[quote=Tachi] @Insomnia: While I don't mind the monastery being destroyed (it helps that the personality doesn't look like you're using it for an excuse to throw darkness into the RP), I'm not so sure about the idea of a group of "rogues" being responsible for it. It doesn't really feel like it fits the modern setting, to be honest. So, while it's fine for it to be destroyed, I'd like if you could change the reason. I'm not even saying it can't be humans, just...I don't really see there being roaming bands of rogues. The abilities look interesting (the attunement idea kinda reminds me of Guild Wars 2, ehe), but I don't really see them fitting with magic as it is in the setting. While it's possible that someone could use multiple elements (or even all of them if their affinity didn't get in the way of it), they would just know spells related to the elements, rather than attuning themselves to different elements to change what they can do. [/quote] Alright, I could change it to just an accident then? Yeah, the attunement idea was based of GW2. But if that's the case can I give her say one or two spells per element? If I do that it leaves room for development and skill progression and things.