Nation name: Ku (Pronounced "coo") Race/Races: The "Cavr" are a small human like creature with two arms. One arm sports a sharp axe like blade and the end, and the other has 7 of the most delicate fingers. Their name drawn from the word "Carver". They have scale like coverings over their skin that traps a layer of warm air around their bodies, allowing them to survive in cold temperatures, but they are as risk in severe storms and wet weather where their "air barrier" can be broken. Population: About 800,000 Key Leaders: The Foreign Ambassador "Twiala Cann" and Trade Diplomat "Monfus Dwiin" Location: In a colder area, the Cavr tend to carve cities and homes from huge ice towers. Resources: Carv's are crafters, they excel in creating tools and clothing. They also do well breeding a large moose like creatures called Guro which are good for riding, hauling, and milk, they can be processed for meat, but the meat is generally gristly and tough. Clothing can be created with the thick fur and hide of the Guro. Imports: Materials for tools (Iron), Meat and/or Fish, Crops Exports: Milk, Clothing, Advanced tools Other: Live Guro's for use as tools (ie, For riding or hauling goods) History: Carv's are artistic by nature, and tend to evolve their environment to suit them. This is what lead them to carve their houses out of large ice blocks (they add additional materials internally to keep their home warmer). They used their abilities to carve shelters which attracted one of the areas only wild animals (the Guro), who they tamed and now breed as their main export. Culture: Carv's are family focused, it is very rare for a child in a "Tool maker" family to ever work in another area. The Carv are delicate creatures, weak to the elements, but clever. They are peaceful, and focused on developing an advanced culture. The have no army and would not survive should they be attacked, they rely on allies who use their tools to be their defence.