[b]Name:[/b] Eldrein Alchiot [b]Age:[/b] 24 [b]Gender:[/b] Male [b]Race:[/b] Human [b]Appearance:[/b] He has short, semi-spiky blonde hair, silver eyes, a well toned body with abs (slender rather then bulging), and a fair complexion. He's slightly above average in height. [b]Personality:[/b] He's heroic and brave, wanting to help others and will go at great lengths to do so. He can be too much of a goody goody at times, however, often taking on more burden then can be consider healthy and allowing others to take advantage of his kindness. He's very soft for puppy dog faces. He's often carefree and tries to avoid conflict whenever possible. In the event that things cannot be settled diplomatically or something serious happens then his whole demeanor will turn serious to match. He takes charge of the situation by acting calm, collected, and clear in his demands rather then being the one taking demands from others. He will be determined in doing what he feels is right so won't back down to peer pressure or run away just because he's afraid. Even in this mode he would still greatly prefer that nobody is injured, including enemies, but he will do what he has to in order to ensure that those he cares about and innocent people are kept safe from harm. It goes without saying that he dislikes crime, but under extreme circumstance he will do some criminal act such as stealing a potion to save someone's life, but he would almost certainly try to make amends afterwards with the person who he stole from and then turn himself in to the authorities, even if his crime was minor and he had a really good reason. He'd only worry about saving himself if he has to do so to help others. [b][u]Abilities[/u][/b] [b]Physical Enhancements-[/b] He can wrestle with bears and race horses if the need arouse, and he has extra endurance and durability to keep up with all of that extra strain placed on his body. He has no real advantage or disadvantage in any one area of physical athleticism, being an all around type of fighter. His sense of hearing and sight are not superhuman but have been trained to be near the peak of human ability. [b]Weapon Training-[/b] He's trained mostly with swords both single and double handed, being an expert at sword and shield combat for someone his age. He also has some decent experience with lances, bows, daggers, and hand to hand. He would at least know how to use most other types of weapons such as axes and hammers, but wouldn't be as good at them because he hasn't put as much training into them. [b]Strong Will-[/b] He's able to shrug off most fear and pain based attacks and keep fighting even when the odds seem against him and he's received a lot of damage that would incapacitate most normal humans. Sometimes people assume that he's dead but he's been known to struggle back onto his feet and keep on going as long as he's still alive. [b]Tactician-[/b] He's able to come up with good battle plans, even while under pressure, analyzing the best choice of action quickly. He has military training as a knight. [b]Observation-[/b] He's good at noticing things around him such as minor details and what could be considered important. [b][u]Powers[/u][/b] Most of his powers are either physical in nature or involve hard light, which is light energy infused with his magic to give it physical form [b]Roaring Blade-[/b] The muscles in his arms are temporarily enhanced. Upon letting out a shout (possibly the name of the attack or just a battle cry), he swings his blade and for that one swing all of the extra energy in his muscles are released, causing the swing to go super fast and powerful, easily able to cleave completely through iron as thick as his blade can reach. To build up the power in his arm muscles takes five seconds minimal for this weakest version, during which time you can see the muscles bulge slightly and unleash weak static electricity around it. If he takes 30 seconds to charge up it gets a massive upgrade and could be called an ultra roaring blade, but this is still the same technique, just strong enough to cut through almost anything. If he keeps it charged for over a minute then severe damage to his muscles can take place and he doesn't gain any extra power after the ultra roaring blade time limit of around 30 seconds. The roaring blade technique can be charged in one or both arms. The examples of power given is if he uses both arms. He can only use the ultra version once every 20 minutes or so without straining his muscles too badly. Used again within that time period and his arm might be disabled for a long time. [b]Flurry Blade-[/b] The same concept of roaring blade. However, there are some differences in how he applies the built up energy. The effects last longer then a single swing, instead lasting for about 1 swing per 1 second of charge time. Once the flurry blade is unleashed he can swing up to 5 swings a second for however many swings worth of energy he charged up. The strength remains the same as his normal swings. Ultra flurry blade would need 30 seconds to charge up, much like ultra roaring blade, and causes his swings to become three times as fast as his normal flurry blade speed, unleashing all 30 swings in 2 seconds with slightly enhanced power to boot, though not nearly as much as his roaring blade. He can only use the