[I]As the pilgrim crests the hill he sees the holy city of Elid spread out before him, the last light of the sun, casting an ethereal glow over the countless buildings. One building however, stands out, it is the reason the pilgrim has come. In the center of the city a flaming crescent, symbol of Eia, goddess of creation and purity, rises atop a cathedral spire, looking down over the city, promising the protection of the goddess to those who dwell there. The pilgrim makes his way through the city, heading straight for the cathedral, passing merchants hawking wares, farmers, bringing crops to prepare for tomorrow's market, workers heading to the many local inns for food and drink. As the last rays of light dip below the hills the cathedral’s bells begin to ring and the pilgrim enters the cathedral. Outside the city slowly begins to go quiet until all that is left is the sound of a slight drizzle starting to fall from the heavens. The city sleeps but, in the quiet darkness, it’s true heart stirs. In the night masters of stealth, deceit and worshipers of the dark gods flourish. Hidden from the public’s eye, these shady characters perform the less righteous tasks that nobles, Lord Pelliar, and even some priests of Eia, require. The cities heart lays beating to those willing to look deeper, will you embrace the darkness?[/I] [I]Quick note, this page is not quite finished. At the moment is something like a body that was melted from the head down. The head is fine, but the rest is still just a skeleton that has to be fleshed out still. I wanted to get this out there earlier rather than later so when my spring break starts (next week) I can have plenty of time to role play and several players who are all ready to play as well. thanks for reading. Also, because I dont have a place for this yet, [B][U]This is not Fantasy![/U][/B] it is more like historical fiction. I know how much fun it is to be Altair and as much as the assassin's creed games seem historical, they are so wrong. I did a suprising amount of research to create this, and if it didnt actually exist you can bet, whatever it is doesnt exist in Elid[/I] [CENTER][U][B]Places[/B][/U][/CENTER] [B]Lenmoore Abbey[/B] The abbey is home to St.Marin’s cathedral, a massive building with spires, stained windows and high vaulted ceilings, rivaled only by Lord Pelliar’s castle. Surrounding the cathedral is a large garden, filled with marble fountains, towering trees, ornate benches, and small altars. On the northern edge of the garden a small complex lies the home of most of the priests. [B]The Redrun River[/B] One of Elids greatest assets is the Redrun River. It is the last city on the river that boats are able to travel to, and thus the largest in-land trade center in the country. The banks of the river are much lower than most of the streets and several people have built into the side of the banks to save space inside the walls. [B]Redrun Falls[/B] A massive cliff looms several miles north of Elid, from which the Redrun river cascades to the ground below. [B]The Market[/B] Just outside the Abbey, in the churches outer courtyard, a market is set up most sunny days. You can find all sorts of wares from exotic jewlery and strange foods from the southern ocean to common fabrics, produce and plenty of urchins looking for a few spare crowns. [B]Lord Pelliar’s Castle[/B] A bend in the river gives Lord Pelliar’s castle a partial moat. That and the high walls offer great protection. But before it was a castle, it was more of a manor home, and was one of the first buildings in the city. [B]The Prison[/B] Built in the ground, near the castle is Elid’s prison though it is not often used. Most captured criminals are either killed or pardoned by connection to a noble house. It is mainly used for holding those who dont pay taxes or criminals waiting to be hanged. [B]The Slip[/B] Many criminals refer to the cities sewer system as “The Slip”. The sewers are often used by lower ranked criminals to make trades, get jobs, or anything else that they want to keep secret. Also, The Slip is often used to evade the law and several buildings have secret entrances to it. [B]Lenmoore Cemetery[/B] At the back of the Abbey’s churchyard, is the entrance to a cemetery. Often lesser nobles and rich commoners are buried here, with or without a gravestone, depending on the person's wealth while lords and higher nobles generally have a catacomb, they are associated with. [B]The Royal Catacombs[/B] While many noble houses have catacombs, by far the most signifigant is that of the lords family. The entrance to the catacomb is located inside the Church of Eia. [B]Craft Guilds[/B] Elid has several craft guilds, for nearly every profession but some of the most