[center][B][U]Vaihrn Katela[/U][/B][/center] [center][img]http://essence-of-the-world.weebly.com/uploads/1/9/8/0/19808675/2074478.jpg?413[/img][/center] [center][url=]Theme[/url][/center] [hider=Basic Info] [B]Name:[/B] Vairhn Katela. [B]Alias:[/B] N/A. [B]Nicknames:[/B] Vair or Vai. [B]Age:[/B] 22. [B]Species:[/B] Human. [B]Relations:[/B] [url=http://fc09.deviantart.net/fs71/i/2012/297/0/d/voidwielder_mtg_by_chase_sc2-d5iuw9j.jpg]Dorin Katela(Grandfather)[/url] [Deceased] 'The Relief'; [url=http://th04.deviantart.net/fs70/PRE/f/2013/034/9/4/demon_hunter_reg_by_crow_god-d5trugr.jpg]Valar Katela[/url](Father) 'The Fierce'; [url=http://th04.deviantart.net/fs70/PRE/i/2013/205/a/a/holy_swordmaster_by_peterprime-d6eyf3h.png]Kaelia Katela[/url](Mother) 'The Guardian'; [url=http://fc00.deviantart.net/fs49/i/2009/208/0/a/3lfitza_lineage_character_wip_by_alexxysdemons.jpg]Saerin Katela[/url](Elder Sister) 'The Vanishing'; [url=http://oi40.tinypic.com/90q891.jpg]Vaysdyn[/url](Sister's guardian angel) 'The Hidden'. [B]Appearance:[/B] Worn under his [url=http://www.planetdamage.com/wp-content/uploads/2011/11/D3_DemonHunterCoat-500x323.jpg]Hoodie[/url] is the following [url=http://th05.deviantart.net/fs70/PRE/f/2013/163/8/b/8b0dd02d6e675b320a204c44ebce64e0-d68rck4.jpg]shirt[/url]. The jacket is a heirloom from his grandfather, a gift given to him in previous years. See the equipment section for further information. Lastly, Vaihrn stands at roughly 5'7 and wears his hair in a pony tail, whose tips end just between his shoulder blades in the center of his back. [B]Personality:[/B] Vaihrn is, without a doubt, a complicated young man. His whole life has been mercilessly rife with bitter strife and jealousy, notably of his older sister whose stellar achievements have long granted her excellent command of the family's respect, honor, and love; crucial ingredients that Vaihrn often had to struggle without through his younger years. Having to settle for such emotional scraps has rendered him into a swiss cheese bundle of masked layers full of cracks and holes that he could not patch up even to save his life. As such, he is prone to muttering self-denigrating comments to himself, as well as resisting manic temptations to freak the fuck out. This is most evident when he tries to hide insecurities, especially around new people. Fortunately, when it matters most, say in battle, he is often capable of preserving his principles and remaining determined to the end. There are some common grounds that Vaihrn shares with his family. His utter hatred for demons and those associated with them is wrought with profuse vehemence, most clearly demonstrated by his refusal to even tolerate any form of compromise with them. However, on the other hand Vaihrn can suppress his dislike for angelic company, thus allowing cooperation and interaction to exist, the only exception being with grossly over-arrogant angels. Between these two extremes, though, he is fairly kind and nice, almost always playing by the rules (he simply doesn't feel beholden to them). He tends to take a neutral stance in most situations, but if he is attacked or presumed innocents are in trouble, he will retaliate with full force. In addition to this, Vaihrn has a very mellow temper, one only roused by intense injury or death of innocents and even less often, the underestimation of the few skills he has some measure of pride in. While he does not mind his skills in battle being questioned, he will not tolerate it when people denigrate his skills int he Art of Athriohm, something that he excels in. Thus, when weapons enchanted by his deft hands and mind are underestimated, he takes to mild annoyance, or sometimes a sort of smug confidence at what will happen next. He is most at home in his workshop, but does not mind traveling due to his time with his late, and much loved, Grandfather, Dorin Katela. If he, or his ancestor Esvario, are insulted, Vaihrn will also take [I]serious[/I] offense. Beyond this, Vaihrn is an intelligent young man with his fair share in survival experience, but a sad lack of confidence. Despite his lack of confidence, Vaihrn does possess a rather good sense of humor, even if it is self-denigrating at times. Vaihrn has developed a sort of defense mechanism, allowing him to suppress his timidness and the like under a tough facade so as to allow him to properly function...kind of. His emotional insecurities tend to come up even when the facade is up, it's just that he can focus a bit better and hide the storm going on inside of his mind from others. [B]Biography:[/B] A boy with childhood stolen, Vaihrn was never allowed to attend school, to obtain friends, or to let his plentiful creativity be stretched like the wings of so many angels. One might think him sheltered, but he was not. As a young child, Vaihrn was treasured as this generations first born son, though he was second in age to his sister, Saerin, he still had the admiration of his family. Sadly, it did not last. As he began to spread his wings and hint