[quote=So Boerd] It's a story first and foremost. That's why I'm here, and why several others are as well. So disadvantageous events do not bother me. [/quote] Lol. [quote=HazmatMedic] Wow. Just kinda passed out in the sun there...Alf, Boerd, PM.Random events can be bad things - barbarians attack, bad harvest, floods, things like that - but they can also be good things - rare ores uncovered, bountiful harvest, the capture of a highly wanted criminal - and they test a leader's ability to control the country. But, as always, I am open to suggestions and ideas.I'll edit the list now. Anyone in the list can post IC whenever they want. [/quote] The problem with random events is that they rely on the one administrating them (in the case of this RP, that person being you) to know the ins [i]and[/i] outs of the nation (s) that they're going to impact. For example, if you say that a random barbarian horde penetrates the yul's rain forest home, lays waste to some tree-top villages and then leaves with 2,000 slaves, I'd seriously question how this was done without the yul themselves first realizing that A) the barbarians were in the rain forest to begin with, B) how they weren't slaughtered by the abundance of either traps or armed persons laced throughout the yul's controlled areas or C) how the barbarians even knew they were there to begin with. And, frankly, I don't see the point in them if this NRP isn't a stat-based/dice-based roleplay to begin with. If anything, they'll just get in the way of player-made plots and whatnot.