influential include the Judges Guild, the Bankers Guild, and the Traders Guild. [B]Thief Guilds, gangs and cults [/B] several criminal organizations have taken to calling themselves guilds and while they try and keep as much secret as possible, the general existance of them is known to the public, while details like name, location, how to contact them and such is much harder to find. [B]Inns & Taverns:[/B] [I]I dont have time to describe each one right now but I will get to it[/I] - The Kilted Gnome - The Crooked Crown - The Lenmoore Inn - The Redrun Bend Tavern - The Staggering Bard [I]There are also many businesses, such as blacksmiths, silversmiths, tailors, stables, cobblers, etc., each of which can for the most part be found in different qualities (ie. there would be a different tailor for nobles then for merchants.)[/I] [CENTER][U][B]Organizations[/B][/U][/CENTER] [B]Ravens Wing[/B] Ravens Wing is one of the three most powerful criminal organizations in the Elin underground but also, the smallest of the three. Nearly all nine members have connections to positions of power that protect them and allow them to have a significant influence on politics. They have no one leader but they are all very skilled in what they do. For the most part they are hired by nobles in secret to perform assassinations or other jobs that will bring misfortune to the clients enemies. [B]The whisperers[/B] The whisperers, led by Gilheim, are the second of The Three. They have gained their status mainly through wealth rather than skill. The Whisperers are, for the most part, information brokers. They have contacts or members in nearly every major organization and at least half of the noble houses. [B]The Red Hand[/B] The Red Hand (often just called The Hand), led by Odious, is a group of criminals who mainly work for other underground clients.while they are not as skilled as Ravens Wing or as wealth as The Whisperers their skills are much broader and their numbers much larger. As such, they are much cheaper though perhaps not always quite as reliable. [B]The Silver (mercenary/bounty hunter guild)[/B] [B]The Church of Eia[/B] [B]The cult of Eia[/B] [B]Other Churches[/B] [B]-[/B] [B]Major Trade Guilds[/B] [B]- [/B] [B]Other Minor Trade Guilds[/B] [B]The Royal Guard[/B] [B]The Monarchy[/B] [B]The Watchers (counter assassins)[/B] [CENTER][U][B]People[/B][/U][/CENTER] [B]Lord Pelliar and his family[/B] [B]Noble houses:[/B] [B]-[/B] [B]Gilheim (leader of The Whisperers)[/B] [B]Odious (Leader of the Red Hand)[/B] [B]Reverend Saint Morius VI (head of the church of Eia)[/B] [B]other religious leaders:[/B] - Falias the Pure (leader of the cult of Eia) [CENTER][U][B]Religion & Major Deities[/B][/U][/CENTER] [B]Eia, The Creator[/B] [B]Neril, Keeper of the Scale[/B] [B]Mia & Maya, Children of the Scale[/B] [B]Gelthor, The Betrayer[/B] [B]Kilnor, the Wretch[/B] [B]Dipon, The Strong[/B] [B]More to come……...[/B] [CENTER][U][B]The Three sections of town.[/B][/U][/CENTER] [B]The Eastrun[/B] [B]The Westrun[/B] [B]The Fold[/B] [CENTER][U][B]Rules[/B][/U][/CENTER] 1. Obviously, follow all the rules of site while observing those I put forward 2. This one is more of a warning that I expect there to be mature content. This includes, topics such as but not limited to: slavery, sex, violence, sad feelings, continuity, and intelligent role-playing 3. my rules are not actually rules but rather a list of things I feel the need to say that may or may not already be obvious. 4. Cats…… I felt the need to say that. 5. Most NPCs are free game. However, if you would like to take on the role of a guild master, Lord Pelliar, saint Morius VI or pretty much anyone else on the people section, I would like to try and keep them consistent so let me know before anything crazy happens to them. 6. Rule five includes killing any of them 7. I continuously write criminal above rather than thief because not all criminal are thieves. 8. I allow one liners as long as they are necessary. In fact I personally like one liners sometimes. If it is the right words, sometimes anything more than one line can have a detrimental effect. [CENTER][U][B]Character Sheet[/B][/U][/CENTER] [I](things marked with and * are very optional and feel free to add fields if you need them. Also, if you want to keep any part of your character secret from the others, feel free to PM me your CS and I vow not to reveal anything you ask me not to.)[/I] [B]Name:[/B] [B]*Nickname/alias:[/B] [B]Age:[/B] [B]Appearance:[/B] [B]Three Greatest Skills[/B] [B]1)[/B] [B]2)[/B] [B]*3)[/B] [B]Three greatest weaknesses[/B] [B]1)[/B] [B]2)[/B] [B]3)[/B] [B]One Greatest love:[/B] [B]Your Characters Motivation:[/B] [B]*Personality:[/B] [B]History:[/B] [B]*Gear:[/B] [B]*Other:[/B]