to his family that his skills dwelled in places other than the family profession, they stunted his growth, clipping his wings early. Indoctrination one might have called it. They showered him with compliments and enthusiastically encouraged behaviors reminiscent of hunters, demon hunters.Yes, Vaihrn was both fortunate and unfortunate to be born into a family of demon hunters. Fortunate for the angelic council protected them as long as they did no harm to angels, and unfortunate because the majority of his passions sought to lead him elsewhere. It was unfortunate that greatness had been an expectation hoisted onto him since early in his life. He was a Katela after all and was expected of no less. His mother, his father, even his elder sister, pressured him, pushing him further into himself as they forced him to train in their ways. Yet there was one sanctuary from them, and it was in stories. Stories told to him by his grandfather, the only member of his family who served as a respite from expectation, the only open mind among the Katela family line. However, it was not till the age of eight that he could voice his interests, and four struggling years later, he had obtained the means necessary to resist the crushing, nauseating force of familial peer-pressure. Apprehension had filled him, as he knew that to follow his passion meant defying family tradition. For unlike his kin, who had carried out their duties for decades, Vaihrn meant to deviate from the path of the demon hunter, and do something different with his life, if only in part. So regardless of the threat of disappointing his family, the young Vaihrn could only follow his heart, even if no one else in his family followed theirs. Even if it meant being the black sheep, and possibly a disgrace to the family name. Thus Vaihrn began his training under the tutelage of his grandfather, a man who was respected for his hunting accomplishments rather than his knowledge in the art of Athriohm. Athriohm, the art of recalculation, a seldom used ancient magic commonly known as 'sealing' or even 'enchanting'. It was this art that drew Vaihrn's interest and it was what he had pleaded to be taught for years. Each story of his childhood had gradually built his enthusiasm and piqued his interest, but he had not shown it, not until that fateful day that he denied his mother and his father the right to teach him their trade. There was fear, then and now, of rejection, of not fitting in. He had no want for hatred. Yet, he could not bring himself to follow in the footsteps of his ancestors. At least, not the ancestors that his parents followed. The stories that had been told to him by his grandfather detailed the exploits of the man's oldest recorded ancestor, Athriohm Esvario. This man had not been considered a warrior, but rather a genius and a savior. Yet, despite the acclaim that his family now knew he followed, they gave him no support. So, even as the mocking words of his accomplished sister and the backhanded remarks of his father, Vaihrn timidly trudged on. However, with a will too weak to resist their prodding, he eventually compromised, agreeing to learn from his mother as well. So he picked up two skill-sets, learning the agility and reflexes of a hunter, and the subtle art of enchantment and seals. He began to weave them together, forming a unique partnership between the once separate disciplines. His father, unyielding in his determination to sway his only son, began to take efforts to cut him off from his grandfather. A mistake, for Dorin would have nothing of his son's actions, and so eventually, a harsh divide was made in the family, and when Vaihrn chose to follow his grandfather, it became even harsher. Moving often, Vaihrn and the elder man traveled, visiting various relevant sites and studying the runes, sometimes even assisting with minor enchantments or the like in the places they visited. He was happy, until he and Dorin found themselves against their first demon. Well, at least it was Vaihrn's first, and so when faced by the horrid eight limbed beast, face grotesque, eyes as dark as the void, he panicked. All his skills proved useless when the demon struck towards the weaker of the two first, seeking easy prey. Dorin would however, not let his dearest and only grandson perish, and so he weaved the sigils and drew his enchanted daggers to slay the beast. Blocking its physical assaults with seal and blade, Dorin evaded its grasp by entering its personal space, where he moved to strike. A flash of liquid and suddenly much seared flesh, and Dorin fell to his knees, the entirety of his upper body and head seared by acid. Cackling, the demon laughed, before it collapsed, unable to move with its limbs bound and severed. Vaihrn, after several tremulous minutes and a stunned look on his young, pre-teen features, finally stood and walked to his grandfather, who still seemed alive, but certainly near death. The man, to his last moment, never moved from his kneeling position, and never failed to kill the