[quote=ASTA] Before I show interest in this, there are a few points and/or concerns that I need to address:1) Having access to "higher" technology does not mean that you automatically have a sweeping advantage over your opponent. While true that possessing higher technology does benefit you greatly and hampers the effectiveness of your enemy, how and where you use those weapons ultimately determines how effective they are. Say, for example, that your foot soldiers possess high-powered combat infantry arms that fire neutralized particles in a tight beam. By law, these will wreck virtually all forms of armor (by simply causing it to explode), are direct-fire weapons, are unaffected by gravity and wind resistance, and will wrought untold havoc on electronics (due to the high levels of x-ray radiation that is released upon initial contact between the beam and the armor). Sounds like a weapon that's superior to modern ballistic weaponry, right?Wrong. In some cases, using a particle beam weapon be the preferred choice in a firefight, but once you add in advanced firearms that utilize computer-guided munitions that harbor armor-piercing and high explosive capability, your beam weapon is competing with a firearm that literally can curve its rounds around corners and "seek" out its intended target regardless of where they are. A laser or particle beam cannot do this, and god-forbid you're trying to fire one of these through a thick cloud of dust or a cloud of reflective material (this is especially true for laser weaponry). Anyway, what I'm trying to say is that even the out-dated and ancient can still be especially deadly if used correctly and/or in the right environment. 2) If the technology in this RP is advanced, why do some ships need to have 7,000+ crewmen? Wouldn't it be safe to assume that these spacecraft are heavily automated, increasing their overall effectiveness, toughness and reliability in turn? 3) Unsure if you decided to still stuck with this, but keeping warpdrives and hyperdrives out of the hands of lesser nations is, to me, a poor idea. Space is huge. If they don't have that technology, they can't interact with others. That, or they have to rely on higher nations for their entry into the far-reaching cosmos. A host of issues come with this possibility, most notably that of the real chance that higher nations can and will exploit smaller nations for their own monetary gain. Warpdrives and hyperdrives are game-changing technologies---much like how the firearm, the computer, the nuclear bomb, or the introduction of the automobile revolutionized mankind. Whoever inventes or controls them lays claim to a rather uncanny amount of power and influence. [/quote] This person is what I need for a Co-GM right here. This and all this. On your points of 2 and 3, the technology is high, but I would not say thousands of years ahead of Earth Modern. Space travel is natural, Space Warfare is natural, but it isn't something to be deemed as the everyday norm (using the word 'normal,' harshly). I guess an example would be the difference between Star Wars the Old Republic Era, and Star Wars, Legacy Era. I do not condone "god-like technology." And I suppose I may have said that, or it sounded like I said Lesser Nations do not have warp/hyper. What I meant to say is that Lesser Nations are not as "fully settled" as higher Nations, so it would be more important to get a stable Nation than to just go gallivanting around the universe. So, to say... they have ships, they have the FTL, they just don't have the efficiency or amount (Yes they have ships, do they have hundreds upon thousands? No.)