ultra version once every 20 minutes or so without straining his muscles too badly. [b]Ultimate Roaring Flurry Assault-[/b] This puts tremendous strain on his muscles, all but ensuring that he'll be so weak afterwards that he'll collapse and will take days to properly recover, reduced to a frail old woman in strength. The move also takes a full 60 seconds to charge, combing both his ultra roaring blade and ultra flurry blade into a single attack. He can make 30 swings in 2 seconds that are so powerful that each one alone is as powerful as his roaring blade This move seems like overkill, and with it's weakness of leaving him defenseless after using it he rarely does this. [b]Sweeping Rotation-[/b] After 5 seconds of charge time in a wound up like position (crouched down and a twisted body), he can spin around rapidly for one to three complete rotations with his sword extended horizontally with up to 20 degrees tilted up or down. His momentum during the spin is hard to stop so he can cut through multiple objects surrounding him as long as it's no tougher then iron. There's an accompanying wind that blows outward that's able to sweep up and knock light things around such as paper, dirt, or a woefully unbalanced opponent. [b]Downward Spiral-[/b] A downward air attack where he points his sword in front of him vertically and then he spins rapidly like a drill all the way down. This causes air to spin around him like sweeping rotation. [b]Shining Orb-[/b] His solid light energy shoots out in the form of a ball that he can control in mid-air by way of concentration, so if he's busy with something else then he'd have no way of controlling it, resulting in it just flying in a straight line until it hit something. It can travel anywhere between stationary to 40 miles per hour. The size of the ball and it's destructive power both rely on how much time and energy he's willing to put into it, and the more powerful it is the brighter it glows. Upon hitting a hard object the ball explodes into light with the force of a grenade. He can create multiple balls at once but has more trouble controlling them adequately. After 3 balls he'd almost be best not trying to control them at all. The most powerful shining orb that he can manage is powerful enough to destroy a castle wall but would require 50 seconds of charge time. [b]Shining Arrow-[/b] Light energy shaped like arrows, giving them more penetrating power but they can't explode or be controlled, and they travel at 180 miles per hour (not unusually fast or slow for a normal arrow). Due to not being able to be controlled anyways he usually fires off more arrows at once then he would orbs. He can form and fire them in mid-air as long as they're within around 20 feet of him. Like the shining orb he can increase the charge time to make them more powerful in their piercing ability, so the arrows glow brighter the better they are. At best he can make them pierce up to 1 foot of steel unless he uses his special move, Ultra Shining Arrow. This makes it the size of what would be fired from a ballista, a siege weapon that fires large arrows. The attack is 10 times as power as his previous arrows but takes 50 seconds to charge and can be interrupted if his concentration fails. It also uses a lot of his energy. [b]Shining Blade-[/b] His light energy forms in his hand to that of either a sword, the size of which can go from 1 to 10 feet long depending on how much energy he's placing into it, or a spear, which can go from 1 to 20 feet. It can block most attacks but uses up continual energy, and the maximum length of 10 feet for the sword or 20 for the spear would be very hard to maintain so would more then likely be used as a single attack lasting no longer then a second. [b]Shining Shield-[/b] His light energy forms in his hand to that of a shield, the size of which can go from 1 foot to 4 feet wide diameter depending on how much energy he's placing into it. The shape can be anything, but cannot have more surface area then a 4 foot wide diameter circle. Like the shining blade it can block most attacks but uses up continual energy. [b]Shining Shackles-[/b] Light sparkles around an object within 10 feet. The sparkles can be brushed away with normal human strength, but with great difficulty. After 10 seconds the sparkles solidify into shackles that are as strong as steel. They can be any size but requires additional energy. [b]Shining Light-[/b] He extends his hand and sparkles build up in his palm for 5 seconds before releasing in a blinding light that makes them see spots or possibly experience temporary blindness had they looked directly into the light. [b]Light Barrier-[/b] A magical defense is formed around his body in a thin layer. It's normally invisible, but if hit by and attack then the area flashes momentarily until the barrier goes back to full strength. Repeated attacks to the same area or powerful attacks can break through. He can't form this barrier on 100% of his body, so there's always at least a patch of skin two inches in diameter that isn't protected known unofficially as his Achilles Circle, and it's a glowing symbol which his light barrier is projected from. Attacking that spot with sufficient power will lead to his instant death even if it hits, say, his heel, but he can move the spot around to any location