[b]Name:[/b] Camel (Real name Rhymus Calem) [b]Age:[/b] 35 [b]Gender:[/b] Male [b]Race:[/b] Human [b]Appearance:[/b] Despite being a human, his resemblance to a camel is uncanny and his last name is an anagram for it, earning his nickname. He has golden tanned skin, a bald head, dark beady eyes, a large nose, and a large mouth. He's a tad overweight in belly fat and face but the rest of his body isn't too heavy looking. Her wears clear circular glasses and a brown/tan uniform comprised of a [url=http://upload.wikimedia.org/wikipedia/commons/f/f9/Trenchcoat_worn_by_President_Gerald_R._Ford.jpg]trenchcoat[/url], a long tattered scarf, a fluffy bulbous hat, rags, white bandages wrapped around multiple parts of his body, and durable boots. Keeping with his namesake, there's a protrusion on his back underneath his trenchcoat that stores his primary device. [b]Personality:[/b] He's greedy and may steal on occasion, especially if he thinks the person deserves to have something taken from them and the opportunity arises. If asked for a favor then he'll offer his assistance...for a high price. He mostly keeps to himself unless there's a reason not to be, such as sweet talking someone into doing something that he desires. He doesn't like giving excess information or talkative people, feeling that actions speak louder then words. He feels uncomfortable committing any major crimes, excluding theft (which he doesn't consider that big of a deal depending on the circumstance), so he may stand his ground if things go overboard and try to do the right thing. [b][u]Abilities[/u][/b] [b]Physical Abilities-[/b] His abilities are of a normal man. It's said that his sense of smell is considerable, being at the peak of human potential. Perhaps it's a result of his big nose, he jokes. His vision without his glasses is only 20/40. [b]Cartographer-[/b] He's very skilled at creating and reading maps, picturing his environment in his head with ease as long as he's gotten a glance of it and can infer what the environment he can't see might be like based on the surrounding environment. [b]Tacking-[/b] He can track by way of footprints, smell (but not as keen as a hound dog), or other signs that might be left by whatever he's tracking. [b]Exploration-[/b] Using all of his previously mentioned skills and survival instincts, he's really good at exploration. [b]Negotiator-[/b] Able to get better deals then most by knowing how to strike a bargain. [b]Dagger Combatant-[/b] He's skilled with daggers. [b][u]Powers[/u][/b] He can manipulate sand within a radius of 10 feet, moving it up to speeds of 50 miles an hour. Doing so takes energy and concentration, so if he uses his power for around 10 minutes straight then he will be completely exhausted. [b][u]Equipment[/u][/b] [b]Body:[/b] On his back is strapped a wind sailor, which is a giant fan (the size of a half of his torso) and collapsible skies that attach to his shoes to allow him to sail across sand. He can also use the fan to blow or suck in sand. [b]Weapons:[/b] 10 daggers hidden within his trenchcoat of various sizes, most of them as durable as steel. [b][u]Bio[/u][/b] He's a treasure hunter who often operates in the desert, his area of expertise, and there's still plenty left to uncover there. He makes enough money from map sales on the side that this extra money is just to satisfy his greed and for the excitement of it all.