demon, as his daggers had lodged themselves in the beast, causing it to slowly bleed to death. Tears welling in his eyes, he leaned close to hear the final words of the old seal master, "Find the O-Origin. M-my research...the library." Then Dorin placed his hand, or what was left of its burned form, against his grandson's chest and forehead and drew two circles with several patterns with his own blood. Vaihrn opened his mouth, wordless, as Dorin's hand fell, limp, and the old man's body collapsed into his arms. The boy never got over the death of his tutor and grandfather. In fact, from that day on an intense hatred for demons was instilled deep in Vaihrn's heart. A passion followed suit, fueled by the memory of his grandfather, and he practically devoured the research left behind by the man he had idolized for much of his life. At first he became a shut-in, until he helped a passerby survive the attack of an ascended vampire, and succeeded in its defeat. The stranger's encouragement of such and thanks inspired Vaihrn to help others, even if he felt he was rubbish at it. So he came to become a contractor of sorts, enchanting weapons and the like for those who could pay, or even going so far as to deal with the few demons he felt himself capable of handling, even if he was in truth [I]capable[/I] of far more. It was only when his talents were truly put to the test by the appearance of his now friend and ally, Devin, a girl in need of specific balancing and sealing. So, it took him a few days, but he managed to craft a seal that would both assist in the balancing of the essences housed within her, and seal the essence of an angel within. It was, by far, the most challenging thing he'd ever done and it has given him at least a little confidence in himself. One can only hope his confidence increases, for without it he will never find the Origin. –During the last year, Vaihrn did in fact manage to meet up with Devin, before they again parted ways once he had preformed various [I]tweaks[/I] on the balancing algorithms of her sigils. They left one another ways to get in contact, but with the instability spreading throughout the area surrounding Loom, not to mention the newly forming cities they were unable to reconnect. In fact, they've been trying to locate one another since their parting soon after the fall of Loom. As such he has been surviving, figuring out ways to enter and exit different cities, not to mention bettering his gear and skills. While he has been unable to truly alter his self deprecating attitude and destructive behaviors, he has managed to pull them in somewhat and create a sort of tough facade. It is likely that had he not done this, he would not still be alive today. He has managed to set up small bases in Omnity's cities, these act as bases of operation so that he is able to operate from wherever he travels. He has essentially stopped working with others with the exception of making contracts. He does not do escorts, but will eliminate threats from an area or the like. This is due to the large amount of betrayals he has had to deal with in the last few months, making him more cautious and less trusting in general. He has begun to identify his own mental issues as a form of intense social anxiety.-- [/hider] [hider=Abilities and Gear] [B][U]Equipment:[/U][/B] [I][U]Normal Garb:[/U][/I] Vaihrn's normal clothes have been modified from their original design, as he has enchanted them with a variety of traits that the fabric would not typically have. Traits from iron and steel have been drawn out, as well as carbon, which he then had to replicate over a good deal of time and form a sort of carbon mesh with. The fabric has gained a layer or two, allowing Vaihrn's hoodie to do some truly incredible things. It is, in fact, one of the most heavily enchanted objects on his person. Like his grandfather's garb, which he still carries with him, these clothes allow him to handle considerably more heat, as well as insulating him when necessary to defend from cold, though it can only do one at a time. The surface texture of the fabric alters depending on the situation. If he is met with brute force it becomes rigid and sturdy, absorbing some of the force of the blow, but not all of it. Unlike his grandfather's garb, Vaihrn's will alter its fabric into a sort of carbon-metal mesh to stop piercing attacks from hitting him on the first few tries. Its weakness is if you focus on the same general area with multiple attacks, weakening the material with each successive attack. Out of battle the material will draw on essence (a mixture of external essence and his own) to rebuild its structure and fuel its functions. This normal garb is composed of a [url=]hoodie[/url], a belt, and a two other identical silver belts that are wrapped around his arms in combat, but stored as liquid silver in his sleeves when out of combat. [I][url=http://image0-rubylane.s3.amazonaws.com/shops/733638/1230.6L.jpg?94]Waist Belt:[/url][/I] This belt, composed of silver, both holds Vaihrn's Silver Vials and functions as a Sigil storage. This belt can store a total of 12 sigils, which are typically not altered as they store several sigils that Vaihrn often utilizes. [I][url=http://4.bp.blogspot.com/-FmzjEIv7Ux8/TbOSkOv-8rI/AAAAAAAADNk/gZY8z1SZt1E/s1600/140001-belt-silver-decorative-waist-chain-a.jpg]Arm Belts:[/url][/I] These [I]belts[/I] which are typically liquified in compartments in his sleeves, or flowing through pores in his clothing that are conductive of his essence, which these are infused with. These belts have three general purposes which are as follows: 1.)They can be utilized in their belt form to store three sigils each, allowing him a total of 18 sigils to utilize in combat. 