[quote=MatthiasAngel] Okay, quick story and question. A few months back I got involved in a semi-fantasy RP (weapons and physics were a tad unrealistic), in which one was either one of the "bad guys in a mass gang" or one of the "good guys sort of doing their own thing." I opted to be the town mercenary, on-call by the mayor (or whoever) to take care of potential problems and rumors that were too vague or risky for police investigation. It actually worked well, until the thread spontaneously exploded. My character somehow ended up between a rogue sniper and a group of armed mercenaries and people weren't sure what to do about it. o_oIn an RP relating to crime in a pristine city, can I play an on-call specialist? It's a bit difficult to explain, but I hope you get the general concept. Listen to rumors, investigate at night, maybe get in a fight or two, and contact the local guards (if the city has them) with info, just to keep the thugs on their toes.I'd also like you to clarify the extent of weapon and combat evolution in Elid. "No guns" seems like a given, but archery and poison would change things drastically, along with the type of armor available .Sorry for the long post! [/quote] Well first of all, just to let you know, good and bad guys are not so dry cut in Elid. A person, take a priest for example, may seem like a good person, doing what is best for others, and priests of Eia preach purity. But every living person has prices and sometimes does things that might not be considered so righteous. For example, while our priest is generally a good person, he sometimes has to resort to contacting a criminal to take care of something. Or perhaps he is promised a huge amount of money to get some person kicked out of the church, for enough benefit to himself he will, its human nature. (and I know you didnt really ask that but I thought it was an important topic to bring up) Now on to your second point, What you are describing is a character that to me sounds quite like they could be one of the silver (ill have more info on them later), though they could very easily work alone. And yes, there is a city guard. Now, lastly, as far as weapons go, Elid is somewhere between the medieval times and Renaissance-esque times, as such, there are swords, lances, spears, etc. of all shapes and sizes, and bows and crossbows that cover most of the weapons. Also, basic siege weapons exist (though I dont see why or how you could get one of these) and while poisons do exist, they are not the kind you find in fantasy that you rub on a dagger and after stabbing someone they begin feeling weary and then die. Any poisons that would be discovered yet would be things that work best over long periods of time of being fed in food and drink. Any poisoned weapons would just help infect the wound rather than actually poisoning them. However, this can be effective if you done need them to die right away, as doctors and medicine is not very advanced yet.