[quote=Tyki] what would the next one be? (i've been debating making one like this my self but i'm too flaky...)[/quote] Apocalypse/Fantasy/Sci Fi Busy on this one right now but it would be one of those :D [quote=Tyki] i noticed you have quite generic races, but what about subraces like dark elves, vampires (not the ones that sparkle), or nords? [/quote] I kept the races nice and easy so to not overcomplicate things. I would probably allow other races but I prefer the characters to be in these set ones as I know how the races react and flow unlike other races I may not know or heard of. The main thing is that this is my first forum rp and so I went for the cliché easy ones XD [quote=Tyki]i might be the only one that had this problem, but i noticed you never really explained how items would be beneficial outside allowing you to do certain things... wouldn't armor give you a roll to allow for some sort of damage mitigation/negation? or a good weapon give you a bonus to attack damage/hit chance? [/quote] With all these many things the best thing I can say is that I take into account the equipment and so it would be easier or harder to attack/defend. For example a naked human being would be wounded/killed by a sword by pretty much anything but a 1 (Which in my book is a critical fail) A leather bound one may be able to block some of the blow and so 2+ may be needed to wound with a 4+ to lose hp The best way of describing is that I make it up as I go along. Further example Player 1 runs at a goblin spearman. He uses his agility against the goblins reflex to see if he gets close. I would think about how far away he was from the goblin and lets see it was only a few feet he would only need a 3 to get there. Player 1 rolls a 5 and so successfully runs in front of the goblin Player 1 now rolls his melee skill against the goblins reflex. Player 1 rolls a 3 the goblin rolls a 2 and so the goblin is hit and as the goblin has only one Hp is cleaved in half. What is needed to roll will change depending on the circumstances. The reason I do it this way is because it is a lot easier to do it like this rather then making up stats and equations The players don't really see any of it and so I feel it works better for the flow if my method is used. Is it completely legitimate. Nope Does it still give you the same experience? I hope so. [quote=Tyki] how do you handle hit chance and attack? do you roll to see if it hits and then roll to see attack damage or do you just roll to see if it hits for a set amount of damage?[/quote] I think I answered this above. [quote=Tyki] i noticed that you said all chars had cantrips but you never actually listed what they were or what they did, was that intentional or did you want players to make things up? if so, how would you judge whether something was too op if a beginner spell was vastly complex? how is magic handled? do you have to prepare spells or just cast them if you have the mana?[/quote] I don't understand what you mean by cantrips. Depending on the spell will depend how much mana is used and how it is done. The player should ask about a spell and I will give them the information. I don't want to have a set spell list as I want the player to use magic to help them in situations. If I feel a spell is too advanced for a player I will not allow them to do it. [quote=Tyki] you listed general descriptions of races but you didn't actually give their bonuses. was this intentional or did you just expect us to assume? [/quote] I made it so there where really know bonuses on races. You could be a clever orc or a brutish elf. I was just putting the stereotypical race elements in there. So in conclusion its all aloud of BS which is loosely tied together with dice and common sense. It isn't perfect but as most of the B.S is behind the scenes (Well it was before you turned up !) I didn't feel It mattered to much aslong as the role-players are enjoying themselves and understand the basics i.e if you roll better then something else you have a better chance of winning against it.