2.)They can be utilized as free flowing silver for more or less the same purpose as the silver in his silver vials. 3.)Their free flowing manifestation can be channeled through the pores of his garb, allowing him to focus it for defense as well as for counters. [I]Silver Vials:[/I] He carries several vials with condensed liquid silver in them. This silver is enchanted to remain in a liquid state until commanded otherwise by the specific essence signature of its user. There are enough vials to hold the silver necessary to form several swords. This silver is also enchanted with a burning effect, causing it to burn things it comes into contact with if the user wills such. These vials are held by the Waist belt. This silver is imbued with his essence. [I][url=http://images.motorcycle-superstore.com/productimages/og/2012-evs-misano-full-gauntlet-gloves.jpg]Gloves:[/url][/I] Thes leather gloves have been altered to be less retrictive to dexterity as well as to act as an attractor of surrounding essence once the user's essence has been conducted through them. They are heat resistant and extremely durable, even more so then the hoodie. Unlike the hoodie they cannot absorb the force of blows, but they cannot be cut in order to compensate for that fact. [U]Note:[/U] His garb does not include any particular pair of pants. Instead he tends to save an enchantment for the set he wears that day. Additionally, his undershirt and other clothing is not effected/enchanted so simply removing the belt(s) and hoodie would be a viable way to reduce his defenses. --- [I][[url=http://www.ezcosplay.com/media/catalog/product/cache/5/image/9df78eab33525d08d6e5fb8d27136e95/s/w/sword_art_online_kirito_cosplay_costume-1.jpg]Grandfather's Garb[/url]]:[/I] Enchanted in such a way that it protects the user from all, but the hottest of flames (white hot) as well as being capable of absorbing damage from physical strikes. While it cannot be punctured, the wearer can still be stabbed as the cloth will simply be pushed back and into the wound. In addition to this, Vaihrn has added several seals on its form that allows the user to channel their energies in such a way as to allow him to summon any of his weapons back to his hands (via the gloves). [I] [url=http://fc01.deviantart.net/fs70/f/2013/047/7/f/skyrim_ebony_dagger___final_by_folkenstal-d5uxwc5.jpg]Vita tonsis[/url](Life culls)[Heirloom Daggers]:[/I] Two daggers pried from the dying body of the demon that killed his grandfather, these are enchanted so as to stop regeneration on the point of cutting. This effect can be nullified by external healing magic, but cannot typically be bypassed by natural regeneration. The daggers hum when Warden or above level demons are within a three block radius. [B][U]Physical and Mental Capabilities[/U][/B] [I]Speed and Agility:[/I] While not inhumanly fast, Vaihrn has a considerable amount of speed, comparable to the average track runner. However, he is not able to run at top speed for very long. He is capable of running at around 3/4ths of his top speed for a good amount of time, allowing him to maintain a fair amount of speed in combat situations. Additionally, he is rather agile, having learned how to easily traverse most environments from his mother. This allows him to move about the city, or otherwise landscape, very fluidly. It is one of the few skills that he can say he is at least okay at, which for him is saying something since he typically does not admit such things. [I]Tactical Intelligence and Memory Recall:[/I] Vaihrn's memory is exceptionally good and this is primarily because he has practiced at it since the death of his lamented grandfather, Dorin. This allows him to easily recall the various sigils and the smaller symbols and glyphs within them. In addition to this skill, Vaihrn was lucky enough to have inherited his father's tactical prowess, though it has also come from his observation in early childhood. Thus Vaihrn is actually adept at analyzing situations and coming up with logical plans based on either his own skills or the skills of him and his allies. [I]Dexterity and Multitasking:[/I] Vaihrn is very good with his hands, and the smaller appendages attached to them, allowing him to very easily put things together as well as draw the sigils related to his craft. Additionally, he is very