I know how it works; the issue is that (subtracting the 2 infamy from Beauty) this would be testing against 42. Even if the end acquisition modifier for the item is +10, that's [i]still[/i] only a 50% chance of getting anything out of it. So, in the end, Wealth would just be a minor willpower penalty for no returns. XD Though the system is simple; the only hard part is trying to remember the exact values. Rarity, quantity, craftsmanship. Rarer, better, and more is harder. Simple enough.