For [url=http://www.roleplayerguild.com/topics/24676/posts/ic]Hallows Inn[/url] [center][IMG]http://i1252.photobucket.com/albums/hh579/Gankona13/leaden_by_yuumei-d6ldde8_zpse6ce43a5.jpg[/IMG] Name: Seda 'Seddy' Anima Age: Nineteen Race: Human Gender: Female Sexuality: Demisexual Class: Thief Weapon(s): * Dual Daggers: Two daggers stolen from a town far away. Both hidden beneath her tunic, attached to her thighs via two different scabbards. * A Walking Stick: Normally held, it is a tall, knotted staff that is somewhat pointed at the end. Somewhat heavy, but Seda has luckily grown used to the weight. Armor: A loose outfit made of somewhat cheap fabrics. Her head is normally covered by a hooded, black cloak, and she wears a knee-length, dark purple tunic. Her pants are black and tied tightly at her ankles. Easy to move in and quiet. Personal Trinkets: A [url=http://www.keltlore.com/images/newdagger.jpg]crystal knife[/url] which was given to Seda by her mother. Short History: Seda was born one winter's night to a guild of thieves who barely made living on the edge of a town. She was blind, weak, and the family knew they would be unable to care for her. Thoughts of putting the child out of her misery were out-spoken, but her mother, Arryn, refused. After a rather heated debate and many threats, Arryn ran out with the child. The women left behind the guild to live, hopelessly, in a forest beside another town. They managed to live off both the land, eating berries and hunting game, as well as through thieving. Seda learned to live without her eyes, using the feeling, smells, and sounds around her to pinpoint people and places and things. Hearing is her greatest asset; she is able to hear a pin drop from a yard away depending on the other sounds in the area. She was trained to fight blind, to live off the land, to sneak, to act, and to dodge, among other things. The family of two were very alike in many ways, both haughty, both stubborn, and clever as can be. A no-nonsense type of team. Her mother and she became two of the most notorious thieves in the town, too well known as it seems because they soon had to move again. Their lives continued just like that, moving from town to town, thieving and thriving wherever they could. Until, one day, they were finally cornered. With nothing else to do, her mother quickly chucked her a sack of (stolen) coins to her daughter and a crystal necklace she had always held onto and threw herself into the fray. Seda was left with no choice but to escape without her mother, back to their rendezvous spot, where she waited for several days until she realized that her mother was not coming back for her. And she was alone. She left the town and continued to the next, and the next, and the next. Seda became known across many towns as a thief, known for her 'acting blind and then pick pocketing' routine and many others. There were many bounties on her head, and many people would try to hunt her down. One particular chase gave her no choice but to flee into the Drakenwald, where she (surprisingly) found refuge in a peculiar-felling Inn. Other: -Blind, but manages well thanks to her other heightened sense. [/center]