalkers are capable of transmutation-type magics utilizing base devoured essence and shadows to a degree that would take almost any Human magus [I]decades[/I], if not lifetimes, to master. [b][u]Skills and Learned Abilities:[/u][/b] [i]Extensive Knowledge:[/i] Due to his considerably long life, Szayeis has a deep understanding of both the physiology and psychology of angels and humans, in addition to at least a portion of the many demonic races.[/hider]