capable in the area of multitasking, allowing him to not only be capable of paying attention to his surroundings, but be able to preform multiple actions simultaneously without getting confused easily. [I]Demonic Lore Master:[/I] Growing up, Vaihrn was exposed to many stories about his family's various hunting exploits as well as various lessons in order to prepare him for real life hunts. Thus he has become something of an expert on demonic anatomy, lore, and generally whatever knowledge is needed to make their essences cease. [I]Scientific Knowledge:[/I] Vaihrn has begun to notice the correlation of the periodic table of elements with the traits he can imbue into different objects and so he has studied up on them somewhat. As such he retains a good deal of knowledge regarding the various elements, allowing him to better enchant objects or create various effects. He has not figured out all of the different patterns that essence creates or follows to create these elements, so he cannot yet use all of them to make things, but he is decent with a few. [B][U]Magical Skills:[/U][/B] [I]The Art of Athriohm:[/I] An ancient magic of unknown origin, Athriohm has to deal with the manipulation of various magical energies, both from the user and various materials and the like. Most practitioners of the art are able to pull various energies out of even inanimate objects, as each thing that exists holds its own power, effect, or inherent traits. One might call this essence, but perhaps not. Regardless, the art is capable of then imbuing the essence(s) it has drawn out into other objects freely by weaving the two (or more) energies together into a cohesive whole. Depending on the complexity of the energies and the skill of the user, more complex effects and modifications can be made. This modification is referred to as enchanting, though in truth it is called 'imbuing' or 'weaving'. The other aspect of the art is the ability to create, weave, and place what are referred to as 'seals' by most, but are actually called 'sigils'. Seals are different from imbuing due to the fact that imbuing takes preexisting attributes and reallocates them into new entities, while sigils will take preexisting essence, or the essence of the user, and modify it in such a way as to suit their purposes. Thus, the Art of Athriohm is essentially the fine tuned control of essence and how it interacts with various objects, surfaces, and magical symbols. It is the control of essence (or magical energy, whichever fits the correct definition) in order to create or destroy. One could even call it the root of human magic, but no one truly knows, for no one has been able to ascertain just how old the art truly is. It should be noted that the majority of Anriohm, or recalculators, are on a constant search for what is simply referred to as 'The Origin'. Each of them wishes to discover where their art originated from, who created it, why it works. --Vaihrn's skill level in the Art focuses in the creation of enchantments, meaning he uses sigils less than he utilizes weaving, making him more dangerous in combat as it allows him to use weaving to create sigils and augment items more or less on the fly. This does however, a considerably greater toll on him overall.-- [I]Environmental Awareness and Magical Attunement:[/I] Through the use of establishing a sort of sensory aura around himself, Vaihrn is able to sense things in his immediate surroundings and create a sort of mental map of the surrounding area. If he is mobile, this area is considerably smaller, spanning a maximum of half the average city block radius, with its maximum size being half a mile when motionless and focusing with the entirety of his attention, which is rather difficult. Additionally, Vaihrn is capable of easily sensing magical activity and the presence of other beings, not to mention what race they are. [I]Essence Vision:[/I] A unique skill that not all practitioners develop, Vaihrn can actually see the flow of essence in its myriad forms in his surroundings. This cannot be entirely shut off and when suppressed it acts as his magical attunement, though that does not lessen when he stops suppressing this sight. More or less, this allows him to see essence that would normally be invisible, thus allowing him t track people via their essence, as well as identify various types of magic and their functions. This ability is in part what allows his skill in [I]weaving[/I] to be so developed despite his age. [I]Silver Manipulation:[/I] By enchanting the silver that he carries, Vaihrn has attuned it to his essence signature, allowing him to control it as if it were an extension of his body. He can solidify and liquefy it more or less at will. This skill is very similar to the magic that his family typically teaches a supplementary skill to their physical prowess. He is primarily skilled in the defensive use of this, but can attack if necessary. He is still learning to use this effectively, though he likes to use it as a conduit for The Art.[/hider]