that he feels to be the safest at the time. However, moving it temporarily weakens any part of the barrier it passes through and the movement doesn't occur very quickly, traveling from his heel to the back of his knee in around 5 seconds if he concentrates and double that if he doesn't. [b][u]Weaknesses[/u][/b] *Fighting against women can cause him to, subconsciously or otherwise, hold back and hesitate the entire time. For both men and women, any killing blow would also have the same effect. *He might bite off more then he can chew to protect people. *His Achilles Circle (as previously explained) *Most of his attacks take both time and energy to become adequately powerful. [b][u]Equipment[/u][/b] [b]Head:[/b] He has a hood but doesn't use it much. [b]Body:[/b] [url=http://www.devilinspired.co.uk/1380-4995-thickbox/white-medieval-knight-long-shirt-for-men.jpg]This[/url]. No red crosses. The man's face looks nothing like Eldrein. His steel chainmail covers his torso, upper arms, and thighs. [b]Hands:[/b] Brown leather gloves plated with steel. [b]Feet:[/b] Brown leather boots plated with steel. [b]Weapons:[/b] He may come with different equipment depending on his mission, but always carries with him his sword. Alindreach- A silver color handled, golden color bladed 5 foot sword (appears sort of like [url=http://quizilla.teennick.com/user_images/L/LA/LAD/LadySerity/1132691794_zlongsword.jpg]this[/url] but with the mentioned color scheme and more heroic looking rather then evil). It's magical in nature so doesn't dull or break. It's 4.5 feet in total length and weighs 6 pounds. [url=http://www.darkknightarmoury.com/images/Product/large/ED8130.png]Steel Shield[/url] Steel Dagger- 8 inches long. Steel Lance- 12 feet long. Bow and arrow- He uses a typical medieval bow from time to time with a quiver containing 24 arrows [b]Items:[/b] Two Wholes Necklace- Worn on a silver chain around his neck. There's a pendant inside colored half red and half blue in a wavy pattern similar to a yin yang. Hot or cold based attacks that come within a 5 feet radius of this necklace begin to loose their hot or coldness, not stopping on it's own accord until the object goes to a safe temperature for his body. The pendant is tough as diamond, but even small cracks can do a lot of damage to this ability. Health Potion- Three small red vials attached to his belt that can help rapidly stop bleeding and make him feel a tad bit healthier, but does little to repair anything but minor wounds. It would take drinking all three at once for a medium sized wound to be closed off. This potion tastes nasty. [b]Bio[/b] He always dreamed of wanting to become a knight to protect people, and was finally able to do so at age 21. On his first mission he protected a fair maiden rather then rendezvous back with his forces as planned for a battle ahead. Protecting her was not part of their task, which Eldrein thought it should be and she would have died without his help. People thought he ran away from his duty and wanted him in prison, and he agreed that he should be arrested but was able to non-lethally stop and evade other knights while protecting the maiden because he wouldn't allow himself to go to prison until she was safe at her destination. This was his first and only mission while having his official title as a knight, which was stripped from him after he returned once the maiden was safe. He was thrown in prison, but was released once the maiden's father, who turned out to be an important diplomat, sent a letter to the warden. However, the knights were not pleased. They hated both Eldrein and the girl's father for going against their power and they wanted them dead. The knights arranged for an assassin to kill Eldrein just before they'd act like they were releasing him, but he managed to escape into an underground dungeon using his light energy to blow a hole into the ground, which he could have done the whole time but he wanted to carry out his sentence fairly. Of course that all went out the window with the appearance of the assassin. While he was sneaking around and got to the surface again he overheard the knights, in their fury, talking amongst themselves and saying that they at least hoped the old man would be killed (referring to the wealthy diplomat). Some bystanders were able to point Eldrein to his house just in time to foil the assassination attempt on the diplomat's life as well. Both assassins were arrested but the knights involvement was covered up. They wanted to kill him now more then ever for revenge and to cover up the situation, so Eldrien was forced on the run from the law while escorting the diplomat and his daughter to safety, fearing the worst if they stayed. He eventually found friends in a group of former knights who were as like minded as Eldrein was in wanting to help others and stop the corruption among the knights. They helped in a rebellion that took control of a northern city in the Empire, so he teamed up with them to live in the city, safe from the other knights until he could figure out what to make of the mess that he now found himself in. Meanwhile he'd go on missions with his newfound allies to protect the citizens. They took prisoners rather then killed their opponents, trying to get them to see the truth for themselves and join them in their cause.